Talk:Ascalon

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I wounder if still Ascalon is in ruins and if you could go into Drascir Surmia Nolani and Ascalon City Dam Wish 10:45, 1 March 2008 {UTC}

As a Human or Charr, you probably will at some point. Calor Talk 18:35, 1 March 2008 (UTC)
I think everyone will be able to go everywhere, you just might have to kill more first. Lord Belar 20:33, 1 March 2008 (UTC)
I doubt there will be much there when you actually enter any of those places. Cress Arvein User Cress Arvein sig.JPG 22:28, 1 August 2008 (UTC)
You kidding? Ascalon's gonna be the new Shards of Orr, what with all those undead running around! Smiting monks just might make a come-back (If smiting prayers even exist in GW2). Silavor User Silavor Sig Icon.png 13:27, 22 August 2008 (UTC)

seing as there Spirits and not undead like skeletons and minions i dont think smites would do much--Lord randy taylor 18:53, 18 April 2009 (UTC)

It depends on how Anet sets up holy damage, undead, and spirits for GW2. If holy damage still deals double damage to undead, if they put spirits as the same as undead, then it'll be Charr Farming central. But, again, it depends on too many variables to say it will so we just can say it might happen -- Konig Des Todes 00:33, 19 April 2009 (UTC)
Only Ascalon City has spirits in it, and they are supposedly invincible. -~=Sparky User Sparky, the Tainted charr sig.PNG (talk) 02:17, 22 August 2009 (UTC)

Regrowth[edit]

Yay! Ascalon regrows! What will the terrain be like? 204.73.49.179 16:02, 24 September 2009 (UTC)

According to an interview, I think (do NOT quote me on it) that it was said that it will be like a mix of Pre-searing/Charr Homelands with Post-Searing (i.e., grasslands with patches of still burnt lands and ruins). -- Konig/talk 00:37, 25 September 2009 (UTC)

Name[edit]

Would Ascalon still be called Ascalon now that it's Charr territory? I mean Ascalon is what the humans called their, I could understand humans calling those lands Ascalon. But wouldn't the Charr call it something else?--Copper Legray 08:37, 17 January 2010 (UTC)

Until confirmed, we cannot tell what the name for Ascalon's ruins shall be in Guild Wars 2, hence sticking to what the humans called it. Also, please sign your comments with a hyphen, or two and four tildes. (-- ~~~~) or click Signature - Infinite talk 03:10, 16 January 2010 (UTC)
Ugh I cannot believe I made that mistake again.--Copper Legray 08:37, 17 January 2010 (UTC)
Id like it if it was Ascalon though.--Icyyy Blue User IcyyyBlue Elementalist Blue.png 20:07, 14 August 2010 (UTC)
Charr call it Ascalon in GoA. -- Konig/talk 20:58, 14 August 2010 (UTC)
Probably going to stay the same then.--Icyyy Blue User IcyyyBlue Elementalist Blue.png 21:00, 14 August 2010 (UTC)

More in the Trailer[edit]

Right around 2:25/26 in the trailer where theres some charr jumping through the woods, I'm thinking this is also ascalon. I'm getting this because if you pause there and look at the house, looks very much like an ascalon house..not sure how it still stands or how it was built seeing as no one really lives in ascalon besides charr. I tried to screenshot it in HD but everytime I do it comes up blank in Paint and Photoshop.. - Chrisworld 08:00, 5 October 2009 (UTC)

I wouldn't doubt some Ascalonian houses still stand, to be honest. It is also possible that the Charr have kept some Ascalonian buildings around (and possibly even copied or adapted the Ascalonian style into their own). Much easier than tearing them all down just to rebuild structures. -- Konig/talk 09:11, 5 October 2009 (UTC)

"The land belonged to the Charr initially"[edit]

I'm not excellent on my lore, so forgive me if this is an obvious question: how do we know this? (I'm also wondering about "Orr and Kryta were originally its colonies".) -- pling User Pling sig.png 14:25, 4 February 2010 (UTC)

The Ecology of the Charr - it is stated there that after the Forgotten left the Blazeridge Mountain region, and the war with the Charr, the humans came and pushed them out of their land, forcing them north. Also, the timeline states that in the year 100 BE, Ascalon was formed - i.e., the date for when the Charr were pushed back by the humans and their gods. I think it was also mentioned elsewhere, but I'm not sure on that. -- Konig/talk 21:18, 4 February 2010 (UTC)
Thanks :) -- pling User Pling sig.png 21:48, 4 February 2010 (UTC)

Kryta is not a colony of Ascalon[edit]

According to the timeline in the inside of the novel Ghosts of Ascalon, Kryta was a colony of Elona, not Ascalon. I've deleted that bit because of this. If anyone can post evidence showing that Kryta was originally an Ascalon colony and not an Elonian colony, please provide it here. --ShivaFang 09:26, 13 August 2010 (UTC)

Related to this, do we have a source stating that Orr was an Ascalonian colony? --hexalMy 11:01, 13 August 2010 (UTC)
I think people assumed those things because Ascalon was founded first and all the original leaders of Kryta and Orr were related to the first King of Ascalon King Doric. - Giant Nuker 14:00, 13 August 2010 (UTC)
According to gw1:King Doric, Ascalon, Kryta, and Orr were united as one kingdom under Doric. That's also what I thought it was, so I was confused when I read the GoA timeline. The Prophecies manuscripts (page 28) says, "When all seemed lost, it was King Doric, the leader of the united human tribes himself [...]"; also, later, "The struggle for power commenced, and again war broke out. This time, though, the humans were not united." We can probably conclude that humans from Elona settled in (i.e. colonised) Kryta, and some time later the three kingdoms were united. pling User Pling sig.png 14:57, 13 August 2010 (UTC)
It says 'tribes' not 'kingdoms'. It's possible that Ascalon was made up of several distinct tribes East of the shiverpeaks. --(ShivaFang 22:57, 17 August 2010 (UTC))
Yeah, it was originally viewed as Pling said. Though nothing specifically states Ascalon ruled over the other two, all information pointed to such (although Kryta was founded way after Doric's death, so I dunno why that was added to Doric's gw1 page... probably a misconception of the timeline - I'll fix it). It may be that Orr was a colony of something else, but it probably was a colony of Ascalon and all current information points to such. Kryta didn't exist at the time but Orr did so if they were united in Tyria then the two had to be linked somehow. As for Kryta, with this new piece of information, some people over in the lore community are thinking that the breaking of the colony from Elona had to do with the rise of corsair activity in Elona.
What's most interesting is that Kryta has royalty going back to King Doric... -- Konig/talk 17:40, 13 August 2010 (UTC)
It was not uncommon in our own history for royalty to marry between nations. In fact, it was a neccessity to maintain a diverse genepool while still marrying only royalty (not that they understood genepools back then, but you get what I mean). All it takes is a single Ascalonin woman to be married to a Krytan noble and behold! A noble decendant of King Doric. --(ShivaFang 22:57, 17 August 2010 (UTC))
It may be worth noting that Elona wasn't cut off from the rest of Tyria by desert back then, either, but there was a Crystal Sea in the area. We don't really know (as far as I can tell) just how big it was, but no matter the size, it would have been easier to traverse than desert. --75.143.88.66 04:45, 26 February 2011 (UTC)
When would be "back then"? When Ascalon was founded or when Kryta was? Because for the later, it was a desert. -- Konig/talk 04:55, 26 February 2011 (UTC)

War Still Going?[edit]

So, in the article, it says that the charr still fight the human city of Ebonhawke. At the end of Ghosts of Ascalon, didn't (spoiler alert) the charr and humans come to peace because Dougal Keane retrieved the Khan-Ur from Ascalon City? Did Ebonhawke become those "separatists" like I saw in the last beta weekend? If so, that's incredibly disappointing. I always considered Ebonhawke to be the last real piece of the humans in Ascalon. Can anyone clear this up? 76.27.73.198 05:13, 19 June 2012 (UTC)

the Charr are not unlike humans - different factions that even fight among themselves. Just because one group has decided to be amiable with humans, doesn't mean all groups will be the same. Not unlike the deldrimore and the stone summit dwarves. Playing through the charr starter areas, I fought human ghosts, live humans, and charr. No reason yet to not expect a big war at Ebon Hawke. Torrenal 06:17, 19 June 2012 (UTC)
Not a peace, just truce. And we don't know the exact terms of that truce (yet), but it's pretty likely that each side (Ebonhawke and Black Citadel) continue to operate against each other. Some Ebonhawke humans possible became separatists after declaring said truce, and there's enough reason to expect at least some charr factions/warbands/legions to hold more animosity towards Ebonhawke and humans in general and would rather choose to continue hostilities. Mediggo 07:18, 19 June 2012 (UTC)
I was under the impression that the Charr and the humans of Ebonhawke had stopped fighting each other due to the truce, and the separatists found in-game were humans that disagreed and decided to continue fighting the Charr. Don't ask me where I got the first part from. -User Eive Windgrace Harbinger of the Deceiver.png 08:22, 19 June 2012 (UTC)
I believe it was stated both in interview(s) and by NPCs in game that there is a ceasefire, and talks beginning for peace, but its just that. There are the human Separatists and charr Renegades (if that name wasn't changed since the Blazeridge Steppes demo) that still fight to continue the war and halt the treaties, but we know next to nothing on these two groups. For all we know what we know is a farce and the two are in league with each other for profit or something. But the main bodies of charr and Ebonhawke are under a ceasefire to our knowledge. Konig/talk 01:05, 20 June 2012 (UTC)

Rurikton[edit]

Should a section mentioning Rurikton, the district within Divinity's Reach that houses humans of Ascalonian descent, be included in this article? It would help to point out that not all human Ascalonian blood is hanging out in Ebonhawke or being an angry ghost. Of course, it might be irrelevant due to the fact that the article is describing the current and previous inhabitants of the land, but I thought it might be prudent to perhaps include something small about Rurikton.The preceding unsigned comment was added by Qubicneter (talkcontribs).

"While King Adelbern led a resistance against the charr, his son, Rurik, led many of the survivors to Kryta in search of refuge." Such mention exists already, though I just expanded it a bit. But this article is about Ascalon, not Ascalonians, so there shouldn't be a whole section to it or about the former inhabitants. Konig/talk 23:09, 12 August 2012 (UTC)
That's what I thought, just thought it lacked a small mention. --Qubicneter 02:11, 13 August 2012 (UTC)

Ascalon Explorer[edit]

Are there more areas available to discover than there are counted by the title? I got the Ascalon Explorer title even though I had 2 more areas yet undiscovered in Fireheart Rise. I'm pretty sure jumping puzzle areas count, since Cubular Fells counted toward Maguuma.--66.214.185.39 21:47, 21 January 2013 (UTC)

Yes, there's 3 or so (2-4) extra areas in Ascalon. Konig/talk 21:57, 21 January 2013 (UTC)
Got 176 of 177 here. Look at the map over and over and still don't know where is this missing (or say "new") place :( So jumping puzzle not counted toward the explorer title right? Also, for Ascalonian Catacombs do I have to explore it completely to get it count? I don't see the entire map of catacomb, but only one way point. Hope someone can help. Thanks. Grizzly007 (talk) 05:27, 20 June 2014 (UTC)
Dungeons don't count for explorer or world completion. If it's not Langmar Estate or Haunted Nolani then I have no idea, since those are the only non-intuitive locations I know of in Ascalon. Vili 点 User talk:Vili 05:29, 20 June 2014 (UTC)
What the Explorer title is looking for is the areas within each zone - every white name that appears on the map, like Lake Feritas or Terra Combusta.
"So jumping puzzle not counted toward the explorer title right?" They do if the jumping puzzle is coterminous with an area, like Griffonrook Run. You don't have to have completed the puzzle, just discovered the area it's in. If Langmar Estate appears on your map, then you're good; you don't have to actually do the guild puzzle.
Actually, I think Haunted Nolani isn't included in the Explorer title. Counting all the sectors in each zone, the total is 178 (I just verified all of these counts against the API, too):
{{#arraymap:{{#ask:[[Has location type::Explorable zone]][[Located in::Ascalon]]|link=none}}|,|@@@|
* @@@: {{#ask:[[Has location type::Area]][[Located in::@@@]]|format=count}}|\n}}
{{#arraymap:{{#ask:[[Has location type::City]][[Located in::Ascalon]]|link=none}}|,|@@@|
* @@@: {{#ask:[[Has location type::Area]][[Located in::@@@]]|format=count}}|\n}}
* Total: {{#ask:[[Has location type::Area]][[Located in.Located in::Ascalon]]|format=count}}
  • Blazeridge Steppes: 29
  • Diessa Plateau: 28
  • Fields of Ruin: 26
  • Fireheart Rise: 25
  • Iron Marches: 26
  • Plains of Ashford: 26
  • Black Citadel: 18
  • Total: 178
Still, this means that we have every area in every zone documented on the wiki. So if you can't find your missing area by comparing against the maps here, then there might be a bug. —Dr Ishmael User Dr ishmael Diablo the chicken.png 12:09, 20 June 2014 (UTC)
Thanks for the tips. Finally got the title today ^^ The missing place is Tongue Rock in Blazeridge Steppes. Also located Griffonrook Run, which is kinda tricky to locate the entrance. Grizzly007 (talk) 04:18, 22 June 2014 (UTC)

Faulty External Link[edit]

I removed the external link section because the destination does not exist. Here is the link information:

Mystikpretzel (talk) 16:35, 24 July 2013 (UTC)

Regrown[edit]

What's the reasoning behind removing the trivia about it being known internally as Regrown? It's an interesting piece of information. Perfect for a trivia section --Gimmethegepgun (talk) 15:28, 24 December 2016 (UTC)

I'd like to know as well. The user that keeps reverting these edits has not given an explanation as to why they have. Sythe 16:45, 24 December 2016 (UTC)
Only thing I can think of is there's no source refenerence listed for it, but in the meanwhile, I just asked Justice on his page so hopefully an answer will be provided soon. - Doodleplex 18:22, 24 December 2016 (UTC)
There is a source, actually. Same with the trivia I added for Kryta of it being internally known as Valley; I had only just confirmed before I saw Justice revert, but Shiverpeaks is internally known as Alpine. Every region has a 1 word internal reference, and every map a 1 word internal reference (Fireheart Rise being "Flame"; Lion's Arch being "Arch"; Timberline Falls being "Timberline"; Harathi Hinterlands being "Headland" for those we know). Unfortunately I do not have a confirmation for the Orr, or Maguuma regions, nor any added region after. Konig (talk) 19:04, 24 December 2016 (UTC)