Template:Tribulation mechanics

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Description[edit]

This template is used on Super Adventure Box Tribulation Mode subpages to prevent duplication. Given a list of hazards, it will display a brief description and an image of them.

Parameters[edit]

1 (unnamed parameter)
Required. A comma-separated list of hazards. Valid options are: flower bomb, helping hand, jumping rock, no cloud, tribulation cloud, spikes world 1, spikes world 2, spears world 1, spears world 2, intangible floors, lava, barrel, checkpoint

Example[edit]

{{Tribulation mechanics|flower bomb, helping hand, jumping rock, no cloud, tribulation cloud, spikes world 1, spears world 1, intangible floors, checkpoint, lava, barrel}}

A high-level overview of the hazards in this zone:

  • Flower Bomb: static flowers will detonate when players get too close, resulting in instant death. Flowers will not respawn.
  • Helping Hand: some will turn into Hand Missiles that will fire at players, resulting in instant death.
  • Jumping Rock: some boulders will jump into the air and knock back players, but there is a short delay between attacks during which they can be used as a platform.
  • No Cloud: these clouds will electrify themselves after a few seconds.
  • Tribulation Cloud: these clouds will follow a player shooting electricity and creating large AOE fields if you get too close.
  • Spikes: touching these will result in instant death.
  • Spears: like Spikes, but invisible until players get close. They can sprout from walls as well as the ground. Spears stay visible after first activation.
  • Intangible Floors: sometimes the ground may not be stood upon (often indicated by changes in texture or elevated) and players will fall through onto spikes or lava.
  • Checkpoint: if there are multiple players in the instance, then any player standing on a locked checkpoint will be attacked by the pipe - resulting in instant death.
  • Lava: instant death when touched.
  • Barrel: contains nothing and will instantly kill players who get too close to them.

Additionally, there are a few non-lethal mechanics:

  • Balloon Pump: can be interacted with to acquire a Balloon.
  • Cloud Flag: using a Balloon's  Unlock (Balloon).png Unlock skill next to it will turn it into a checkpoint. Unlocking the cloud flags is not required to complete the zone.