Anthony Ordon
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“Anthony Ordon I think the public is going to really enjoy the charr. So far, they’re my favorite thing about the game. There’s something incredibly epic about watching them taking on monsters in the demo level. As a playable race, they’re pretty unique; definitely not something you see in a typical MMO.
— ArenaNet blog
Anthony Ordon was a designer on Guild Wars 2.
Jobs[edit]
Amazon[edit]
- Combat Designer
- October 2017 – Present
ArenaNet[edit]
- Game Designer
- May 2016 – October 2017
- Game Designer
- January 2011 – May 2015
- Quality Assurance Tester
- November 2009 – January 2011
Previous Companies[edit]
- Lead Game Designer at Red 5 Studios
- May 2015 – February 2016
His work[edit]
- Guild Missions
- Crab Toss
- Karka Queen
- Over 100 various puzzles, activities, and encounters
- Over a thousand NPC behaviors, combat skills, and dialogue.
- Scripts to automate work.