Talk:Phantasm

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So I geuss phantasms are meant to deal the damage, while clones are really only meant to confuse enemys. I wonder how clones will work in PvE? I suppose they might just be another target for AI foes to target. Also, calling Conjure Phantasm as a skill that will summon a Phantasm. --72.237.89.133 18:59, 15 December 2011 (UTC)

Think about the two sword skills, which seems to be identical for enemies. If you look concentrated the skill-presentations, you will see also, that they can look absolutly identical - not sure about the circumstances - like you and not only like the violett ghosty-guys. Isnt this more a clone-talk than ah phantasm-talk^^ (sry for my bad english) greets, --Naruuu 19:13, 15 December 2011 (UTC)
/To answer the top comment, clones are quickly taken care of but they create enough confusion for the Mesmer to take advantage of their weakness. Phantasms are not meant to really look like the caster but they are more of their own person who go attacking your target, doing enough damage so that the enemy will need to re-act to them giving the mesmer time to regenerate or run. Hope this helps!--User:acanthus 6:45, 18 December 2011 (UTC)
Shatters would be a good way of using clones in PvE. And probably thats one of the main reason why it exists. Plus, another target on the field could be used in a good way, abusing the mechanics of mobs to lead them away from the battlefield to take care of them one by one. Hm? Lhimez 12:55, 18 December 2011 (UTC)

Phantasm Stats[edit]

Does anyone know what the Phantasm stats are based on? Is it based off of your current stats, or a set amount based on level (like ranger animal companions). I mostly wonder because of the Phantasm Fury trait. Fury is good if you already have some form of critical chance, but if there isn't an existing critical chance then Phantasms with fury doesn't seem that useful. If the information doesn't already exist, how would you go about testing it? ~Ao Allusir 17:12, 6 July 2012 (UTC)

The bonus from Fury is not calculated as a percentage of your base Critical Chance stat - CritChance is already measured in %, so the +20% from Fury is just added in as (x + 20)%. If phantasms have a base CritChance of 0%, then Phantasm Fury would buff that to 20%. —Dr Ishmael User Dr ishmael Diablo the chicken.png 17:52, 6 July 2012 (UTC)
Right, if it's 0%, which would be a small buff then, but not something you could build off using the trait that makes illusions bleed on critical hits. I'm wondering if anyone knows if they have their own set of stats like animal companions (all bears have the same stats, all jellyfish, etc) or if illusion stats are based on the player stats? Like maybe the Illusionary Swordsman has a higher precision but the Phantasmal Defender has more toughness. Or the player has a higher precision so both illusions have higher precision. I wouldn't mind trying to test for it, but I wouldn't know how. The next beta I can do, but I'll be starting at level 1. ~Ao Allusir 17:04, 8 July 2012 (UTC)
I'm not sure about their health or crit, but their damage scales directly with your power. They do not, however, scale with your weapon. Apparently Phantasms come with their own weapons equipped. I PRESUME that the Phantasm weapon strength is a function of your level, but I haven't done any in-depth testing of phantasm scaling with level. Capric 20:53, 17 July 2012 (UTC)
If the phantasm stats are based on your stats, such as critical chance and damage, is it based on what you did when you spawned them or what you current have? Say if you change weapons which raises/lowers your crit chance after you spawn them, would their stats change accordingly?

Phantasm vs. clone health discrepancy[edit]

There is a discrepancy between this page and the mesmer page with regards to phantasm health. This page states that phantasms are " more fragile, having approximately 2/3 the health of clones" while the mesmer page states that phantasms are "more powerful conjurations capable of [...] enduring more damage." I believe the phantasm page to have the correct statement - they have less health than clones - but I have no hard evidence just subjective observation. Could someone confirm which one is correct and make the necessary edit, please? --172.218.247.147 22:06, 13 November 2012 (UTC)

Related weapons[edit]

Is it possible to put in an extra column into the table so we can put in which phantasm is holding which weapon? IceBlink (talk) 15:44, 3 September 2013 (UTC)

That's a great idea. Doing it right now, for Conjure#Related weapons, Phantasm#Related weapons and Spirit weapon#Related weapons.--Lon-ami (talk) 15:57, 3 September 2013 (UTC)--
Also, Phantasmal Mage and Phantasmal Rogue, do they have any weapons like these? --AdventurerPotatoe 19:21, 24 February 2015 (UTC)

Weapon Strength and other facts[edit]

Did some research a couple months ago that I put on my user page, but I figure it's probably good to have it here as well.

  • Phantasms use their own weapon strength. These values are unaffected by equipped weapon rarity.
  • They do not benefit from any percent-modifier traits/runes/sigils/buffs on the player (except for Empowered Illusions).
  • They will not proc Vampiric Aura, Ranger Spirits, and on-hit effects such as Sigil of Air.
Phantasm Weapon Strength
Phantasm Min Max Midpoint Var
Berserker 2732 3021 2876.5 5%
Swordsman 2485 2746 2615.5 5%
Warlock 2459 2772 2615.5 6%
Mage 2459 2772 2615.5 6%
Avenger 2459 2772 2615.5 6%
Duelist 2406 2825 2615.5 8%
Warden 2425 2680 2552.5 5%
  • These values are the same in all game modes.
  • Warden may be bugged, as the WS is ~2.5% lower than the norm.

-Towelcat (talk) 12:44, 16 April 2017 (UTC)