Talk:Malicious Sorcery
From Guild Wars 2 Wiki
Jump to navigationJump to search
Why gain a lot of condition dmg with a weapon that causes one condition (confusion) , except if using a sigil of earth and still not that much condition stacking? --188.2.10.80 18:10, 28 June 2013 (UTC)
- It's 2 conditions: Illusionary Counter now causes Torment. Also, a) fill your off-hand with a torch for burning and more confusion, b) Cry of Frustration for even more confusion, c) 4 traits that apply confusion, d) 2 bleeding traits. Because this trait affects your overall Condition Damage attribute (unlike the necro's Lingering Curse that specifically affects conditions inflicted by scepter skills), you have to think about your overall build, not just the scepter. —Dr Ishmael 18:42, 28 June 2013 (UTC)
Do we have any hard evidence for the attack speed bug we could link? I found https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/194962/malicioussorcerygif.gif but that was all I could dig up. I might do some more video tests later on. Carighan (talk) 19:54, 13 July 2015 (UTC)
Underwater[edit]
Doesn't work underwater. —The preceding unsigned comment was added by Lou Wolfskin (talk) at 15:43, 5 December 2024 (UTC).
- I assume you mean the confusion on evade is not being applied? --Dak393 (talk) 20:22, 5 December 2024 (UTC)
- Looked that way too me at least while testing this trait out a bit. Lou Wolfskin (talk) 03:10, 6 December 2024 (UTC)