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Gather fungal residue to stabilize Verasha, the Speaker defector

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Gather fungal residue to stabilize Verasha, the Speaker defector

Gather fungal residue to stabilize Verasha, the Speaker defector is a level 80 group event which takes place at the Point of interest (map icon).png Temple of the Dredge in The Echovald Wilds.

Objectives[edit]

  • Fungal Residue
    Event bar empty2.jpg Covered in Slime.png
    Your contribution: x
  • Verasha's Health
    Event bar.jpg
  • Elite Malevolent Spirit
    Event bar.jpg Event boss (tango icon).png

Rewards[edit]

Reward tier Experience Karma Coin
Gold 26,670 Experience.png 378 Karma 88 Copper coin
Silver 20,003 Experience.png 284 Karma 66 Copper coin
Bronze 13,335 Experience.png 189 Karma 44 Copper coin
These are the expected rewards for a level 80 player.

NPCs[edit]

Allies[edit]

Foes[edit]

Objects[edit]

Dialogue[edit]

Before starting
Sim: Verasha! Verasha, answer me!
Verasha: (groans in pain, murmurs)
Ping: We should just leave her. After everything she's done with the Speakers...
Sim: We need her, and she's trying to help. If what she says is true, if they complete that ritual...
Speaking with Sim
I don't suppose you've got any kind of medical training? This woman's been poisoned.
Talk ready option.png I'll do what I can to help.
Talk more option tango.png Afraid not. What's wrong with your friend?
She's not my friend. Not anymore, anyway. But she was trying to help. Some hardcore Speakers are trying a ritual she says'll give them power to kill a lot of people. We need her alive to stop it.
Talk more option tango.png Any idea how we can help her?
We're pretty sure that residue from the mushrooms that grow nearby could be used as an antidote, but we'll need to gather it quickly. She's worsening every second.
Talk more option tango.png What poisoned her?
Her own compatriots. She's a member of the Speakers gang, but an extreme faction within their ranks broke off to do something particularly heinous.
Talk more option tango.png What ritual?
We don't know exactly. Only that it will give them the power to kill anyone they deem an "enemy of the forest."
Talk back option tango.png How can I help? (back to start)
Talk end option tango.png Never mind.
Talk back option tango.png How can I help? (back to start)
Talk end option tango.png Never mind.
Talk back option tango.png How can I help? (back to start)
Talk end option tango.png Never mind.
Talk more option tango.png Anymore?
Verasha grew up in the same village as Ping and I... It's why she reached out to us. But she left to join the Speakers.
Talk back option tango.png How can I help? (back to start)
Talk end option tango.png I'm afraid I'm busy now.
Talk back option tango.png How can I help?
Talk end option tango.png Never mind.
Talk end option tango.png Not right now.
When spirits attack
Sim: Gods! They're trying to finish her off!
Handing in residue
We'd take any fungal residue you find. There should be plenty on the mushrooms.
Talk give option tango.png Here, this might help.
Talk more option tango.png What happened to your friend?
(Same as the previous dialogue)
Talk end option tango.png I'll keep looking.
Collecting residue
Sim: Okay, that's about half what we need.
Sim: That should do it. Let me just mix this quickly...
Voice of Igne Mossheart: Ebb...and flow...
When Verasha's health gets dangerously low
Sim: She's convulsing! Please, hurry!
On success
Sim: Verasha?
Verasha: Did you have to sit directly on my head?
Sim: One of your old compatriots shot you with a poison dart before we could kill them.
Verasha: Probably Alba. That she-devil never did like me.
Verasha: Well, my legs seem to work well enough. Let's go.
On failure
Sim: Verasha! Verasha, answer me!
Ping: Is she...?
Sim: Gone. Yes. (sighs) Verasha, you went astray, but you didn't deserve to go like this...

Notes[edit]

  • This event alternates with and will not start if Protect the ritualists while they repair the shrines is active.
  • To know if your instance is bugged you can look for 3 Mossheart Ritualists. They can be found south of Arianna's Perch. See here to know exactly where they are. If they are there, your instance should be working correctly.
  • Verasha will initially move east from Kropa Village's Waypoint accompanied by Sim and Ping. You'll be able to interact with Verasha once she gets closer to the two Ritualists Alina and Solon nearby.

Related achievements[edit]