Lure out devourers to get at their eggs
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Lure out devourers to get at their eggs
- Location
- Devourer's Mouth
(Plains of Ashford) - Event type
- Dynamic event
- Level
- 3
- Followed by
- Kill the giant enraged devourer to quell the uprising
- API
- API
Interactive map |
Interactive map |
Lure out devourers to get at their eggs is a level 3 dynamic event that occurs in Devourer's Mouth within the Plains of Ashford.
Objectives[edit]
Rewards[edit]
Reward tier | Experience | Karma | Coin |
---|---|---|---|
Gold | 327 | 32 | 7 |
Silver | 278 | 27 | 6 |
Bronze | 245 | 24 | 5 |
These are the expected rewards for a level 3 player. Higher level players receive dynamically adjusted rewards.
NPCs[edit]
Allies[edit]
Foes[edit]
Objects[edit]
- Destructible
- Interactive
Dialogue[edit]
- Aghmara Heartseeker: You! We get to gather devourer eggs! Hurry, and you can help. The breeder says it's okay.
- Event start
- Drottot Lashtail: Today, we have volunteers who will gather devourer eggs. We train young devourers and mold them into warbeasts.
- Drottot Lashtail: We lure the momma out with this decoy box while we get the eggs. Watch and learn, scruffs.
- During event, randomly
- Destr Hearteater: Hey, who's going to scoop up behind these things? Not me! I didn't sign up for that.
- Drottot Lashtail: Pay attention. What you are watching is the proper technique for gathering eggs.
- Drottot Lashtail: The more eggs you get, the more warbeasts we'll have.
- Virra Heartstab: Oh man, those devourer mommas are easy to fool. They're dumb like Flame Legion.
- Virra Heartstab: See that egg? That egg is mine!
- Collection completed
- Drottot Lashtail: Turn in all you got. A trained warbeast can crush an enemy's skull like we crush a bird egg!
- Event success
- Drottot Lashtail: All right. That should do it.
Notes[edit]
- When soloed, this event only requires 15 eggs to be turned in for completion.
- It takes a Lashtail Female around 18-20 seconds to destroy a lure.
- The number of eggs and hatchlings that drop or spawn when a nest is destroyed scales with the amount of players in the area.
- (The following does not list all possibilities)
- 1 player = 1 hatchling and 3 eggs
- 2 or 3 players = 2 hatchlings and 5 eggs
- 4 players = 3 hatchlings and 7 eggs