Template:Effect infobox

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Description[edit]

This infobox is used for effects. See {{Effect infobox/historical}} for SMW-free version used on version history pages.

Usage[edit]

{{Effect infobox
| name = 
| icon = 
| split = 
| description = 
| description wvw = 
| description pvp = 
| facts = 
| type = 
| stacking = 
| id = 
| requires = 
| status = 
}}

Parameters[edit]

name
Optional. The name of the effect. Defaults to {{PAGENAME}}; displays (unnamed effect) if included but left blank.
icon
Optional. Effect icon. Defaults to {{PAGENAME}}.png
split
Optional. Game modes that this effect applies to. See {{Game mode version}}. Note that unlike {{skill infobox}} and {{trait infobox}}, this template does not create game mode subobjects as beside the game mode there won't be any difference (the parameter facts is stored altogether without any split).
description
Optional. The in-game description of the effect.
facts
Optional. The effect facts displayed in-game below the description when linking the effect in the chat (not visible while hovering the effect icon). Each fact should be presented as an individual instance of the {{skill fact}} template.
missing facts
Optional. Related skill facts that aren't shown in-game, uses the template {{skill fact}} as the parameter "facts" does. This parameter has no visible result, however, the missing skill fact subobjects can be used in SMW queries.
type
Required. The type of effect. Defaults to "Effect".
achievement: Story achievement effects.
aura: Auras.
boon: Boons.
condition: Conditions.
control effect: Control effects.
promo: Effects active during special events.
mistlock instability: Mistlock Instability
costume brawl: Costume Brawl
transformation : Transformations
effect: Any other type of effect.
story
Optional. For story achievement effects, specify the story instance this achievement is applied in.
applied-by
Optional. Creates a link to the skill, trait, or item that applies this effect.
stacking
Required. The behavior of effect stacking.
intensity - The effect stacks in intensity.
duration - The effect stacks in duration.
charge - The effect has a fixed number of stacks that decrease upon some condition.
no - The effect does not stack, the previous duration must wear off before it can be re-applied.
max duration
Optional. The maximum duration an effect that stacks in duration can reach.
max stacks
Optional. The maximum stacks an effect that stacks in intensity can reach.
id
Optional. The effect's internal ID. Generates a game link in the infobox.
gallery1
gallery2
If specified, adds an image to the infobox.
categorize
Optional. "y" or "n" to turn on/off categorization. Default is on for main namespace articles and off for others. If using "status", don't set this parameter.
status
Optional. Status of content. Only set if not currently obtainable ingame, displays relevant notice. Available options: "historical", "future", "unimplemented", "current" (default).
status notes
Optional. Allows provision of additional reason for the given status.
status date
Optional. Sets the date of the update that marked this skill as historical (in YYYY-MM-DD format).
requires
Optional. The expansion or living world season required to access the content. Displays a notice of the release. See {{infobox requires}} for options.

Examples[edit]

{{Effect infobox
| name = Bleeding
| description = You take damage over time.
| type = condition
| stacking = intensity
}}


Bleeding.png

Bleeding

Effect type
Condition
Stacking
Intensity

You take damage over time.

— In-game description

{{Effect infobox
| name = Renewed Focus
| icon = Renewed Focus.png
| description = Immune to conditions and damage.
| applied-by = Renewed Focus
| stacking = no
}}


Renewed Focus.png

Renewed Focus

Effect type
Effect
Applied by
Renewed Focus.png Renewed Focus
Stacking
No

Immune to conditions and damage.

— In-game description

{{Effect infobox
| name = Qualify for All the Essences
| description = Collect all the crystal essences outside of Glint's Lair.
| type = achievement
| story = Crystalline Memories
| stacking = no
}}


Achievement effect.png

Qualify for All the Essences

Effect type
Achievement effect
Story chapter
Act II
Instance
Crystalline Memories
Stacking
No

Collect all the crystal essences outside of Glint's Lair.

— In-game description