Rush/history
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< Rush
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March 19, 2024
- This skill now tracks moving targets better.
August 23, 2022
- Rush: (PvE only) Damage multiplier increased from 1.7 to 2.5.
Rush
- Profession
- Warrior (skill list)
- Weapon
- Greatsword
- Movement
- Leap
- Game link
“— In-game description
February 25, 2020
- Rush: (Competitive split) Reduced power coefficient from 1.7 to 1.36.
Rush
- Profession
- Warrior (skill list)
- Weapon
- Greatsword
- Game link
“— In-game description
July 26, 2016
- Rush: Increased the speed of the swinging animation, and increased the radius of the strike in order to have the skill land more consistently.
June 23, 2015
- Rush: Movement-speed adjustments no longer affect the intended travel distance.
January 27, 2015
- Rush: Adjusted the animation and attack radius of this skill to hit more consistently.
July 23, 2013
- Rush: Cleaned up the animation so that this skill will have a smoother transition when approaching the target.
June 25, 2013
- Rush: Reduced the aftercast by .2 seconds.
- The transition between the run and swing portion has been smoothed out for hitting moving targets.
September 14, 2012
- Rush: Improved the ability to hit fleeing foes.
Original version
Rush
“— In-game description