Help the archaeologists extract relics from their magical wards
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Help the archaeologists extract relics from their magical wards
- Level
- 80
- Given by
- Historical Society Steward
- Followed by
- Stop the Speakers from stealing Kurzick relics
Help the archaeologists extract relics from their magical wards is a level 80 event in the Echovald Wilds.
Objectives[edit]
Speak with the steward to initiate the ward detection spell.
- House zu Heltzer Relics
- Your contribution: x
- Time remaining until ward detection spell expires: 12:00
- Boxing relics: 1:00
Walkthrough[edit]
- Sift through the rubble to find a Zu Heltzer Rune Key, a monster may also appear.
- Locate a ward field surrounding a relic.
- Use the ward key on the field.
- Use the Disable Ward Lock skill 5 times in succession without using Fumble Lock to disable the field.
- Collect the relic. (if you see a mob with swords above it, it has stolen the relic, kill the mob to get it back)
- Turn the relic in.
Rewards[edit]
Reward tier | Experience | Karma | Coin |
---|---|---|---|
Gold | 26,670 | 378 | 88 |
Silver | 20,003 | 284 | 66 |
Bronze | 13,335 | 189 | 44 |
These are the expected rewards for a level 80 player.
NPCs[edit]
Allies[edit]
Foes[edit]
Objects[edit]
Dialogue[edit]
- Speaking to Historical Society Steward
- Oh, hello. Did they send you to help?
- Help with what?
- I've been working out how to remove and replace the wards on the relics here. Some magical force is weakening them, and we're worried they'll be vulnerable to looters. I believe I've figured it out!
- How's that?
- Each ward is bound to a key, you see. The keys were scattered in the area when the zu Heltzers fell, but we've found some in the rubble. Would you be willing to help me collect the relics for study?
- I'm ready when you are. (starts the event)
- What do I need to do?
- I'm going to cast a spell to reveal the wards. While I maintain the spell, you can use the keys to bring down the wards around the relics. Bring them to me when you're done.
- I'm ready when you are. (starts the event)
- I can't right now.
- I can't right now.
- I'm ready when you are. (starts the event)
- They'll need to wait a little longer- I can't help right now.
- I'm ready when you are. (starts the event)
- I can't right now.
- Event start
- Historical Society Steward: Okay, this spell should reveal the wards protecting the artifacts. Assuming I've got it all right...
- Historical Society Steward: Reveal!
- Historical Society Steward: There! The shimmering fields! They're the wards. Check around the rubble nearby for the keys.
- Interacting with Protective Ward
- A magical ward shields the priceless zu Heltzer historical relic within, but the passage of time has deteriorated it, leaving it dangerously unstable.
- (If you have a key)
- Use a rune key to attempt to disable its magical locks.
- Back away slowly.
- (If you do not have a key)
- Attempt to bypass the ward's magic defenses without a rune key. (Knocks you back)
- Back away slowly.
- Speaking to Historical Society Steward during the event
- I'm rather busy keeping this spell going... Did you need something?
- Can you remind me what we're doing?
- We're gathering relics left behind by the Kurzicks. These ruins have become a target for looters, and we want to move them somewhere safer.
- What should I do, then?
- Look for ward keys in the surrounding rubble, and use those keys to bring down the wards.
- Hmm, okay...
- I see.
- I'll return with relics as soon as I can.
- Bringing in an artifact
- Historical Society Steward: Oh, that's a nice one!
- Historical Society Steward: Another!
- Historical Society Steward: I can't wait to study this!
- Encountering a thief
- Relic Thief: Oh, I'm sorry, did you want that?
- At around 50% progress
- Historical Society Steward: Hmm, yes, this is about half what we hope to collect! Keep it up!
- Ward detection spell expires in 3 minutes
- Historical Society Steward: Do you think you could do this faster? I can't hold the spell much longer!
- Event success
- Historical Society Steward: Okay, I do believe that's all we can get for now! But this is quite the collection. Thank you.
- Historical Society Steward: Just a few more minutes... Almost finished with my notes. Don't want to forget any details about where they were found!
- Event failure
- Historical Society Steward: (sighs) Sorry, that's as long as I can hold it.
- Historical Society Steward: Well, I suppose we can always try again another time.
Notes[edit]
- If you get downed, your count towards The Echovald Wilds: Ward Nemesis — Successfully disabled 10 wards in a row during the House zu Heltzer archaeology event. (3) resets to none.
Related achievements[edit]
- The Echovald Wilds: Ward Nemesis — Successfully disabled 10 wards in a row during the House zu Heltzer archaeology event. (3)
- The Echovald Wilds: Cultures of Echovald: The Kurzicks — Participate in all the events related to Kurzick culture. (3 )
- Arborstone: The Fate of House zu Heltzer — Work with Valeria to discover the fate of House zu Heltzer of Echovald. (6)