Template:Effect infobox
From Guild Wars 2 Wiki
Jump to navigationJump to search
Description[edit]
This infobox is used for effects. See {{Effect infobox/historical}} for SMW-free version used on version history pages.
Usage[edit]
{{Effect infobox | name = | icon = | split = | description = | description wvw = | description pvp = | facts = | type = | stacking = | id = | requires = | status = }}
Parameters[edit]
- name
- Optional. The name of the effect. Defaults to
{{PAGENAME}}
; displays(unnamed effect)
if included but left blank. - icon
- Optional. Effect icon. Defaults to {{PAGENAME}}.png
- split
- Optional. Game modes that this effect applies to. See {{Game mode version}}. Note that unlike {{skill infobox}} and {{trait infobox}}, this template does not create game mode subobjects as beside the game mode there won't be any difference (the parameter facts is stored altogether without any split).
- description
- Optional. The in-game description of the effect.
- facts
- Optional. The effect facts displayed in-game below the description when linking the effect in the chat (not visible while hovering the effect icon). Each fact should be presented as an individual instance of the {{skill fact}} template.
- missing facts
- Optional. Related skill facts that aren't shown in-game, uses the template {{skill fact}} as the parameter "facts" does. This parameter has no visible result, however, the missing skill fact subobjects can be used in SMW queries.
- type
- Required. The type of effect. Defaults to "Effect".
- achievement: Story achievement effects.
- aura: Auras.
- boon: Boons.
- condition: Conditions.
- control effect: Control effects.
- promo: Effects active during special events.
- mistlock instability: Mistlock Instability
- costume brawl: Costume Brawl
- transformation : Transformations
- effect: Any other type of effect.
- story
- Optional. For story achievement effects, specify the story instance this achievement is applied in.
- applied-by
- Optional. Creates a link to the skill, trait, or item that applies this effect.
- stacking
- Required. The behavior of effect stacking.
- intensity - The effect stacks in intensity.
- duration - The effect stacks in duration.
- charge - The effect has a fixed number of stacks that decrease upon some condition.
- no - The effect does not stack, the previous duration must wear off before it can be re-applied.
- max duration
- Optional. The maximum duration an effect that stacks in duration can reach.
- max stacks
- Optional. The maximum stacks an effect that stacks in intensity can reach.
- id
- Optional. The effect's internal ID. Generates a game link in the infobox.
- gallery1
- gallery2
- If specified, adds an image to the infobox.
- categorize
- Optional. "y" or "n" to turn on/off categorization. Default is on for main namespace articles and off for others. If using "status", don't set this parameter.
- status
- Optional. Status of content. Only set if not currently obtainable ingame, displays relevant notice. Available options: "historical", "future", "unimplemented", "current" (default).
- status notes
- Optional. Allows provision of additional reason for the given status.
- status date
- Optional. Sets the date of the update that marked this skill as historical (in YYYY-MM-DD format).
- requires
- Optional. The expansion or living world season required to access the content. Displays a notice of the release. See {{infobox requires}} for options.
Examples[edit]
{{Effect infobox | name = Bleeding | description = You take damage over time. | type = condition | stacking = intensity }}
“You take damage over time.
— In-game description
{{Effect infobox | name = Renewed Focus | icon = Renewed Focus.png | description = Immune to conditions and damage. | applied-by = Renewed Focus | stacking = no }}
Renewed Focus
- Effect type
- Effect
- Applied by
- Renewed Focus
- Stacking
- No
“Immune to conditions and damage.
— In-game description
{{Effect infobox | name = Qualify for All the Essences | description = Collect all the crystal essences outside of Glint's Lair. | type = achievement | story = Crystalline Memories | stacking = no }}
Qualify for All the Essences
- Effect type
- Achievement effect
- Story chapter
- Act II
- Instance
- Crystalline Memories
- Stacking
- No
“Collect all the crystal essences outside of Glint's Lair.
— In-game description