User talk:Poke/archive/2011

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please

I beg you oh great poke if you're still active please Infinite said you could change all my File:Dragon7 cape emblem.png's to File:User The Holy Dragons sig.png's with a bot to not let the GW2W be flood by red links. please :S --User The Holy Dragons sig.pngThe Holy Dragons 21:48, 23 January 2011 (UTC)

I usually object changing signature image links subsequently.. but I'll think about it. In any case, it will take a bit until I can run a bot job for that. Until then, the best option is to leave the redirect intact. poke | talk 21:59, 23 January 2011 (UTC)
thanks =D --User The Holy Dragons sig.pngThe Holy Dragons 22:03, 23 January 2011 (UTC)
I was actually wondering how that many edits could have been made with the main space icon, until I realized Holy still had the main space icon in his signature until this very day. Whoops~ - Infinite - talk 22:06, 23 January 2011 (UTC)
they call it skillz infi just skillz =D --User The Holy Dragons sig.pngThe Holy Dragons 22:08, 23 January 2011 (UTC)

Conditionals

Hey Poke, I figured you're probably experienced with conditional templates. I know how to handle the basic stuff: "If parameter a has a value, then do this. If parameter a doesn't have a value, then do this." Is it possible to execute certain code based on the string provided? E.g., if {{{race}}} == asura, use this background image. Else if {{{race}}} == charr, use this background image. Etc.-- Shew 20:12, 3 February 2011 (UTC)

With a proper switch command, that should very much be possible... Or just have an IF statement for the background, sharing its parameter with race. - Infinite - talk 20:20, 3 February 2011 (UTC)
I'm not really sure how to implement that, though. All I know is that you can do {{#if:{{{race|}}}|Your race is {{{race}}}}} where you have text will occur for having a parameter and nothing for not having a parameter.-- Shew 20:36, 3 February 2011 (UTC)
After a little research, I've figured it out. Thanks for letting know about the switch statement, Infinite!-- Shew 20:56, 3 February 2011 (UTC)
No problem, glad you worked it out on your own! It's the best learning method. :D - Infinite - talk 21:02, 3 February 2011 (UTC)

Helper Page

Hey Poke, I was wondering if you knew if it would be possible for me to set up a code on the helper page that checks the last contribution (wiki wide or in main-space) of a user, and updates their activity levels automatically. Aqua (T|C) 01:08, 8 February 2011 (UTC)

Not possible, and if it was it would put too much load onto the server for no real reason.. Apart from that, activity should't be based on contributions (I'm a good example right now I think). poke | talk 17:23, 8 February 2011 (UTC)

String Length

Hey Poke, in working towards the English --> New Krytan translation template, I'm working on a template that returns a given string's length. Because I can't implement a recursive template, I've had to split it up into two templates, User:Shewmake/Sandbox/0 and User:Shewmake/Sandbox/1. The result is displayed on User:Shewmake/Sandbox. I've gotten it to where it will display whether or not the string is >= the count provided as a parameter, but I can't seem to get it to return the specific count. Any idea how to do this?-- Shew 22:08, 10 February 2011 (UTC)

It seems that the wiki just hates loops...-- Shew 22:21, 10 February 2011 (UTC)
I have fixed those two template to correclty pass the count parameter, basically to show you what happens. When the MediaWiki parser detects, that a template calls a different template, which however calls the template itself, it detects a template loop and aborts. You cannot change this behaviour. In fact this means, that any recursion (even if you split that into many extra duplicate templates) won't work. The reason it can't correctly print out the count is because the count basically doesn't change in your single execution way.
String manipulation is not possible with wiki markup, in fact wiki markup wasn't created for such purposes and even the "normal" parser functions are a rather inappropriate addition to the markup (while they are useful in many places). There does exist a string manipulation extension, but I don't see any real other benefit for using that, especially when you could make your translation just manually (i.e. with a template XY that just returns the icon for the single passed character). poke | talk 22:26, 10 February 2011 (UTC)
I hoped that wouldn't be the case. Atm, I don't really see the use for that extension besides translation either, so I guess it wouldn't be worth asking for. Guess the time-consuming way is the only way to go, haha. Thanks!-- Shew 22:29, 10 February 2011 (UTC)
Since the string-length-measuring template has such a generic purpose, is there anyway it could go in the main space?-- Shew 23:16, 10 February 2011 (UTC)
I say that and it isn't even working...lol.-- Shew 23:20, 10 February 2011 (UTC)

Images

Hey again, Poke. I'm having issues displaying images that have been passed through two templates. As you can see here, I'm able to trim a string down to one character from the right via a template, and I'm also able to encode a character via another template. When I put the two together, though, the image won't display. Any idea why not? Thanks again for your help!-- Shew 03:01, 11 February 2011 (UTC)

If I can get encoding to work, spaces will be handled!-- Shew 04:31, 11 February 2011 (UTC)

(Reset indent) Having yet another issue with the template. The encoder is set to display the parameter input if there is no New Krytan equivalent. I'm sure the encoder is working properly, as it works directly from the New Krytan template page, but something in the New Krytan template is making it so that characters w/o NK equivalents won't be displayed. I can't find what it is, though.-- Shew 18:19, 15 February 2011 (UTC)

After a cache purge, it seems to work (I can see the ! in the template page). Chriskang 19:50, 15 February 2011 (UTC)
Ah, good!-- Shew 00:14, 16 February 2011 (UTC)
Hmm...that's odd; I cleared my cache, but it still won't show up...-- Shew 02:02, 16 February 2011 (UTC)
I was talking about the {{New Krytan/Encoder‎}} template. Everyone should see the ! there, it's not a question of cache. If you're talking about the {{New Krytan}}, it fails because {{New Krytan/CharAt}} was not updated (you need to set default = {{{1}}} there too, or something similar). Chriskang 02:28, 16 February 2011 (UTC)
Of course...haha. Thanks!-- Shew 02:34, 16 February 2011 (UTC)

2 things..

A) I think its' time you archive.
B) Are there any problems with my current sig (such as breaking of guidelines and all that fun stuff)? - Lucian Talk 6:38, 15 February 2011 (UTC)

To add my $0.02 where it wasn't asked for, I'm pretty sure your sig is fine, you're not breaking lines (After looking through the code in Preview, if you have a 19px image and a 1px border, wouldn't that make it 20px and break lines? You might need to size your pic down to 18px) and I've seen other users use a similar setup before. It is a tad bit bright, but then again, I forgot to turn down my monitor's brightness. EiveTalk 06:54, 15 February 2011 (UTC)
Discussion from GW1's wiki, if you're interested. G R E E N E R 07:07, 15 February 2011 (UTC)
Thanks Eive and Greener, there appears to be nothing opposed to it. Also downsized pic to 18px- Lucian Talk 14:28, 15 February 2011 (UTC)
It's hard to read the text; going from black text on white to white text on light grey isn't fantastic. At about three and a half lines, the code's way too long. It also seems to be broken, as you can see from the grey splodge below my comment. pling User Pling sig.png 16:59, 15 February 2011 (UTC)
It's because the closing </span> is missing. Chriskang 19:33, 15 February 2011 (UTC)
Fixed missing span and made my code much shorter. - Lucian 0:00, 16 February 2011 (UTC)
The colouring looks a lot better, thanks. pling User Pling sig.png 01:11, 16 February 2011 (UTC)

Possible bot tasks

Hello, I have taken more of an interest in the image moving and altering so as to not depend on others to finish. I have a few questions, then if possible a few tasks for Wikichu to possibly complete.

  1. in regards to correcting templates on the images, I assumed it would be best to have consistency. As seen here in the public sandbox, I have devised a list of some images that are using the {{Website image|screenshot}} instead of the newer designed {{ArenaNet image|screenshot}} template. I was wondering if it would be possible to be consistent and use the latter. I have personally not gone through the images yet to see if there are currently further parameters in use, but I can if need be.
  2. as seen in the second half of the public sandbox, I have compiled a different list of images to be moved for the various reasons stated.
    1. firstly, I was wondering about capitalization. I'm fairly certain that a capital in the first word does not matter but the rest of the image's name is case sensitive. Am I correct in thinking this way. For instance, Bone minion.jpg would not yield the same results as Bone Minion.jpg.
    2. secondly, I know that there has been quite a discussion on capitalization. Perhaps I should modify the list to reflect this. I have uncapitalized everything in the image names except for proper nouns like the names of months, and for the names of races (ie Human, Charr, Norn, etc). Perhaps the images with the names of races should wait to be moved.
    3. lastly, if we are to proceed to move the images, I was wondering if Wikichu would be able to correct the image names on pages so as to not create more redlinks. If not, I can go through and do this manually. I have no checked into the links yet.

Let me know if there is anything else I can answer. Also, let me know if different formatting is required and whatnot. Cheers! Venom20 User Venom20-icon-0602-sm-black.png 05:39, 22 February 2011 (UTC)

1, yes. 2/1, that's correct, the first character in titles (regardless of which namespace) is always capitalized, so if you don't capitalize it yourself, MediaWiki automatically normalizes it, so that the first character is capitalized. The rest of the title is case sensitive. 2/2, yeah that's correct, although races shouldn't be capitalized either. Maybe we can get someone to check the list for any special capitalization things (Pling?). 2/3, as stated on the last bot topic, that is possible, although it requires a bit more preparation.
Anyway, yes, I can do this, however not this week. I'll try to get this task planned by the weekend, but I can't make promises right now. poke | talk 11:32, 22 February 2011 (UTC)
Thanks Poke, there's no rush. I don't even mind if this is looked into in a month!! I'm just starting some cleanup of the past project. I have asked about the capitalization on the general formatting capitalization topic. The races are the only thing I'm still apprehensive about them. I'll amend the list once I have more answers. Cheers!! Venom20 User Venom20-icon-0602-sm-black.png 14:04, 22 February 2011 (UTC)
For the race question; do you refer to humans in real life as humans or Humans? I believe the race decision was also based on such statements, though I don't quite recall.. - Infinite - talk 14:06, 22 February 2011 (UTC)
G'day Poke, the list has been moved to my sandbox as the public sandbox was commandeered for the GW2W logo discussion. Venom20 User Venom20-icon-0602-sm-black.png 17:53, 27 March 2011 (UTC)
Pay more attention to what you're trying to do. Skill names are capitalized, so moving "File:2010 April Elementalist Phoenix.jpg" to "File:2010 April elementalist phoenix.jpg" doesn't make sense, since the image is showing the Phoenix skill. Also, it would have been at least polite to discuss the removal of the website image template at the template itself, before mentioning in a random user's talk page that you are going to remove it from use.
You should have learned by now that you need to discuss before making big changes at the wiki, and that it's better to move slowly than hush to action you have decided by yourself and no one else. Erasculio 18:10, 27 March 2011 (UTC)

As per my talk page

"1 bot dedicated to list new pages with their incoming and outgoing links and their categorization in a remote location, accessible to all contributors who would sign up to double check all new pages. Currently there is no pressing need for such a bot, but in the future, especially in the first months after release, this bot should prove vital and saves manual browsing for contributors involved in checking it."

I had an idea a few weeks ago when I typed down the bot plans, especially in regards to the category reorganization. The remote location to list it could be the bots' user page. The idea is that it concisely lists new pages in a more advanced lay out than the recent changes or any other special page currently lists them. I vision it to list a new page, where it was categorized in, what outgoing links it uses, from what articles it is linked to, what links *could* also be added and other information that might be vital to be displayed in a quick glance. Contributors can visit this page and without necessarily checking an entire article, see with ease what is missing, without actually looking at the content at this stage.

In earlier stages of this wiki, the uncategorized, the orphaned, and other special pages were flooded with articles. I reduced them manually, by categorizing, linking to, linking from, etc, etc. This is where I figured a bot to possibly avoid the flooding of the special pages might be a nice asset. The current articles that require mechanical check ups are manageable.

As I mentioned, especially when a great deal of new articles will be added, such a page gives a nice oversight for quick checking. The page should be reset every week, with an archive for the previous week.

More insight from other contributors, especially those with knowledge on botting, would be ideal (which is why I was quite happy seeing you drop by my talk page). - Infinite - talk 19:23, 24 February 2011 (UTC)

{{Tl}} monospace font

Are you intending to make another template that uses a monospace font? —Proton 16:28, 22 March 2011 (UTC)

No, not really, one can easily put the template call - as everything else - inside code tags.. poke | talk 18:06, 22 March 2011 (UTC)

gw2w icon

Hey poke, concerning the "cut-off" samples, are you concerned with the way the dragon is cut off on the top, side and bottom? or the fact that the pngs. are 150px by 150px instead of 155px by 155px, thus leaving white area around the image? --Moto Saxon 01:45, 25 March 2011 (UTC)

I believe I explained that pretty well in that discussion, as such I'm gonna quote myself here:
“Main reason for that is the position of the logo doesn't work with the cutoff in the logos. You can only use such cutoffs correctly if (a) the image is completely attached to some kind of border, (b) that border is actually something that sticks to the foreground (i.e. the logo is put in the background). Both is not the case here, and visually putting the logo into the background is quite contrary..”
If there is something unclear, tell me and I'll explain further :) poke | talk 12:12, 25 March 2011 (UTC)

New Krytan

Now that is funny :P 88.153.105.75 01:26, 1 April 2011 (UTC)

lol funny, kronix xxx--71.234.72.228 11:53, 1 April 2011 (UTC)

Help me

Pokey-wan Kenobi. You're my only hope. To the point: this. Is there any way I would be able to code the background image in such a way that it generates the appropriate individual profession icon for profession specific traits, but generates a (single) some symbol otherwise? EDIT:The only possible feasible way I could think of was an elseif statement, which I'm pretty sure is not supported by the wiki :S. Aqua (T|C) 02:15, 5 April 2011 (UTC)

If I understand what you're trying to do correctly, you could use #ifexists to see if the profession parameter is present. If not, you can generate the neutral image. If it is, then use a switch statement to generate the profession icon.-- Shew 02:26, 5 April 2011 (UTC)
It's not working... Aqua (T|C) 03:25, 5 April 2011 (UTC)
(Edit conflict) (with myself) Shew, would you happen to have any insights into how to fix the any? Everything else works beautifully, except that... Aqua (T|C) 03:34, 5 April 2011 (UTC)
Sighs After I go and complain about how its not working, I have a flash of insight and it works on the first try. Thanks for the help Shew. :) Aqua (T|C) 03:40, 5 April 2011 (UTC)
For infoboxes we usually take the effort to allow custom CSS rules to be set. That also allows us to greatly reduce the amount of code involved (as there is no need for some hacky tricks), and make the infobox a lot easier.
If you plan to propose a special layout, make CSS rules for it (you can apply them for yourself in your monobook.css) and tell others which rules to add to test the experience. Then if people like it, and it gets accepted, the rules will be made global. poke | talk 07:20, 5 April 2011 (UTC)
I'm not entirely sure I understand the reason behind coding a special CSS to show people what the infoboxes would look like. If people can see examples of it, why do they need special CSS coding to show them what they can already see without? Aqua (T|C) 20:07, 5 April 2011 (UTC)
You can't do everything efficiently without CSS, simply because MediaWiki blocks certain things. And usually people want to see actually working code, so they can improve/change it themselves without taking hours just to understand some hacky code. Background images are a good example of when CSS is highly advised. If you don't use CSS, you have to use horribly hacky and often times very buggy elements (or at least very sensible to display bugs) to achieve the same effect. poke | talk 20:16, 5 April 2011 (UTC)

NK Copyright Violation

What's this about a copyright violation with the New Krytan converter?-- Shew 02:27, 13 April 2011 (UTC)

See my comments in this discussion; any further questions can stay here then. poke | talk 07:03, 13 April 2011 (UTC)
At this point, I'm not going to raise the Copyright flag (although this could be an issue) but rather use the "no spoiler" card. New Krytan is an aspect of the game that many people are going to discover via the game. I imagine that not everyone on the wiki will know about this. So my suggestion at this point is that the interested people talk to the ones that have this working and keep it to themselves as much as possible. The goal is to avoid raising the profile of this topic to let people who don't want to get the spoiler be free. If more discussion is needed on this topic, please do let me know. --Stephane Lo Presti talk 22:10, 13 April 2011 (UTC)
People's reaction to this issue, e.g. stopping New Krytan stuff, indicates they're doing it only because 'Anet said so'. From your comment, it seems that it's just a suggestion and open to discussion, which is good.
Discussions about spoilers have been started before, but I'm not sure what the outcome was - I think the two main opinions were (1) use spoiler tags for articles, or (2) don't use spoiler tags at all. Either way, spoilers are still documented on the wiki, since that is our fundamental purpose and goal - to document all of GW2. Therefore, New Krytan should be documented too, although how it's documented is another matter. I'm sure we'll be documenting the outcomes of events and locations too - they are also things people will "discover via the game".
In regard to the New Krytan monobook script that translates everything on the page - that's a personal modification only, i.e. it applies to a specific user who enables it themselves. Therefore, it's not really spoilerific to anyone else, so it should be acceptable. Also, it's important to note that Template:New Krytan will mainly be used on userpages, not articles, and typically it's acceptable for users to use any game content they want on their userpages. pling User Pling sig.png 20:54, 14 April 2011 (UTC)
I think the initial question was answered. The point of my answer was simply to call for caution (which does NOT mean that people are not cautious on the wiki, of course), it can even be seen in a broader sense then just the New Krytan font question. It's true that the wiki documents all aspects of the game and, as such, could be considered spoiler. As long as people are aware of that and discuss it, possibly involving me or someone from the studio, I think we can move forward with these things. So thank you for raising the question. --Stephane Lo Presti talk 22:19, 14 April 2011 (UTC)

Botting

I was wondering whether or not Wikichu would be able to (without a ridiculous amount of setup) be able to add the skill infobox to all the pages. If it is, great, if it isn't then I was wondering if you think it would be okay for me to request bot rights in order to implement the skill infobox. Aqua (T|C) 18:31, 24 April 2011 (UTC)

What's the name of the account (have you made it yet?) ? User A F K When Needed Signature Icon.jpg A F K When Needed 20:42, 24 April 2011 (UTC)
OMG...sleep deprived me fails occasionally in the clarity department. Anyway, I meant give me (this account) bot status so that when I implement the skill box it doesn't kill RC. Aqua (T|C) 21:06, 24 April 2011 (UTC)
(caveat: I am not Poke. Usually) Given a list of skill pages, Wikichu could certainly add the bare skill infobox template to those pages, and perhaps fill in some of it from information that the page already has in a machine-readable format (for example, categories). To fill out the infobox more completely, the list would presumably need to include what each page needs filled in.
Speaking as a bcrat, I'm not (and I don't think the other bcrats are) going to give a bot flag for your account for a one-time, non-bot edit of a couple hundred pages. Just be sure to mark them minor and anyone who wants to filter them out can do so. - Tanetris 22:45, 24 April 2011 (UTC)
Fair point, though I wasn't intending to have bot status forever, just along as it took me to finish all of the infobox adding. Regardless, that works fine I guess. Aqua (T|C) 23:00, 24 April 2011 (UTC)
I agree with Tanetris, this doesn't really justify a bot flag. We had much worse edit sprees on GWW that were done without a bot flag, and they are usually very temporary. Because of that, and because setting up a bot for this wouldn't really work that well, I would rather have it done manually. If I were to bot-edit it, probably more than 2/3 of the pages would need to be edited anyway, so it's safe to just do it from the beginning. poke | talk 07:28, 26 April 2011 (UTC)
Do you think there is a green light for updating all skill pages with the new infobox in the direct/nearby future? - Infinite - talk 13:44, 26 April 2011 (UTC)
BTW I would happily volunteer for putting the infoboxes on all pages. --you like that don't you..The Holy Dragons 19:00, 26 April 2011 (UTC)
I think that would be fine; I just need to add that css and it's ready. (I didn't really have the time to do it, probably won't have the time until tomorrow evening, sorry) poke | talk 19:20, 26 April 2011 (UTC)

Infoboxes

So I went and updated all of the infoboxes with your reduced coding. I encountered only one problem; what is the reason that the Armor and Weapon infoboxes move the first "subheading" up, and what is the fix to prevent it from doing so? Aqua (T|C) 04:27, 30 May 2011 (UTC)

<poke> Aqua: I don't really understand why it happens yet :/ Will need to think a bit about it.. I don't think it was like that when I simplified the code like that o.O poke | talk 19:37, 6 June 2011 (UTC)
It's only present for the armor, [[:File:User Aquadrizzt infobox problem.png|trait]] and weapon (and other infoboxes with icons but not stats, like the skill infobox.) The stats in the skill infobox are a 100% width clear, so everything starts from the same height. But for the others, which lack the stats part, the icon pushes down only the right section, leaving the 1st left section bumped up... Aqua (T|C) 21:14, 6 June 2011 (UTC)
No, it happens with the skill infobox too. poke | talk 21:27, 6 June 2011 (UTC)
Didn't realize that... Would some kind of wrapper (i.e. something that contains all the information, with a clear:both section) work? Aqua (T|C) 21:42, 6 June 2011 (UTC)
I have found a solution.
div.infobox .wrapper {clear:both; padding: -15px 0px 0px 0px;}. Add it and see here. Will be adding to others shortly. Aqua (T|C) 03:05, 18 June 2011 (UTC)

Envy

Have an awesome time at ArenaNet. ^_^ -- aspectacle User Aspectacle.png 23:18, 20 June 2011 (UTC)

Steal some of John Stumme's anime crap. Felix Omni Signature.png 23:51, 20 June 2011 (UTC)

Welcome home

You probably had an amazing time! But that's not why I am here. :P
I was wondering if it would be a viable choice (already) to have a tab extension for this wiki, due to skills still having tiers and different variable per tier. It would allow us to have multiple tabs for skill pages to document all tiers on one article without the hacky code. I have seen it active on different wikis and I wonder what your opinion is about the possibility of having it around here. (Others are obviously free to share their opinions as well. This is really just a technical question.) - Infinite - talk 20:49, 26 June 2011 (UTC)

Actually, you are probably reading this before you actually board your flight on Monday.... In which case regard this as a future comment. - Infinite - talk 20:50, 26 June 2011 (UTC)
If I may give my two cents, we do something like that on the KH Wiki — as an example see here. Since it's a simple HTML code (div class) it can be used here without too much trouble. But I'm not sure it would be practical for 9 tabs, of course. -Alarielle- 20:17, 4 July 2011 (UTC)

underwater skills

Hey Poke, could you take a look at this discussion and clarify how underwater skills work? Basically we're trying to decide if underwater skills are always determined by your land-based skills, or if you can set some custom underwater skills for use.-- Shew 18:12, 1 July 2011 (UTC)

Answered there, can't really help out though :/ poke | talk 18:31, 4 July 2011 (UTC)

Hacky code

Since I finally went my extra mile to prove to you why hacky code used to be better prior to the massive server updates from last year, I would now ask you to tell me why alignment for this template just doesn't work. I tried off-sets, spacing, overlap, etc. etc. to get it to work and no such luck. Since I can't exactly ask the old software back (well, I could but it's not going to happen), I was wondering if you had any inkling as to how to make wiki's line-break issue vanish from sight. Myeah. - Infinite - talk 12:39, 20 July 2011 (UTC)
Specifically, see it in effect at the bottom (my typical scroll down design) of this page. You'll see what I mean on 2 occasions: weapon swapping as well as the bottom part of the health orb being off by (quite frankly) half a pixel at all times (which is not possible last time I checked). This makes me think wiki software is causing the issue, as it used to display correctly with the redundant table + div code, but *not* with just the div code. Obviously right now it still doesn't function with the div-only code. - Infinite - talk 13:00, 20 July 2011 (UTC)
Most ironically, only the bottom part of the skill bar is off in Internet Explorer 8 (and probably up), judging the screenshots from an external source. - Infinite - talk 13:02, 20 July 2011 (UTC)
And in Chrome it is even weirder; it starts out all glitchy, but when you execute the first swap, every issue listed above disappears and it functions perfectly. So now this is a browser issue, joy. Any special commands the wiki can utilize to force it correctly for all browsers? Also, sorry for spamming your talk page, it's just very frustrating. :) - Infinite - talk 13:05, 20 July 2011 (UTC)

famous

you are now-- Shew 16:18, 23 August 2011 (UTC)

Yeah, I noticed too late that they were still recording :( poke | talk 21:17, 23 August 2011 (UTC)

Reminder

  • bot run for skill/trait/etc icon redirects
  • infobox cleanup
  • GWWT2

(not necessarily in that order) pling User Pling sig.png 20:11, 26 August 2011 (UTC)

Haha, thanks. Actually when I saw the new bot request yesterday, I remembered that Tanetris asked me about something, but forgot what it was, so I looked at my talk page and that didn't help at all xD poke | talk 17:21, 27 August 2011 (UTC)

Sort keys

Hey Poke! I was trying to get my example for how I would like the DPL skill list to look before I even started tackling the programming part, but I've run into one small snag. I'm not entirely sure how to make the description sort with the rest of the skill information. I tried data-sort-key, but I suspect that it doesn't work. Any ideas? Aqua (T|C) 01:58, 28 August 2011 (UTC)

Beta key hunt

Thanks! :)

(Should I be amused or concerned that people are still falling for that a year and a half later..?) User A F K When Needed Signature Icon.png A F K When Needed 23:01, 29 September 2011 (UTC)

Yes, you should be amused. :) poke | talk 09:48, 30 September 2011 (UTC)

Beta key hunt 2

Thanks again Poke! :) glad it's protected for a while now. --you like that don't you..The Holy Dragons 23:57, 28 December 2011 (UTC)

I just couldn't stand this anymore :/ Maybe when the protection runs out, we already have some official way for beta keys - or maybe the beta is already over ^^ poke | talk 09:36, 29 December 2011 (UTC)