Structure upgrade

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Historical This page contains information about a Guild Wars 2 element, mechanic, or feature that has been removed or replaced. (November 04, 2015)
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Fully Upgraded Keep

Formerly in World versus World, upgrades to improve defenses and add services could be purchased for the various objectives (resource camps, towers, keeps or Stonemist Castle), formerly called structures.

Mechanics[edit]

Any player can order an upgrade by talking to the Quartermaster, who is usually standing by the supply depot of that structure. The upgrades cost coin, supply and sometimes karma as well. Upgrades need to be made following a certain order, by tier.

All upgrades require a certain amount of supply and will take time. For Personnel upgrades, the required supply must already be present in the structure's supply depot. After initiation, the local worker will start gradually upgrading the structure. Structural upgrades can be accelerated by hiring a second worker. A shortage of supply at the local depot will stall Structural upgrades until more supply arrives.

Except for resource camps, which generate supply themselves, the amount of supply in depot may be increased by dolyaks who periodically transport small quantities of supply (35 for towers and 70 for keeps) from nearby allied resource camps. It is therefore important to ensure that nearby allied resource camps are available, and that allied dolyaks are able to safely make their journey to the structures being upgraded. Upgrading the resource camps may double the amount of supply which dolyaks deliver to each structure, and hire guards to protect the dolyaks in their journeys across the map.

Since players can take their share of supply from a structure's supply depot, it is generally recommended not to reduce a depot's supply when the structure is in need of a speedy upgrade. Starting a Personnel upgrade while a Structural upgrade is in progress may also deplete a structure's supply depot.

Capture of a structure resets all upgrades, including any in progress.

List of structure upgrades[edit]

Resource camps[edit]

Personnel upgrades (Resource camp) Cost Description
Additions Hire Caravan Guard.png Tier 1 - Hire Caravan Guard 5 Silver coin 0 Copper coin
0
 Karma.png
100
 Supply.png
Hires a guard to escort the caravans from this camp.
(Caravan will be guarded by an Archer and a Scout.)
Hire Additional Guards.png Tier 2 - Hire Additional Guards 10 Silver coin 0 Copper coin
0
 Karma.png
150
 Supply.png
Hires guards to patrol the area around the camp.
(Two Archers, two Scouts, one Zealot).
Upgrades Increase Supply Deliveries.png Tier 1 - Increase Supply Deliveries 10 Silver coin 0 Copper coin
0
 Karma.png
100
 Supply.png
Supply deliveries from caravans are doubled.
(Increase from 35 to 70 for towers and from 70 to 140 for keeps.)
Strengthen Guards.png Tier 2 - Strengthen Guards 20 Silver coin 0 Copper coin
250
 Karma.png
150
 Supply.png
Raises the level of the guards at the camp.
(From 80 to 82.)

Towers[edit]

Personnel upgrades (Tower) Cost Description
Additions Hire Outfitter.png Tier 1 - Hire Outfitter 2 Silver coin 50 Copper coin
0
 Karma.png
75
 Supply.png
Hires an outfitter that can sell adventuring supplies.
Hire Siegemaster.png Tier 2 - Hire Siegemaster 5 Silver coin 0 Copper coin
0
 Karma.png
150
 Supply.png
Hires a Siegemaster that sells siege weapon blueprints.
Hire Patrol.png Tier 3 - Hire Patrol 15 Silver coin 0 Copper coin
0
 Karma.png
300
 Supply.png
Hires a guard patrol for the tower.
Upgrades Hire a Second Worker.png Tier 1 - Hire a Second Worker 5 Silver coin 0 Copper coin
0
 Karma.png
100
 Supply.png
Another worker will help complete structural upgrades faster.
Hire More Guards.png Tier 2 - Hire Additional Guards 15 Silver coin 0 Copper coin
0
 Karma.png
200
 Supply.png
Hires more guards by the gates and on the walls.
Raise Guard Level.png Tier 3 - Raise Guard Level 25 Silver coin 0 Copper coin
0
 Karma.png
400
 Supply.png
Increases the level of the guards at the tower. (From 80 to 82.)
Structural upgrades (Tower) Cost Description
Additions Build Cannons.png Tier 1 - Build Pot of Oil 5 Silver coin 0 Copper coin
0
 Karma.png
100
 Supply.png
Adds a pot of boiling oil over the door.
Build Cannons.png Tier 2 - Build Cannon 10 Silver coin 0 Copper coin
0
 Karma.png
200
 Supply.png
Adds a cannon to the walls of the tower.
Build Cannons.png Tier 3 - Build Mortar 15 Silver coin 0 Copper coin
0
 Karma.png
400
 Supply.png
Builds a mortar on the walls.
Upgrades Reinforce Walls.png Tier 1 - Reinforce Walls 10 Silver coin 0 Copper coin
0
 Karma.png
200
 Supply.png
Reinforces the tower walls.
Reinforce Gates.png Tier 2 - Reinforce Gates 15 Silver coin 0 Copper coin
0
 Karma.png
400
 Supply.png
Reinforce the tower gate to make it stronger.
Fortify Tower.png Tier 3 - Fortify Tower 37 Silver coin 50 Copper coin
0
 Karma.png
800
 Supply.png
Fortifies the tower walls to make them nearly impossible to breach.

Keeps[edit]

Personnel upgrades (Keep) Cost Description
Additions Hire Outfitter.png Tier 1 - Hire Merchants 7 Silver coin 50 Copper coin
0
 Karma.png
300
 Supply.png
Hires merchants that sell adventuring supplies and equipment.
Hire Siegemaster.png Tier 2 - Hire Services 15 Silver coin 0 Copper coin
0
 Karma.png
600
 Supply.png
Hires a Banker and Repair agent.
Hire Patrol.png Tier 3 - Hire Patrol 45 Silver coin 0 Copper coin
0
 Karma.png
900
 Supply.png
Hires guard patrols for the keep.
Upgrades Hire a Second Worker.png Tier 1 - Hire a Second Worker 15 Silver coin 0 Copper coin
0
 Karma.png
300
 Supply.png
Another worker will help complete structural upgrades faster.
Hire More Guards.png Tier 2 - Hire Additional Guards 45 Silver coin 0 Copper coin
0
 Karma.png
600
 Supply.png
Hires more guards by the gates and on the walls.
Raise Guard Level.png Tier 3 - Raise Guard Level 75 Silver coin 0 Copper coin
0
 Karma.png
1200
 Supply.png
Increases the level of the guards at the keep. (From 80 to 82.)
Structural upgrades (Keep) Cost Description
Additions Build Cannons.png Tier 1 - Build Cannons 30 Silver coin 0 Copper coin
0
 Karma.png
400
 Supply.png
Builds cannons on the walls of the keep.
Build Cannons.png Tier 2 - Build Mortars 45 Silver coin 0 Copper coin
0
 Karma.png
800
 Supply.png
Builds mortars to help defend against enemy siege weapons.
Build Waypoint.png Tier 3 - Build Waypoint 75 Silver coin 0 Copper coin
500
 Karma.png
1600
 Supply.png
Adds a waypoint to the keep that can be used if the keep is not under attack.
Upgrades Reinforce Walls.png Tier 1 - Reinforce Walls 37 Silver coin 50 Copper coin
0
 Karma.png
500
 Supply.png
Reinforces the walls of the keep and repairs the doors.
Reinforce Gates.png Tier 2 - Reinforce Gates 75 Silver coin 0 Copper coin
0
 Karma.png
1000
 Supply.png
Reinforces and repairs the gate of the keep.
Fortify Keep.png Tier 3 - Fortify Keep 1 Gold coin 50 Silver coin 0 Copper coin
0
 Karma.png
2000
 Supply.png
Fortifies the walls of the keep and repairs the doors.

Stonemist Castle[edit]

Personnel upgrades (Stonemist Castle) Cost Description
Additions Hire Outfitter.png Tier 1 - Hire Merchants 10 Silver coin 0 Copper coin
0
 Karma.png
500
 Supply.png
Hires merchants that sell adventuring supplies and equipment.
Hire Siegemaster.png Tier 2 - Hire Services 20 Silver coin 0 Copper coin
0
 Karma.png
1000
 Supply.png
Hires a Banker and Repair agent.
Hire Patrol.png Tier 3 - Hire Patrol 60 Silver coin 0 Copper coin
0
 Karma.png
1500
 Supply.png
Hires guard patrols for the castle.
Upgrades Hire a Second Worker.png Tier 1 - Hire a Second Worker 20 Silver coin 0 Copper coin
0
 Karma.png
500
 Supply.png
Another worker will help complete structural upgrades faster.
Hire More Guards.png Tier 2 - Hire Additional Guards 60 Silver coin 0 Copper coin
0
 Karma.png
1000
 Supply.png
Hires more guards by the gates and on the walls.
Raise Guard Level.png Tier 3 - Raise Guard Level 1 Gold coin 0 Silver coin 0 Copper coin
0
 Karma.png
1500
 Supply.png
Increases the level of the guards at the castle. (From 80 to 82.)
Structural upgrades (Stonemist Castle) Cost Description
Additions Build Cannons.png Tier 1 - Build Cannons 40 Silver coin 0 Copper coin
0
 Karma.png
750
 Supply.png
Build cannons on the walls of the castle.
Build Cannons.png Tier 2 - Build Mortars 60 Silver coin 0 Copper coin
0
 Karma.png
1500
 Supply.png
Build mortars to help defend against enemy siege weapons.
Build Waypoint.png Tier 3 - Build Waypoint 1 Gold coin 50 Silver coin 0 Copper coin
500
 Karma.png
3000
 Supply.png
Adds a waypoint to the castle that can be used if it is not under attack.
Upgrades Reinforce Walls.png Tier 1 - Reinforce Walls 50 Silver coin 0 Copper coin
0
 Karma.png
1000
 Supply.png
Reinforces the walls of the castle and repairs the doors.
Reinforce Gates.png Tier 2 - Reinforce Gates 1 Gold coin 0 Silver coin 0 Copper coin
0
 Karma.png
2000
 Supply.png
Reinforces and repairs the gate of the castle.
Fortify Keep.png Tier 3 - Fortify Keep 2 Gold coin 0 Silver coin 0 Copper coin
0
 Karma.png
4000
 Supply.png
Fortifies the walls of the castle and repairs the doors.

Summary[edit]

Supply depot

Completed upgrades increase the total amount a structure's supply depot can hold. Initially, a resource camp and a tower have a maximum of 100 supply in depot. Initially, the castle and keeps have a maximum of 1,000 supply in depot. Each completed Tier 1 upgrade increases maximum supply in depot by 25; Tier 2 by 50; Tier 3 by 75; these values are doubled for the castle. Therefore, a fully upgraded resource camp has a maximum of 250 supply in depot, 700 for towers, 1700 for keeps and 2400 for the castle.

Gates and Walls

The structure upgrades (Reinforce Walls, Reinforce Gates, Fortify Tower and Fortify Keep) may increase the health of gates or walls while also decreasing the damage caused by siege weapons. Initially, a gate has 410,000 health. A reinforced gate has 610,000 health (gates may not be fortified). Initially, a wall has 450,000 health. A reinforced wall has 676,000 health while a fortified wall has 833,000 health. The damage caused by siege weapons to both walls and gates is decreased 67% when reinforced and 75% when fortified, except that damage caused by flame rams is decreased 59% by reinforced gates. Therefore, once walls are fortified, attacks against gates using flame rams are more likely to be successful. If the health of a gate or wall is below the maximum due to damage then it may be repaired by any allied player using supply.

Notes[edit]

  • Any player with the required funds may request an upgrade. Insufficient funds will be shown in red.
  • Unavailable upgrades are indicated with a Locked.png locked icon.
  • If you are not eligible to make an upgrade then the Buy button will be "grayed-out".
  • Upgrades must be requested in order. For example, a Tier 2 cannot be requested until the corresponding Tier 1 is completed.
  • Simultaneous upgrades are possible, but an upgrade of the same type (Personel or Structural) may not be requested if another is in progress.
  • Guild Wars 2: Heart of Thorns removed structure upgrades and replaced them with objective upgrades.[1]

References[edit]

  1. ^ Official Website

Trivia[edit]

  • The "Reinforce Gates" upgrade was formerly named "Reinforce Doors".