Flourish/history
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< Flourish
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March 19, 2024
- Reduced the initial power coefficient from 1.0 to 0.85 and the delayed power coefficient from 1.5 to 1.275 in PvE only.
Flourish
- Profession
- Ranger (skill list)
- Weapon
- Main hand mace
- Game link
“Strike the earth, damaging nearby enemies and healing nearby allies. The ground flourishes in response, repeating stronger effects after a delay. Gain Nature's Strength if the initial strike hits an enemy.
Initial Damage: 312 (0.85)? Initial Damage: 367 (1.0)? Delayed Damage: 468 (1.275)? Delayed Damage: 550 (1.5)?- Healing: 970 (0.5)?
- Regen (4s): 520 Heal
- Nature's Strength (25s): Imbued with vital energy. At 5 stacks you become a Force of Nature, growing enlarged, gaining stability, increasing your outgoing damage and healing, and recharging your mace skills.
- Force of Nature (5s): +10% Damage, +10% Healing Increase to Others
- Number of Targets: 5
- Radius: 180
— In-game description
February 27, 2024
- Flourish was added to the game.
Beta event version: November 28, 2023
Flourish
- Profession
- Ranger (skill list)
- Weapon
- Main hand mace
- Game link
“Strike the earth, damaging nearby enemies and healing nearby allies. The ground flourishes in response, repeating stronger effects after a delay. Gain Nature's Strength if the initial strike hits an enemy.
- Initial Damage: 367 (1.0)?
- Delayed Damage: 550 (1.5)?
- Healing: 970 (0.5)?
- Regen (4s): 520 Heal
- Nature's Strength (25s): Imbued with vital energy. At 5 stacks you become a Force of Nature, growing enlarged, gaining stability, increasing your outgoing damage and healing, and recharging your mace skills.
- Force of Nature (5s): +10% Damage, +10% Healing Increase to Others
- Number of Targets: 5
- Radius: 180
— In-game description