Frostland Melt
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Frostland Melt
1 1 2 1
- Level
- 50
- Type
- Area
- Zone
- Dredgehaunt Cliffs
(Shiverpeak Mountains) - Connects to
- Black Earth Coalmine (E)
The Grey Road (NE)
Rat's Run (NW)
Timberline Falls (S)
Dociu Excavation (SE)
De Molish Post (SW)
Heimdahl's Last Stand (W)
Kapellenburg (W)
Image(s) |
Click to enlarge. |
Frostland Melt is an area in the center of the southernmost portion of Dredgehaunt Cliffs. There is a constant battle between the Durmand Priory teams and the dredge that moves back and forth across the land via the In Pursuit of Knowledge meta event. Travel through the area becomes more difficult when the dredge are winning.
Locations and objectives[edit]
- Renown Hearts
- Help Explorer Brokkar sabotage dredge munitions (49)
- Waypoints
- Frostland Waypoint —
- Points of Interest
- Firebase Molek —
- Mantelet Refuge —
- Vistas
- Enter the main gate of Mantelet Refuge.
- Walk forward, turn left, and enter the inner gate with the statue.
- Turn left again and jump on the boxes (not the barrels) you see next to the wall.
- Jump to the rock next to the boxes.
- Jump onto & over the wall.
- The vista should be next to you.
Mantelet Refuge Vista —
NPCs[edit]
Allies[edit]
- Magister Gavin (49)
- Magister Penelope (48)
- Scribe Jarrell (48)
- Bear Shaman (48)
- Sylvan Hound (48)
- Trijikk (49)
- Explorer Blayre (48)
- Explorer Gaerwyn (48)
- Magister Yaergys (48)
- Various
- Priory Explorer (48-49)
- Priory Historian (48)
- Priory Scholar (48)
- Priory Scribe (48)
Services[edit]
- Arcanist Rellya (48)
- Eero (48)
- Explorer Brokkar (49)
- Hralda (48)
- Scribe Adam (48)
- Scribe Caroline (48)
- Sven (48)
- Torstein (48)
Foes[edit]
- Doe (48-49)
- Longhorn Ram (48)
- Longhorn Sheep (48)
- Stag (48-49)
- Dredge Excavator (48-49)
- Dredge Ratnik (48-49)
- Dredge Resonator (49)
- Dredge Reverberant (48)
- Alpine Stalker (48)
- White Moa (48)
- Veteran Pinesoul (48-49)
- Snow Troll (48)
- Veteran Snow Troll (48)
Ambient dialogue[edit]
- At the Mantelet Refuge
- Explorer Gaerwyn: Have you ever known one of us to die of natural causes?
- Explorer Blayre: What's unnatural? It's fairly natural to die if your head is separated from your body.
- Explorer Gaerwyn: Good point.
- Explorer Blayre: What I want to know is how long we would live if we managed to avoid all killing blows. Are we immortal?
- Explorer Gaerwyn: Let's hope we live long enough to find out.
- Explorer Blayre: I'm not looking forward to death. Do you think we return to the Dream?
- Explorer Gaerwyn: Our souls are inextricably tied to the Dream. It would surprise me if we didn't. But no one really knows for sure.
- Priory Scribe: I put a candle in the window for him every night, to guide him home.
- Priory Scholar: Don't worry. He'll come back—just as soon as he's saved the world.
- Priory Scribe: He's my only son. I'll never forget the look on his face when he told me he'd joined the Vigil.
- Priory Scholar: I imagine he'll never forget the look on yours either.
- Priory Scribe: It's one thing to worry about him roaming the hills around our stead, hunting, facing danger.
- Priory Scribe: It's another entirely to have him so far away, seeking even more dangerous foes.
- Priory Scholar: His legend will be that much greater.
- Priory Scribe: A mother's first concern is not for her son's legend.
- Priory Scholar: The Vigil exists to fight the Elder Dragons. There is no more worthy foe than that.
- Priory Scribe: My head understands, and in my heart, I am proud. But what if—
- Priory Scholar: Only the Spirits can know. Leave it to them.
Objects[edit]
- Dredge Automated Cannon
- Dredge Automated Turret
- Dredge Cannonball (when destroying Cannons and Turrets)
- Dredge Sonic Rifle
Crafting resources[edit]
- Resource nodes
- Gold Ore
- Iron Ore
- Fir Sapling
- Mature Herbs
- Scallions
- Variegated Taproots