Talk:Lingering Elements

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What exactly does this do? I've been testing it in game, it doesn't affect any of the 5 point traits, it doesn't affect switching atonement mid-cast, it doesn't affect any traits that I can find. Is this a relic from when attunements had built in passives?

It seems that it may be, I noticed that all it does currently is make your last attunement linger for 5 seconds after switching to another. For example if you switch to fire from water, your water attunement will stay on your buffs tab saying "Cast water spells" for 5 seconds, but there's really no point to this anymore since attunements have no passives. Really hope they fix this, I was disappointed because I thought it would add 5 seconds to the counts for the "Elemental Attunement" trait in Arcana but it doesn't do anything, simply a waste of trait points.

It appears that this refers to the adept-level minor traits in the other four trait lines: Flame Barrier, Zephyr's Speed, Stone Flesh, and Soothing Mist. Considering you are counted as being in both attunements for 5 seconds after changing, and those traits are active when in their respective attunements. It should be useful to players who very frequently swap attunements, which is exactly the playstyle that the Arcane trait line supports. -- DrakeWurrum 04:29, 12 September 2012 (UTC)
Turns out it's... much more specific than this, after further testing. It applies to certain traits and skills. I've updated the page as best I can with what I've found out, although some things need further testing (even the +10% damage in X attunement traits). -- DrakeWurrum 20:37, 15 September 2012 (UTC)
You may want to redact that...I've been spending time in the Heart of the Mists testing on the dummies, and none of the +10%s carry over, neither do any of the 5 point traits (well, except fire...that one's really hard to test. Glyph of Elemental Power and Elemental Surge are not affected as well. --Hyperenor 00:19, 16 September 2012 (UTC)
It does affect the Soothing Mist trait, granting around 14 seconds(5 from Lingering elements and 9 from the soothing mist itself) of regen after changing attunement as opposed to 9 seconds you normally get. -- Desur 19:29, 13 October 2012 (UTC)
I would intuitively expect Lingering Elements to matter for the following traits:
  • Flame Barrier (Fire 5): 20% chance to burn melee attackers while attuned to fire
  • Internal Fire (Fire 10): +10% damage while attuned to fire
  • One with Fire (Fire 20): Flame Barrier's chance goes up the longer you are attuned to fire
  • Zephyr's Speed (Air 5): Move 10% faster while attuned to air
  • One with Air (Air 10): Move 5% faster every 10 seconds you are attuned to air (max 25%)
  • Air Training (Air 20): +10% damage while attuned to air
  • Inscription (Air 20): Grants a boon associated with your attunement when you cast a glyph
  • Stone Flesh (Earth 5): +1 toughness per level while attuned to earth
  • Strength of Stone (Earth 20): +10% damage while attuned to stone
  • Soothing Mist (Water 5): Regenerate health while attuned to water
  • Piercing Shards (Water 10): Your spells deal 20% more damage to vulnerable foes while attuned to water
  • Arcane Resurrection (Arcana 10): When you revive an ally, you both gain an aura based on your attunement
  • Evasive Arcana (Arcana 30): Create an effect based on your attunement when you dodge
  • Elemental Surge (Arcana 30): Arcane skills cause a condition based on your attunement
And also potentially for the glyph skills, which all have attunement-based effects (though double-counting (or more!) on some of those seems like it could be...excessive).
I haven't tested any of those, though, and would be interested to hear from anyone who has. --Felbryn 23:29, 23 October 2012 (UTC)
The easiest one to test is Stone Flesh and I can confirm that the +80 toughness goes away as soon as I switch elements, it does not linger for 5 seconds as you would expect. Alucinor (talk) 07:01, 30 October 2013 (UTC)