Guild Chat - Episode 44
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Guild Chat - Episode 44
- Title
- A Crack in the Ice
- Host
- Rubi Bayer
- Guests
- Anthony Ordon
Alina Chadwick
Keaven Freeman - Date
- December 8, 2016
- Official video
- YouTube
The following is an unofficial, player-written transcript of the episode. The accuracy of this transcription has not been verified by ArenaNet.
The 44th episode of Guild Chat aired on December 8, 2016. Join host Rubi Bayer and her developer guests as they talk about the latest update, A Crack in the Ice.
Transcription[edit]
hi guys happy friday and welcome to guilt chat i'm your host ruby and we're talking today about the latest living world episode and guild wars 2 cracking the ice so we're going to go ahead and get started I want to say hi to our developer guests and let them introduce yourselves i'll start with anthony and just let us know who you are what you worked on for this episode um as you mentioned my name is Anthony uh I worked on good job I'm working on alright sorry I did work on the the mastery for episode 3 that was my contribution and the events that what with it the beat convince the other pecans in the snowstorm stuff although I didn't make this in a storm the great artist I'm sorry it's all on you now uh my name is Alina Chadwick I'm a Content programmer which means I'm a calf gameplay programmer half designer I walked on events in the open world that are not the beacon events and doing things like putting cute Coggins in the Coggan city and stuff like that i'm kevin kevin freeman and game designer did the precocious orion instance at the very beginning awesome thank you guys you want to say that at the end of today's episode we're going to be taking some questions so if you have questions during the show put them in chat and at the end we'll pick a few and have you guys answer them so let's go ahead and jump in by talking about the story precocious or een was a really fun one Irene's important because yes she's super cute but she's also this is the first dragon that we've hatched in this game and we had a hand in it so it's kind of a big thing but it's also important that we maybe get a handle on this and make her our friend before she's big enough to eat us the dragon training instance it was it was kind of fun you know we had we had a few hiccups there at the beginning that were important to get worked out all of those oohs oh my gosh um but as far as getting her to work with us how did you figure out okay what direction do we want to go with this what kind of things do we want to teach her and how do we want to make this happen when we first sat down and worked on this the first thing that I did was I looked at a couple of different codes of chivalry and Bushido code and took some what was similar between the two of them and then I did some research on child development and different different methodologies of teaching values to children through gameplay in in a school setting as versus a home setting and that's kind of what where everything branched off of oh okay that's a lot more elaborate than so chivalry and child development no big deal haha well yeah we we haven't really done something like this before yeah so I I felt like it was important to at least make sure that that the that it was building off of a solid foundation do you feel like it came on to live the way you wanted it to yes there were there were some things that were part of my original design that didn't come through to the very end but you know that's just the nature of game development you know so I think that what we ended up with works very well with the with the system and I'm very happy with with what we what we did yes yeah there are amazing things that exist in our heads in the world of unlimited technology right in the magical world where we have actual magic powers I can create things yeah I don't know you've got me curious now are there things that you can tell um I sure yes it was like okay so originally we knew from the we knew from the beginning that there were going to be people who did not necessarily want to participate in this kind of fluffy touchy-feely right it's not everybody's right it's not everybody's it's not everybody's things luckily so what I had attempted to do at the beginning was make all of the different activities that you could engage with or enon separate completely separate and nonlinear that way if you did not want to you didn't want to teach her about helping the needy for example then you could just do the defending the weak over and over again until your bar filled up and then get out so unfortunately that was not something that we were able to make work I tried very very hard to make that work but it it didn't work and so that's why we went with a linear progression alright that's fair again that magical world where we can do anything that we want yeah yeah exactly exactly I have a question oh sure how long until Laureen gets big enough to actually eat us oh that will be in redacted oh you're good you're good you're frightening well you mentioned you know I got a trainer before she doesn't know how long I have you know how long you have before you can make her eat someone no well actually that was before you need to run but yeah how long till I need to run okay like what if I didn't do a good job training her okay you just got me curious about your motivations to know whether it was safe to play with you or not alright so the next story so actually I do have to pause and say how much I loved having to stop and explain to her please don't eat the fish these are for literal orphans please stop it and she's just like I really want to give you this or not she's she has to like kind of stop and think about it and yeah that was a useful changing moment that the writers put in there I was very very happy the perfect spot for it night I was very pleased yeah she's she's not this perfect little obedient thing she's not sure if I feel like doing what you want me to or not let's talk about this yeah anyone has a dog see this like those computations happening great like you know we were talking earlier if she was like more doglike oh you want spelling maybe that's that dog maybe that's that little dog part creeping in because I've got cats and cat would have eaten the fish and left I'm done with you I'm out thank you for helping me get some food I have no more I have no further use for you I'm gone I'll see you later so all right so we got there that that took us to the next story step which takes us to bitter frost Frontier which I'm having so much fun with so thank you guys for that um there's a lot going on here you've got the codon and quaggan working together the killer whale quaggan are the cutest so I'm just giving you full credit for that I don't care how much you did but you said you put quaggan in there so I'm getting dirty you're in here nobody else's you get that we're trying to work with the girl we've got the mushrooms running around trying to mix up this really sketcher sketchy elixir from this funnier that he says it's like made in small batches and you know we've got to do all of this stuff and I'm convinced he's just like mixing it all in a bathtub somewhere in the back I'm not entirely sure of what's going on there I'm working on it we've also got the beacons of coda event and these new skills the thing is there's a really good variety of activities happening here plus use of your masteries to get around how did you guys get all of these different things going on without making it feel like a huge confusing mishmash of events I mean you've got there's a good spread but it's not overwhelming I mean that's kind of what makes skill whirs too special I think it there's a whole bunch of zones even in the in the base game where you go and there's there a couple of like story line through fairs they go through all these zones but a lot of times you get a lot of like one offs are these little variety events or like you know the renowned hearts that are something completely different I think that's what makes the game special right if you was if we just built a map about one thing right it was just about like Ram right for example and that was all there was in the map I think it would be very hard for somebody to go in there and run something unexpected yeah that happens let's say we had an advantage with this map because the map is actually very organized there's like distinct areas and we had the ability to say okay these are the distinct areas that we want in the map here's the distinct story that we're going to tell in each of these areas and then take those stories and then like put them into a overarching narrative which this is the first map that I've worked on as a designer so it's it's it's a little new to me and it's like oh this worked really well maybe that's what everyone always does yeah but it's it yeah it looked very smoothly because we were able to split it up like that and because each area was we were able to focus on oh let's focus on the spa near area instead of let's focus on the entire map and like try to juggle these pieces yeah so kind of lent itself to a certain type of events depending on what was already there yeah so with the like with the beacons of koda event I mean you have this overarching thing that you kind of know the underlying story of what's going on yeah so the beacons akota think I came I bit cocky model left field it started with the idea that we would do this mastery that was based on ancient magic right which was we're kind of looking through some of the lore and the co didn't have a particular story about how you know at the beginning of their their civilization or the tribes or whatever they had a number of spirits that they were like entrusted to look after right and so you know the spirit of fire was kind of a natural like guess you know and then we kind of me and I think angel we kind of went back and forth on some ideas for that including like what if the spirit of fire had kind of existed in this one place and then it was spread right so if you go to the town in the map there is one central beacon we're all of the fire technically comes from right and you can spread it out words to the map that was kind of what we wanted and we wanted people cooperating to sort of install these places where you could pick up the fire right and then use it to do things and you would need to do that with the mastery okay so you had yeah there was a good there was a good place to get from yeah well yeah and then just the idea of this map being this open kind of snow storm wasteland right where you know it's very cold very difficult to survive without trying to work in some bizarre biomechanics like hunger or whatever reason to death perhaps bitter cold yeah well so that bitter cold right bitter cold is actually really good example of how that works right like I like the way that they're called Brooks in that particular region I think if we try to do it for the whole map would have been obstructive and it was at one point of time I'd gone through some iterations of being cold on the map was initially this idea that you would just like you just get chilled every now and then which is very yeah it didn't work and then we eventually came up with the ice storm guys that like wander around right yeah those guys so it's I don't know it's a little more action game II kind of paradigm for how you would experience cold so here's the thing that I actually have not told you okay I was like blasting through the story and I was kind of in a hurry and I was doing attention he didn't do it so I sort of did it was just that I'm had a lot going on and I wanted to hurry up and get this stuff done and I got into the area with the bitter cold and I ran out of time because my work day was over and I wanted to go go and it was like okay i'll just i'll just park right here oh I don't really need to tell a good story dude so yeah I got home that night and I was like okay log back in we got to figure out I gotta figure out how to get over there to that guy and I logged back in and it hurt so bad bitter it did so yeah it's slow down pay attention because it's throughout the whole map I would have hated that so bad nothin is so then I tried to I was like okay well I can just glad out if you're really fast you know it was not it wasn't good at all I just went into a downstate crashed to the ground and I was done yeah that's why so yeah I when you said that having that through the whole map I just went oh please yeah we come with yes I guess now there's always a fine line between why did it make the mastery feel really important and then making it terrible to to experience it without it right yeah it was now having the having Dakota's flame having the staff that feels pretty great the new skills are super fun once you've got that mastery yeah those went through for you durations tough part with those was and somebody even asked the question is the reason why you can only use to our schools five times the reason why is because we didn't want the bundle to replace your player skills like we're super i would say that as a as a department we're super afraid of doing that's people making it feel like you're out of you know you're out of your profession right and so you've got this item that's either better then your skills are worse than your player skills like i'm not sure which one is is worse for the player right yeah feeling like you've your hobbled if you've got it yeah or feeling like you're hobbled once you don't have it anymore either one is not great so yeah the limitation really is so that you can pick it up get some easy you know kills with it or whatever i use it to do something that's important to you and then dispose of it really quickly and it's really easy to just you know use it for a big moment and then go get it again if you need it so it's it's limited for a reason and also there's a couple of cooperative mechanics in there we can kind of share and spread it between yourselves so if you're working together very closely there's no reason anyone ever has to run out but it does require some coordination yeah those are those are fun those are I'm gonna I'm gonna ask this can you tell me about some of the iterations that it went through uh yes it didn't make it I mean there was a whole bunch of ideas for that one of them was the initial idea for I think the four skill was that you would spawn a fire tornado that would chase down the ice tornadoes but the ice tornadoes got less prevalent they don't exist during the daytime so it was kind of it was a little more useless and then there was other versions there's just weaker they used to beat those skills used to be weaker so like the fireball was just kind of a slow leading fireball and then we added the bouncing thing yeah the genitive being unlimited but like just speeding all that stuff off and making it feel really impactful and fast right so initially I think the the sprint wasn't on there it's all about like using that thing as utility and then just you know just dropping it yeah yeah we're done with this thing yeah okay I like that I'm really loving the idea of a fire tornado but I just overload someday fires I'm I'm cool I'm a tempest and I just overload my elemental skill one call it good maybe that's what it is it just feels like more of what I already have yeah well that's that's the danger right it is yeah after a while you know um you started running over some of the like if you feel soo much like in the elements list fire staff right then we've kind of lost yes I think it's gotta feel unique it's gotta feel powerful yeah this isn't this isn't that unique it's a thing I already have just with a different staff something that I did like I'm seeing more of what we've seen in other recently released maps use of the previously unlocked masteries to get around as far as gliding the unbound magic and karma and the winter berries there are so many new rewards that I can pick up so we can go through play that map and still keep getting new things for a while it's not just alright day one okay i'm sure some of you got all of the rewards on day one take a nap but there there's some longevity there and putting in all of those rewards was really something that I've been seeing us do on the maps more and more where we don't just feel like we're playing this and there's nothing new to earn and there's nothing new to get yeah I think we're getting better at finding a balance because it for a long time it was kind of the case that all of the new living world stuff was limited to stuff that came out in the episode right which was like everyone was kind of on the same playing field and then there was the other version of that where we used one currency throughout like a whole you know season or whatever and then you really only needed to play the first one and you're going to walk all the way wards forever so I think we found kind of a nice balance between like there's a kind of a through fair currency for season one RT three which is magic and then there's some other stuff specific to the map yeah it's working out well and i agree i think we're getting better at that yeah the more we can incorporate the old masteries into the into the newer maps i think it's great obviously want to find the balance so that the new mastery feels impactful and it's it gives you a new way to experience the map but like you know rewarding you for going back and playing those old stuff is uh is great yeah that game is still there yeah yeah that's still there absolutely yeah and that's actually really interesting i was wandering around the other day in the camera what it's called lava island amber bay amber bay yeah and there are so people there hanging out have a good time yeah I was in there this morning and I've kind of had this assumption that everybody was going to be hanging out in bitter frost because that's the new shiny and yes it's super crowded but then I went over to ember Bay and there were just as many people there and this it's nice to see it because there's still a lot going on there too yeah so yeah somebody mentioned brim a few minutes ago we need to talk about bram because everybody has something to say about bran which Heath I feel like I know how you feel about brim ya know he is I mean he's kind of unlikable right now and yes he's grieving he just lost his mom they were just starting to reconcile so I get that it's kind of a blow I got curious because i was seeing so many players talk about it that yes i get that he's upset yes i guess i get that he's having a hard time but he's still being really incredibly obnoxious and awful it's kind of from your point of view though like it's easy to think that because you're kind of locked into a certain perspective as employ oh I see Pam as it's often times when when there's some like issue in the world and like you're looking into fixing it and there's the slow way that everyone seems to be taking and you're like well why can't white why aren't we doing something like mall mall now more like faster like justice exactly it's like are you sure that thing you're doing sure you've got this like grand plan but it's not moving anywhere it's going so slow um and like that's that's a very real frustration and that's how I see Bram as like sure you've got this plan you've had plans before etc but the dragons are still here I could bash this dragon you know and and that would be and that would be a way more active solution that um that is a lot more um what's what I'm looking for it feels better you know yeah he's he's impatient he's done with our screwing around because it's not getting anything done right and that's actually kind of where I wanted to go with this because I've been listening to what so many of the players have to say and I was interested in your guys's take as players or as developers either one I wanted to see what you guys thought well also it's not it's not just impatience is obviously part of it yeah another part of it is here we are as the player the commander I've gone and killed two dragons I'm telling you you know chill I know you want to go off and kill a dragon too but why don't you just not and that's like excuse me why are you the only person who can be doing this I can do something too so I think it's a combination of a little resentment mixed with the impatience dad I think it's interesting place for his character to go I think you know for a long time Bram's just kind of been I don't you know this sound awful he's kind of color on the wall right like he's got his bram like opinion about stuff but then he just kind of follows you around everywhere he go um and you know he's competent but he's never really expressed any will of his own I think it's interesting that he's doing that now that he's got an opinion and it may not be your characters opinion are the players opinion that's it if you hate him in any love to hate him I think I think we've succeeded they're right like if you can feel something about that character that's that's great that's great for him yeah I think something that's good about that and we talked about that a little bit that not it's okay that not every character is perfect and compliant and lovable and says everything that you want them to say yeah sometimes they're going to be jerks and sometimes they're going to be unlikable but if they're making you if they're making you react and they're making you feel something yes even if it's anger and as one of our players said I I got curious once I saw all of this discussion and I did just an impromptu Twitter poll on guild wars 2 Twitter channels it was in all four languages I was just looking at the english ones and i was just you know what did you think of his behavior was you know did you feel like you understood where he was coming from were you cool with it or did you feel like he was out of line and one of the most recent responses that I saw was I wanted to put that bow over the Sun doesn't shine it's like yeah that sure is how you feel if you are having strong feelings about this and I like that yeah people are really engaged right with that story and I think that means I mean from the developer perspective that means that we're we're succeeding right like if people are interested they have really strong opinions and they're not opinions like for the most part they're not opinions like I you know this was you know completely like unexpected right like this is kind of a thing that you expect someone like that to do right um to like you know be borrow dependent right especially given all of it like do boss this mom you know you can strain to the jungle for a while you know it changes you right I think that's more interesting then than anything else worked it out with him yeah he's kind of becoming a hero like show he's splitting from the player but he's going from like Lackey to like he does an awesome thing at the end of the episode that's a really big deal you know um he yeah he's kind of Awesome I really like it dude and it could be a rocky journey it's not always now I am a hero and i am captain Merrick and I am perfectly wonderful yeah i'm i'm interested to see where it goes because there there's always stuff that we can't talk about that's coming up i don't know i'm not spoiled i actually intend to go find some spoilers but i don't actually know where it's going either so I'm interested to see what happens after this after he bounces off and yells at us I'm not a hundred percent sure the details like I don't know anything about the upcoming episodes really I've heard the high level pitch for what happens the season and I'd like all I can say about that we're uh I think I think we're headed in the right direction for me as a player like I'm excited about the story so cool okay so I want to as we kind of get close to wrapping up here I want to talk about something as you guys were doing development some of the bugs that we got worked out during development that were some of the more fun ones because this is the stuff i like the guys the things that you guys don't see that we get kind of cleaned up during development but that are freaking hilarious and i'm looking at Kevin because you're dying to I know which one you're dying to talk about and I'll let you start with that one alright so we came in one day we came in one day to work and suddenly you hear off in the distance what the oh my god poor or een somehow had her scale thrown off and was just super humongous everywhere and I think I gave you a screenshot if you want yeah yes yeah there she is Anna hide-and-seek hiding I wonder where she is that's the best part is the player character don't know I just don't know man yeah I noticed no idea where she is oh that was that was great and after everyone freaked out or finished freaking out then everybody got a nice laugh out of it and we got it fixed and abs good times yeah it was absolutely hilarious because I didn't get to experience it myself but I was sitting next to somebody who was playing it and I just looked over at his screen and you know when she's playing hide-and-seek and she's still thing and she's like galloping through that room haha I just forget it's like watching this enormous elephant just she's like the size of the room she's bigger than the Asura gate and you're just looking at it going I can't I can't make this fit in my brain but what's happening and do we really need to fix it I mean cuz it's pretty fantastic yeah bro spurt number of bugs that like people say that about like oh do we need to fix that don't fix that because it's so much fun I mean I'm looking at remember how much everybody loved the airplane bottom I gather airplay bug the airplane bug was like 10 it was it was pretty funny it was there's been better stop yeah i mean and i'm pretty sure that uh you know like we put it back in the game intentionally right so yeah sure everybody in the studio won't didn't want it really fixed either right but oh my gosh but yeah enormous orion was what watching her just gallop around was absolutely one of the greatest things and i wish we had gotten video of that but the screenshot was like one of the best things we had feels good so um what else was something that got worked out beforehand like the ice encased wagon yes so yeah those a couple of things that went wrong with that so that's the quaggan hot spring and there's like several quaggan there that our farming so they're like walking from like one thing of plant eNOS to another and okay so when the when you fail that event of the storm hits they get encased in ice so originally when they got kidding case in ice they didn't stop moving so they were like waddling around with this like big thing of ice ice off of them this is one that I wish was still and this is another one live with just the big chunks of ice going I mean it's it's oppressive it's like that's that's a real like farmer dedication right these guys are not messing around they have stuff to you and I've everyone's why I just want them to be like if they hobble around with the enormous chunk of ice encasing then you had the huge event radius for talking about stuff oh oh yeah yeah I don't consider that a bug but that does a difference between a bug this is just me being a programmer there's a difference between a bag and a happen and a not yet implemented we're getting there um yeah so when when you walk within the the event radius of the ice blood wolf event um there's some player lines that you say and so it's like Oh wolves and like I wonder if they're wanting to eat baby Griffin's and stuff like that so that's actually there's some new tech now we want previously able to key scripts off of entering the event radius we could only key scripts off of in tween the broadcast radius and probably nobody knows what this means the broadcast radius is a lot bigger it's the ladies when um when the thing in your UI appears though like there's a finger by yeah so it used to say those one over the event would appear on your UI and that event broadcaster basically the entire forest so you basically into the forest and be talking about these walls that want oh wow they're like a billion miles away kind of looking around going oh yeah that was like really low on my to-do list I'm sexing I'm sensing that there's something going on with the baby Griffin's on the other side of the neck yeah but pick up a lot of exposure like it throughout the company because it was really long my to-do list because it was like not really important policy and it was a decent chunk of walk because i'm a bad that extra tech yeah oh my gosh I like that one um and then there's one that you were talking about that Devin's on life isn't it the extra bounces on the code is staff yeah so can I say extra like it's not very many yeah so the backstory of this bug actually is there used to be an intrinsic levitation to our missile tech that prevented stuff from bouncing more than twice I believe at some point that was modified to implement probably some crazy boss or something like that so now you have to like specify a limitation and you know for whatever reason I it appeared that those things are only bouncing five times but that you in fact bounce a little bit time infinite infinite bounces so if you go up to there's been some videos or whatever around the internet right if you go up to you guys that are like just you guys stand next to each other and you throw kotas reach at one of them bounce back and forth back and forth and forth it's only good so enjoy that one not really hurting anything right now just it certain those guys it's right well yeah but you know we heard guys always I'm duty to that's their job they're bad guys they're bad guys it's fine sure it's burns fine nice all right so I like that we left that one just well I'm sure we'll get fixed eventually especially that's supposed to appear on other maps okay oh yeah I'm sorry I just got really excited about my gameplay huh yeah i mean the idea with those they're supposed to work anywhere so those masteries so hopefully and well and you know we want them have to be fun to play and yeah well sure oh yes I don't want it you know crap on so on yeah yeah yeah unlimited missile ability enjoy that little gift yeah so all right before we go to a short break and if you guys have any questions I'm seeing them start to pop up and we will grab a couple of those after the break I want to finish up with now that this has been on live for a little while and you guys have had a chance to go in there and play it with the community and see what the community saying I wanted to ask about some of your favorite player reactions that you've seen now that your work is on live and everybody's getting to play with it I'm glad people are discovering stuff I always like to see you and there when they peeling back the layers of you know the stuff you put in the game we have the CODIS flame staff is has a the head of it is actually if you look really closely turns out it's a it's kind of an image of a codon right it's supposed to be khoda and the feedback I got from that one early on in development was well it's way too subtle I'm I didn't make it but I actually really like it the way it is I like it that you can look a little closer and there's something there waiting for you if you look a little closer and people have noted that so to me that's that's big one yeah I like when they notice the little details yeah well we have to put them in there right we can't smash you with that but everything so in reaction to some to some play only action um I'm really sorry about motoring kittens so uh does there's a new cat that you can get in this map and the cats in a bit of a predicament with with his family and unfortunately his family didn't make it and it's really sad I don't know why I laugh so I guess sorry uh wow I didn't know that oh yes a home now he lives near home instance what do you have to feed him by the way oh you don't have to be though you know that they're encased in ice and you need oh you bring the money and place them out of the ice with us so this entire family dies and you don't even give me anything to eat I mean hey do you like hit it fell rugged your job but vs aren't you know I'm totally a cat fussing uh I'm said Kaplan said it felt weird Hey okay it felt weird for I guess it's kind of a cat thing but felt weird to go to the cat and like free them from being encased in ice and a bit of cold and then the cats like oh that's not enough I I need you to get me this one specific dish also you know yeah I don't know I yes we every time that we encounter stray cats like my wife is like the queen of the cat ladies like everywhere she goes she finds her cats I'd like your 10 and that's peach oh no game right now yes great but we'll go like will find you know kittens like we were in we took a vacation once and we were driving around and there was his kittens hanging out in a dumpster and she got out she wanted to go feed those kittens and I like if he could have one of those kids about a full of swish wait on her they don't want to he was fine yeah they looked at her and they're like get away from us oh and they ran away she so that mean that's a very damn thing to do to be like oh thanks for breaking me out you got any food something to eat too or not yes geez I am NOT happy about this right now I'm so sad I can't wait so you have so many cats in your home instance that it's just it's just impossible to move around in there these ladies Kevin tell me something happy about player reactions that you liked oh um well I've been watching a lot of player reaction videos and player walkthroughs of precocious Laureen and one that I watched was actually a guild run so there were multiple people on the screen and one of the people one person in the in the group knew about the hidden toys and so when they went into the room and he was like guys we have to get the hidden toys get the achievement everyone else is like what toys to give to the kids are you kidding me so that that made me feel good that it just the idea of giving toys to kids like brighten their afternoon it so that that made me happy yeah I didn't know about that I found out about this when you told me about it yesterday I was like what haha where exactly show me everything myself that was that's a fun I love those little hidden things in there and I'm always curious the first person who found that thing how how do you guys do that I mean are people just like scraping the walls and looking at everything so any little thing think so like yeah we beckylyn I was on the the current events team we talked about this a lot there's two kinds of challenges that you put in the game one is something for the individual to discover and those are often usually not that hard to find the other things something for the community discover and share and that's something em BOS particularly goers two offers unique leaning right you just can't it just takes a billion people to find this one thing and then share with everybody I think that's it you know just as a player right that's really exciting that there might be something out there for me to discover and then you know I get all the social currency because I I can share with everybody oh yeah that's so cool all right we are going to take a short break and watch a little quaggan video that is currently blowing Kevin's mind we'll be back in a couple minutes and we're going to answer a few of your guys's questions so if you have any more this is your last chance to put them in chat we'll be right back log in deep thought competing of everything [Music] our deep can log in swim that depends on the meaning of the word deep who clogged in this blew your mind [Music] hold it all things who quaggan wishes quagga not a tiny shrimp for every time quaggan said quaggan then quaggan would have all the tiny shrimp sitting in [Music] quaggan feel sad for non logins who use personal pronouns [Music] participating in life wishing for the current to change won't make it so quaggan should always go with the flow Oh quaggan made a rhyme watch anime logon binks barracuda should get a new name something like stupid hungry fish Barrow coolers don't understand talking so fuggin can call them whatever quaggan want without hurting stupid hungry fish half empty a phone if walking could drink all the water in the ocean fool Walliams belly would hurt what a bad idea outward appearances if quaggan had to pick one sense to lose quaggan would give a plug ins sense of style somebody else can always dress walkin [Music] alright we are back are you guys ready for me to start throwing questions at you sure I was glad you didn't say no because I'm gonna do it anyway alright so our first question is for Alina since you mentioned Quogue ins the quadrants live in a place called GU lupa deeps and up until now the name deeps had been reserved for crate settlements what's the backstory of this place that it's using a crate settlement name so i can't really talk about the name because i'm not a white oh but however that is a conversation that you can find so if you if you go explore around the around the city the underwater part of the city in one of the houses so you can go into the houses and there's all sorts of hidden things are now in one of the houses there's to Quogue ins one has a name and the other is called elder and there's a conversation on the named one that goes into a bunch of backstory on that settlement really see these are those little hidden details that we were talking about before that I absolutely love all right in the bitter cold story step story Journal says unlike the pork wagons and codon I found there I survived my encounter however these are not found in the instance where they cut from the final version warez oh um that coopted I'd aircraft is an mo come to coding and clefto clocking on that oh yeah they're dead and yoyo them all right um is it possible to make Coda's blessing aura a little bit bigger on the player characters my question is how big do you want it we can you can look into it I've seen that a couple times it's the troubling thing there is the big we make those kinds of effects the more they compete for attention with all the other stuff you have on your character so yeah I'll have to follow up with the effects team you see ya like I can like i said i can i can raise it as always not a promise yeah not a promise but i can look into it like a look into it okay let's see why was it decided to make Arctic quaggan when there were already quaggan and ice brewed quaggan in the shiver Peaks well Arctic plug in an iceberg pies brood quaggan or evil so those are their bad guys I'm thinking by Arctic quaggan we're meaning like the little killer whale looking guys am i yeah they're the ones that have the the orchid spot in there they're black I actually have those didn't we we did we do have those in the game I'm not sure why they what the functional differences between those two guys I think they just kind of thematically fit but we can circle back to that one italina gets back yeah see I need to see more questions but we have a couple more to look at that you guys can I can let you guys answer will we ever get to know why there's a metal net at the bottom of the hot springs don't you'll see Elena says no so we're going to say it is to save you from yourselves yeah it's otherwise you're just going to keep swimming down a little it's why it's a secret it's a safety mechanism otherwise you're going to keep swimming until you can spend all your game time trying to get back to the top of the water let's see Anthony said that he was in the current events team confirmed you did say that yeah did you move to another team or did the current events team move to something different can we expect new current events in the future so my role the company is currently oh well to move around a lot so I was helping with episode 1 and then doing some current events in the meantime and then I helped out on episode 3 as well so there's I I jump around a lot the current events team is I really like it I think it's a really good idea I I would love to do more with those guys someday but I know they they still exist in there working on current events so right now that i think that means halloween and winter's day yeah yeah yeah it's december of work winter's day is coming soon yeah for sure so i think that's what those guys are up and then you know as for what's in the future I don't know I'd love to see a continuation of the the riff romping storyline but yeah they have a bunch of storylines going on like with the cats and stuff so i expect that stuff will continue more cats just cats from wall to wall in our home instance yeah it would be a shame if it didn't all right how about why doesn't the new map have a map boss I'm gonna look to you for this Antony yeah the new map why why why because it didn't have time to add one it's probably the correct answer there i mean i would love to put one like a big guy in there it just wasn't a big emphasis for this map the map was mostly about exploration in advancing the the story so I it's got some bosses it's got those champions in there which you can kind of wore out if you do the meta events we flirted with the idea of putting the clogged or mag in there or at least I did or like a super-sized ice storm or something along those lines it just it just didn't feel like it was an emphasis for the map and who I think it would have been really hard to pull off without competing for all the other stuff that's going on in there it I think events that involve like met events that involve doing a bunch of smaller things like you think with champions those have a place in the game I don't think we've seen one of those in a while yeah so I think those are those are good you know well we'll get back to a map boss someday I can almost guarantee it awesome yeah we have more stuff coming up yeah turns out we are not going to go home at the end of the day and never come back yeah you're still checking along we're still coming to work yeah all right that is the last question we have so we are going to call it good thank you all for spending some time too thanks for inviting us I know you have a lot going on make sure you guys well thank you first for coming and spending some time with us today I also appreciate that make sure you guys follow us here on Twitch if you're watching later subscribe to our YouTube channel because we really like it when you don't miss out on our shows and join us next week for another guild chat on December thank you guys and I will see you next week