Don't Stop/history

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December 12, 2017

  • Don't Stop: Fixed a bug in which this trait failed to remove all instances of the listed conditions.

November 07, 2017

  • Don't Stop: Removed the erroneous cooldown skill fact.
Don't Stop.png

Don't Stop

Specialization
Thief icon small.png Acrobatics
Tier
Grandmaster
Type
Major
Game link
Don't Stop

While you have swiftness, movement-impairing conditions have reduced duration. When you gain swiftness, lose a movement-impairing condition.

Chilled.png Condition Removed
Crippled.png Condition Removed
Immobile.png Condition Removed
Miscellaneous effect.png Conditions Removed: 1
Duration.png Duration Decreased: 80%

— In-game description

August 08, 2017

  • Don't Stop: This trait has been reworked and now causes incoming movement-impairing conditions have 80% reduced duration while you have swiftness.
    • Additionally, when you gain swiftness it removes one movement-impairing condition.
Don't Stop.png

Don't Stop

Specialization
Thief icon small.png Acrobatics
Tier
Grandmaster
Type
Major
Game link
10 Recharge time
Don't Stop

While you have swiftness, movement-impairing conditions have reduced duration. When you gain swiftness, lose a movement-impairing condition.

Chilled.png Condition Removed
Crippled.png Condition Removed
Immobile.png Condition Removed
Miscellaneous effect.png Conditions Removed: 1
Duration.png Duration Decreased: 80%

— In-game description

June 23, 2015

  • Don't Stop: This trait no longer grants stability when revealed is applied.

Original version

Don't Stop.png

Don't Stop

Specialization
Thief icon small.png Acrobatics
Tier
Grandmaster
Type
Major
Game link
10 Recharge time
Don't Stop

Cripple and chill applied to you have reduced effectiveness. Periodically ignore incoming immobilize effects, becoming crippled instead.

Immobile.pngCrippled.png Immobilize Converted to Cripple (4s): 50% movement speed
Crippled.png Cripple: -50% Movement Speed
Chilled.png Chilled: -66% Skill Recharge Rate, -66% Movement Speed
Radius.png Effectiveness Decreased: 50%

— In-game description