Talk:Glint's Lair (Hidden Arcana)
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not canonical[edit]
This is not a canonical anything. According to the API, the Hidden Arcana instance is located in the Steamspur Mountains region, like most other instances. —Dr Ishmael 14:28, 8 November 2014 (UTC)
- Right, I see that now. Those sectors must be on a far-out floor (like 28 or -15 or something) - I only found the Hidden Arcana map with a single sector named Durmand Priory on floor 1. This page should be converted to the sector. —Dr Ishmael 15:47, 8 November 2014 (UTC)
- Found it. Floor -13 is the Durmand Priory Basement, and floor -14 is the instance with Glint's Lair and the various Domains. —Dr Ishmael 03:00, 9 November 2014 (UTC)
- Required deleting the original page, so I took care of it. Other pages may still need to be rewritten. —Dr Ishmael 13:08, 10 November 2014 (UTC)
- But "Glint's Lair (area)" is a section of [[Glint's Lair]]... if anything, I'd prefer the old text instead of this one as it became redundant (Glint's Lair per se isn't the central area, there was a central area also called Glint's Lair where last boss is [and Glint once was] located). – Valento msg 13:35, 10 November 2014 (UTC)
- The only thing named "Glint's Lair" is an area. There is no zone or region with that name. —Dr Ishmael 14:54, 10 November 2014 (UTC)
- What is labelled that way? The minimap? That's because you're in the area named "Glint's Lair". It's an area/sector, which is a part of a map/zone, which in this case is called "Hidden Arcana". Look at the API link I provided for floor -14. (confession: I haven't played through all of the story for this release yet, so I have no first-hand experience of this location - I'm just going by the API) —Dr Ishmael 16:09, 10 November 2014 (UTC)
- Let me try to explain: You get to Glint's Lair after touching Ornate Hourglass. Starting by Domain of Strength, you travel through all domains and walk your way through Crumbling Path (that's very small btw), then you reach a central area where the final cutscene takes place (as well as last boss fight). Since the very beginning I was checking these sectors names, and each one had a specific name, but when I entered the area where last boss was the map compass displayed "Glint's Lair". So the overall map is labelled Glint's Lair, but so is that specific central area. This is where I get confused about splitting or not in two articles. I will take a ScreenShot tonight and upload to you, Ish, I just am curious on how to document this. – Valento msg 16:30, 10 November 2014 (UTC)
- "So the overall map is labelled Glint's Lair" That's not what the API says, it says the map is named "Hidden Arcana". —Dr Ishmael 17:14, 10 November 2014 (UTC)
- Ish, check here. From top to bottom: map overview location of central area, Crumbling Path, Glint's Lair (central area) where last boss spawns and where we see last cutscene with Master of Peace. Note minimap. – Valento msg 22:17, 10 November 2014 (UTC)
- Exactly as I've been saying. The name on the first image is an area name, because it's white; zone names are yellow (go look at the overworld map). The third image is showing the same name as the first because you're actually inside that area. Does "Crumbling Path" not show up on the map? It should. —Dr Ishmael 23:52, 10 November 2014 (UTC)
- I think I understand it better now. I take all the domains and Crumbling Path should appear in white if it was a normal area, right? I'd like to request (if possible) to recover this page's old text, I can't find it anywhere and it fits better here, I could tweak it further with images and rewording and whatnot. – Valento msg 13:04, 12 November 2014 (UTC)
- (Reset indent) There really wasn't much there.
[[Glint's Lair]], once known as [[gw1:The Dragon's Lair (outpost)|The Dragon's Lair]], was the home and sanctuary to [[Glint]] and her [[Forgotten]].It is composed by the following areas: [[Domain of Strength]], [[Domain of Light]], [[Domain of Darkness]], [[Crumbling Path]], and a [[Glint's Lair (area)|central area]].== Trivia == * This region was introduced with [[Echoes of the Past]] [[release]], and it is currently acessible during [[Hidden Arcana]] episode.
- I've struck out the part that is incorrect. —Dr Ishmael 13:19, 12 November 2014 (UTC)
- Thank you. – Valento msg 13:37, 12 November 2014 (UTC)
- I would like to suggest to suggest breaking the conformity of "what this is in mechanics" for the sake of being able to document this in a proper manner - and the other pages - in a reasonable manner. As such, I would suggest treating this as a zone, even if it isn't, in a similar manner to how we treated Tower of Nightmares (zone). Because currently, all locations here are without categorizations or even properly filled out, and their "what links here" is pretty empty for mainspace. Konig 19:50, 14 November 2014 (UTC)
- Thank you. – Valento msg 13:37, 12 November 2014 (UTC)
- I direct your attention to floor 40 - "Tower of Nightmares" is a map/zone. If we follow from that case, then what we should do here is create an article for "Hidden Arcana (zone)". —Dr Ishmael 21:07, 14 November 2014 (UTC)
- I meant in the sense that the Tower of Nightmares is treated, wiki formatting wise, as a "zone within a zone" - I would suggest doing to these what we do with Cathedral of Hidden Depths, but it seems a bit weird given that while we access the lair from the Shiverpeaks, lorewise it is in the Crystal Desert. This situation is a unique situation - different from what we've had except, arguably, The Sylvari Dream and the undocumented "The Dream" (part of A Light in the Darkness - which has its own areas, duplicates of southern Cursed Shore).
- I would not be against creating a "Hidden Arcana (zone)" - though such shows that Anet did a strange design for the instance - but we need something different than what we have now as what we have now leads these pages to being effectively non-existent. Konig 21:40, 14 November 2014 (UTC)
- I direct your attention to floor 40 - "Tower of Nightmares" is a map/zone. If we follow from that case, then what we should do here is create an article for "Hidden Arcana (zone)". —Dr Ishmael 21:07, 14 November 2014 (UTC)
- Once again, that's exactly the same situation, but we have it documented incorrectly. See floor -8. The map is named for the story step, Temple of the Forgotten God - this is true for all story instances, we just tend to ignore it because most story instances overlap with a "normal" map. Cathedral of Hidden Depths is actually an area within that map, it's not an instance on its own. —Dr Ishmael 17:05, 21 November 2014 (UTC)
- Ok. – Valento msg 17:24, 21 November 2014 (UTC)
- I am aware, Ish. And that was my point. I suggested intentionally documenting this incorrectly for the sake of easier reader comprehension. If we follow things to the very t of how they're coded, then things will be unintelligible for almost all readers. So sometimes we should go by now how they're coded, but how they appear, or however is best to understand for the majority of readers. Konig 17:55, 21 November 2014 (UTC)
- First of all, no one replying does not imply agreement. As made obvious by this entire discussion spent disagreeing with you. Second, it messes with the location hierarchy and the consistency of properties associated, like with the locations of of objectives in the map.--Relyk ~ talk < 21:42, 27 May 2015 (UTC)
- No one replying means complete and utter stagnation of proper documentation unless someone goes ahead and does something. And the entire discussion was not disagreeing with me, but rather one person (Ish) stating what the situation is, and me making a suggestion based on the situation - which no one responded to once I clarified what I meant. And this zone has no objectives, so how does that mess with things, exactly? Whatever, like I said when discussion ceases, it's best to do something rather than nothing and leave this in the complete unknown with no links to-and-fro related articles. Konig 03:00, 28 May 2015 (UTC)
- First of all, no one replying does not imply agreement. As made obvious by this entire discussion spent disagreeing with you. Second, it messes with the location hierarchy and the consistency of properties associated, like with the locations of of objectives in the map.--Relyk ~ talk < 21:42, 27 May 2015 (UTC)
- I am aware, Ish. And that was my point. I suggested intentionally documenting this incorrectly for the sake of easier reader comprehension. If we follow things to the very t of how they're coded, then things will be unintelligible for almost all readers. So sometimes we should go by now how they're coded, but how they appear, or however is best to understand for the majority of readers. Konig 17:55, 21 November 2014 (UTC)
- Ok. – Valento msg 17:24, 21 November 2014 (UTC)
A new Glint's Lair (area)[edit]
In PoF, we get a new "Glint's Lair" instanced area. Should this be moved to, say [[Glint's Lair (Season 2)]] and the new one placed at [[Glint's Lair (Path of Fire)]]? Would allow us to move the disambig here then, since there's now four things called Glint's Lair in the game (a PoI, a hero challenge, and two areas). Konig (talk) 16:58, 28 September 2017 (UTC)
- Yep. A disambig is preferred when we have three identical names, let alone four. —Ventriloquist 17:05, 28 September 2017 (UTC)