Talk:Agony Resistance

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include in the fractal page?[edit]

Would it be possible to include the table on this page in the fractal dungeon page too? (more to have all information relevant to the dungeon on the same page) Fractals of the Mists The preceding unsigned comment was added by (talkcontribs) at 00:12, 18 July 2013 (UTC).

The Fractals page is large enough already, I'd think adding this table would just clutter it up more. Besides, it prominently links to Agony, which also has this table. Compartmentalizing data to specific pages is often more beneficial than aggregating it all on a central page. —Dr Ishmael User Dr ishmael Diablo the chicken.png 15:00, 18 July 2013 (UTC)

Non-multiples of five[edit]

The chart only shows damage reduction for multiple of five, e.g. AR = +5, +10, etc. Is there any additional resistance for other values, e.g. +6, +7, +8 vs +5? Either way, the wiki should make this clear since it's expensive to obtain, combine, and preserve Agony Infusions. 14:12, 28 December 2013 (UTC)

I am someone who contributed a lot to the data of the table. The reason for multiples of five is the way agony resistance was available before Agony Infusions (the ones with the "variable" amount) were added to the game. I strongly assume that every single point of agony resistance grants a little damage reduction, but no one added that data yet. I did not test it myself because I did not use the new infusions so far. --aRTy 23:08, 6 January 2014 (UTC)
If the data is accurate, that last point of AR is almost superfluous - granting only 0.2% of agony reduction rather than a more useful 1.2%. when it comes to the difference in price/work involved between a +9 and +10 infusion, this seems significant enough to be worth mentioning 23:09, 18 July 2014 (UTC)

Feedback 2015/10/29[edit]

These are the old values for Agony Resistance pre-Heart of Thorns. Can someone update the new resistance table values? -- 06:24, 30 October 2015 (UTC)

AR at scale 100[edit]

The game interface currently suggests 150 AR at scale 100, but the table currently shows only 1% damage per tick at scale 100, at both 145 and 150 AR. Am I missing something here? Does the game currently overestimate/over-report how much AR is actually needed? (Do we really only need 145, or less, maximum AR?) --DanR (talk) 20:24, 7 November 2015 (UTC)

150 is the correct amount. The scaling has changed. Based on my tests: 9.72% at scale 20, 180.6% at scale 100. Formula: -33% + scale * 2.136% Wethospu (talk) 18:47, 8 November 2015 (UTC)
I'd like to understand your formula. Once it's clear we could possibly include it on the page. I see how you got "9.72% at scale 20, 180.6% at scale 100" from the given formula, but what does "180.6%" represent? (Percent of what? There are no units or such given.) How do those numbers translate into a specific amount of agony damage, given a person with X agony resistance? Also, do you have a source (web link) for the formula, or was it derived directly from the game behavior? Thanks. --DanR (talk) 18:43, 9 November 2015 (UTC)
It's damage per tick based on maximum health. At scale 20 you take damage equal 9.72% of your maximum health per agony tick. Each AR reduces this by 1.2% units. For example with 2 AR you would take 7.32% damage per tick. I have derived the formula in-game and verified it with data-mining. Wethospu (talk) 21:33, 9 November 2015 (UTC)
Using your formula for scale 100, and 145 AR, I get ((-33 + (100 * 2.136)) - (145 * 1.2)) = 6.6% damage per tick. The chart on the page currently shows 1% damage per tick for the same situation. Does this mean that the page chart is wrong? --DanR (talk) 21:51, 9 November 2015 (UTC)
I've rewritten the table based your formula. "(((SCALE * 2.136) - 33) - (AR * 1.2)) = PCT_LOST". Spot checks of the table values are welcome. There is a place to post them in Talk:Agony.
This conversation has been continued in Talk:Agony. --DanR (talk) 23:25, 10 November 2015 (UTC)

Agony Resistance equipment totals[edit]

AR Fractal level equivalent Equipment Equipment change
10 21 Amulet (+5), Back item (+5) +Back item with +5 Simple Versatile Infusion
15 24 Amulet (+5), Back item (+5), Ring (+5) +Ring
20 27 Amulet (+5), Back item (+5), Ring (+5), Ring (+5) +Ring
25 29 Amulet (+5), Back item (+5), Accessory (+5), Ring (+5), Ring (+5) +Accessory
30 32 Amulet (+5), Back item (+5), Accessory (+5), Accessory (+5), Ring (+5), Ring (+5) +Accessory
37 36 Amulet (+5), Back item (+5), Accessory (+5), Accessory (+5), Attuned Ring (+5, +7*), Ring (+5) +Ring attunement
44 40 Amulet (+5), Back item (+5), Accessory (+5), Accessory (+5), Attuned Ring (+5, +7*), Attuned Ring (+5, +7*) +Ring attunement
54 46 Amulet (+5), Back item (+5), Accessory (+5), Accessory (+5), Attuned Ring (+5, +7*), Attuned Ring (+5, +7*), 1x Weapon (+5, +5) +Weapon
84 62 Amulet (+5), Back item (+5), Accessory (+5), Accessory (+5), Attuned Ring (+5, +7*), Attuned Ring (+5, +7*), 1x Weapon (+5, +5), 6x Armor (+5, +5, +5, +5, +5, +5) +Armor set
98 70 Amulet (+5), Back item (+5), Accessory (+5), Accessory (+5), Infused Attuned Ring (+5, +7*, +7*), Infused Attuned Ring (+5, +7*, +7*), 1x Weapon (+5, +5), 6x Armor (+5, +5, +5, +5, +5, +5) +2x Ring infusion
126 86 Amulet (+7), Back item (+7), Accessory (+7), Accessory (+7), Infused Attuned Ring (+7, +7*, +7*), Infused Attuned Ring (+7, +7*, +7*), 1x Weapon (+7, +7), 6x Armor (+7, +7, +7, +7, +7, +7) +Upgrade to +7 SVIs
133 89 Amulet (+7), Infused back item (+7, +7*), Accessory (+7), Accessory (+7), Infused Attuned Ring (+7, +7*, +7*), Infused Attuned Ring (+7, +7*, +7*), 1x Weapon (+7, +7), 6x Armor (+7, +7, +7, +7, +7, +7) +Infuse back item
150 100 Amulet (+7), Infused back item (+7, +10), Accessory (+7), Accessory (+7), Infused Attuned Ring (+7, +11, +11), Infused Attuned Ring (+7, +10, +10), 1x Weapon (+7, +7), 6x Armor (+7, +7, +7, +7, +7, +7) +Upgrade Agony Infusions to 3x +10 and 2x +11

I'm not a frequent fractal goer, but I cobbled this table together for one of my userpages. Would this be remotely useful on the Agony Resistance page? It shows what I think is likely the simplest way of obtaining the next smallest Agony Resistance amount. Does anyone think that I have some simple upgrades the wrong way around (e.g. is the infused back item simpler to obtain than the +7 masterwork Simple Versatile Infusions)? -Chieftain AlexUser Chieftain Alex sig.png 12:31, 12 December 2015 (UTC)

Just thinking aloud but aren't rings much easier to obtain than accessories? Therefore I would exchange those two the other way around. The preceding unsigned comment was added by (talkcontribs) at 15:26, 12 December 2015‎ (UTC).
Probably, good point. (switched table entries) -Chieftain AlexUser Chieftain Alex sig.png 17:26, 12 December 2015 (UTC)
Changed layout:
Fractal level AR total Equipment Changes
Amulet Back item Ring #1 Ring #2 Accessory #1 Accessory #2 Weapon Armor
Level 21 10 5 5 +Amulet, +Back item
Level 24 15 5 5 5 +Ring
Level 27 20 5 5 5 5 +Ring
Level 29 25 5 5 5 5 5 +Accessory
Level 32 30 5 5 5 5 5 5 +Accessory
Level 40 44 5 5 12 12 5 5 +2x Ring attunements
Level 46 54 5 5 12 12 5 5 10 +Weapon
Level 62 84 5 5 12 12 5 5 10 30 +Armor set
Level 70 98 5 5 19 19 5 5 10 30 +2x Ring infusions
Level 86 126 7 7 21 21 7 7 14 42 +Upgrade to +7 Simple Versatile Infusions
Level 90 133 7 14 21 21 7 7 14 42 +Infuse back item
Level 100 150 7 17 29 27 7 7 14 42 +Upgrade to Agony Infusions (3x +10 and 2x +11)
I reckon the ring attunement might be quicker than getting the accessories too. -Chieftain AlexUser Chieftain Alex sig.png 18:12, 12 December 2015 (UTC)

How much AR do I need per Fractal level?[edit]

Is there a formula or guideline that I can use to know how much AR I need to do a certain Fractal level? -- 08:45, 5 March 2016 (UTC)

Post-LW S3 (July 26 2016) setup[edit]

Taken from Reddit:

What I understand :
a) remove all your existing infusions
b) break the ones higher than +10 into several +9, sell the simple infusions to get relics back
c) re-fill your AR slots as below (assuming full ascended character, total 18 infusion slots)
max AR character for fractals
If you want to be rdy to upgrade infusions one by one : 12 +9AR infusions, 6 +7AR infusions (total 3456 +1AR and 51g)
If you just want cheapest option and don't intend upgrading to infusions with stats : 6 +9AR infusions, 12 +8AR infusions (total 3072 +1AR and 45g)
max power for a raid character, no fractals
Get 18 +5AR/+5Stat infusions. It will cost you the following (per character) :
54 +5AR infusions (total 864 +1AR and 12g)
900 Stabilizing Matrices
1350 Fractal Relics
top-notch stuff for max power and max AR (for the rich !) :
Get 12 +9AR/+5Stat infusions and 6 +7AR+5Stat infusions . It will cost you the following (per character) :
36 +9AR infusions
18 +7AR infusions (total 10368 +1AR and 154g)
3000 Stabilizing Matrices
4500 Fractal Relics
Well you have multiple options; I know for me I only removed my trinket AR and 2 armor pieces AR; the rest was still +7s. With +9s I was able to reach 150 comfortably. There are multiple ways of reaching 150AR 'cheap' depending on how your toon was prior to the change. That said the rest of the information is interesting to read. -Darqam (talk) 17:33, 10 August 2016 (UTC)
Note that if you don't have HoT, you're restricted to 16 slots ^_^ --BryghtShadow (talk) 22:49, 10 August 2016 (UTC)

Table comparison for cheapest option[edit]

Would it be possible to add a table that compares the cost of 250 ectoplasms to the cost of skipping the the infusion (i.e. getting an extra 8 +9s while getting 9 fewer +8s)? I'm personally a wiki scrub and have no idea how that would be done.The preceding unsigned comment was added by Elyviere (talk).

There no real standard for calculating the cost of getting a single infusion slot. But, we can probably assume the cost of the slots on rings and accessories to be free (in terms of gold). The cost to infuse rings is ~7 Gold coin (if you buy the essences, otherwise you can consider it as free). Attuning a ring is also pretty much free (or at least has a negligible cost). For infusing a back item, we can probably just take it as the cost of a stack of ectos (~75 Gold coin at the time of this). For items like armor and weapons, the cost of their infusion slots is equivalent to their crafting/purchase cost. According to my calculations (averaging the cost to craft them from gw2efficiency), a single piece of ascended armor costs ~80 Gold coin to craft.
So if anything, instead of forgoing the infusion slot on a back item, people should just leave out the ascended chest armor (which is the most expensive piece). But, if they can get all their armor pieces for free, then leaving out the infused slot on the back will work.
Basically, you're just substituting an ascended item with 8 +9 infusions. Whether you want to do that or not is up to you.—Intricityd (talk) 01:37, 15 April 2017 (UTC)
Importantly though, not infusing the back piece achieves full 150 AR without a loss of stats. As such, it is straight up a cheaper and better version than any other way to get 150 AR without stat infusions. Lacking a single ascended armour piece however is a significant stat loss, so putting the two together hidden far down in the page seems disadvantageous to most players who will read this page. That's why I only wanted a comparison of 250 ectos vs increased infusion cost (15g + 900 +1s?). Elyviere (talk) 02:13, 15 April 2017 (UTC)
The amount of stats you lose is 4-13 6-17 points (total) at most. This is hardly enough to be considered "significant" or even in the range where you would even notice anything. If we are purely talking about stat loss, then people are losing some stats by not using a Crafter's backpack with a Platinum Doubloon (which gives 60 points worth of concentration). This gives more total stats than a single ascended back item. I don't advise people to do so, but the option's there.
This setup is only cheaper because you choose to not get that extra infusion slot. It's even possible to reach 150 AR without a single piece of ascended armor, although the stat loss would actually be significant. You would save plenty of money by just spending them on +12 and +13 infusions, which costs less than a single piece of armor (I wouldn't advise people to do this either). If you just wanted a comparison between 250 ectos vs 900 +1 infusions and 15g, you can just compare their prices on the trading post. It's also possible to make an argument that it should be moved to Other Cost Saving Tips instead since it doesn't actually make use of all 18 possible slots.
But, as for whether it is "better", this answer will change depending on who you ask. Intricity (talk) 20:46, 17 April 2017 (UTC)
An ascended backpack gives more than 60 stat points over the exotic versions, so ascended is better stat wise. If you want to maximise your stats, without a full set of the ridiculously expensive +5 +9 infusions, this is just straight up the cheapest option, reducing the total cost of the infusion part (assuming you already have ascended armour but nothing related to agony) by about 10%. In the current state of the game, getting a full set of ascended armour is the default for T4s, so focusing on what the cheapest way to maximise 150 AR with a full set of ascended armour should imo be the default choice on the wiki. 20:56, 17 April 2017 (UTC)
I forgot to add the minor stats twice, so disregard that part. Also fixed the stat difference, that part's still accurate though. But, no one can deny the fact that each slot removed will reduce the total end cost (in terms of gold), disregarding the fact that it's horribly inefficient. Even the setup listed for those without HoT or the mastery is technically cheaper if you go with two less armor slots instead of attuned. Intricity (talk) 03:40, 18 April 2017 (UTC)

The alt-a-holic's approach.[edit]

May I suggest another solution to hitting 150 for players with many toons in ascended gear, but not min-maxers. (no plans to use attribute infusions)


  1. Legendary Backpiece.
  2. full ascended of your stat choice (including infused + attuned rings)


  1. +8 AR in *each piece* of equipment except your legendary backpiece (6+2+8 = 16 slots) (total: 128 AR)
  2. put 2x +11 AR in your legendary backpiece (22 AR)

I use this approach because it means I don't have to worry about my AR when swapping weapons, armor or trinkets between characters, since all the numbers are the same. I keep my legendary backpiece in a shared slot and just equip it on the toon I'm running fractals with at that point in time.

The average cost of this decreases as you gear up more characters; since the 2 +11s are a one-time investment. after that you only need 16 +8s (equivalent to 8 +9s) for each consecutive character, which is cheaper than any of the listed numbers currently available.

Whiteaden (talk) 21:30, 14 October 2017 (UTC)

Sharing equipment is a complex topic with many factors, it would be difficult to list them all. For one thing, it would depend on whether a player would want to go through the hassle of moving their items around. Your method only requires them to move the back, but a player with Aurora would probably want to move them both if they have them. Someone with a full set of legendary armor can swap that between three different classes. Trinkets are also pretty universal, so you can even swap a full set of them between all of your characters if you wanted. You could even do this with ascended armor if you don't mind the runes and stats not being ideal. —Intricity (talk) 18:45, 15 October 2017 (UTC)

Agony Resistance icon is outdated[edit]

The icon was updated in the January 9, 2018 update and hasn't been updated on the wiki yet. --Intricity (talk) 21:58, 3 February 2018 (UTC)