Template:Effect infobox

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Syntax[edit]

{{Effect infobox
| name =
| icon =
| description =
| type =
| stacking =
| id =
| requires = 
| status = 
}}

Parameters[edit]

name
Optional. The name of the effect. Defaults to {{PAGENAME}}; displays (unnamed effect) if included but left blank.
description
Optional. The in-game description of the effect.
icon
Optional. Effect icon. Defaults to {{PAGENAME}}.png
type
Required. The type of effect. Defaults to "Effect".
achievement: Story achievement effects.
aura: Auras.
boon: Boons.
condition: Conditions.
control effect: Control effects.
promo: Effects active during special events.
mistlock instability: Mistlock Instability
costume brawl: Costume Brawl
effect: Any other type of effect.
story
Optional. For story achievement effects, specify the story instance this achievement is applied in.
applied-by
Optional. Creates a link to the skill or trait that applies this effect.
stacking
Required. The behavior of effect stacking.
intensity - The effect stacks in intensity.
duration - The effect stacks in duration.
charge - The effect has a fixed number of stacks that decrease upon some condition.
no - The effect does not stack, the previous duration must wear off before it can be re-applied.
id
Optional. The effect's internal ID. Generates a game link in the infobox.
gallery1
gallery2
If specified, adds an image to the infobox.
categorize
Optional. "y" or "n" to turn on/off categorization. Default is on for main namespace articles and off for others. If using "status", don't set this parameter.
status
Optional. Status of content. Only set if not currently obtainable ingame, displays relevant notice. Available options: "historical", "future", "unimplemented", "current" (default).
status notes
Optional. Allows provision of additional reason for the given status.
status date
Optional. Sets the date of the update that marked this skill as historical (in YYYY-MM-DD format).
requires
Optional. The expansion or living world season required to access the content. Displays a notice of the release. See {{infobox requires}} for options.

Examples[edit]

{{Effect infobox
| name = Bleeding
| description = You take damage over time.
| type = condition
| stacking = intensity
}}


Bleeding.png

Bleeding

Effect type
Condition
Stacking
Intensity

You take damage over time.

— In-game description

{{Effect infobox
| name = Renewed Focus
| icon = Renewed Focus.png
| description = Immune to conditions and damage.
| applied-by = Renewed Focus
| stacking = no
}}


Renewed Focus.png

Renewed Focus

Effect type
Effect
Applied by
Renewed Focus.png
 Renewed Focus
Stacking
No

Immune to conditions and damage.

— In-game description

{{Effect infobox
| name = Qualify for All the Essences
| description = Collect all the crystal essences outside of Glint's Lair.
| type = achievement
| story = Crystalline Memories
| stacking = no
}}


Achievement effect.png

Qualify for All the Essences

Effect type
Achievement effect
Story chapter
Instance
Crystalline Memories
Stacking
No

Collect all the crystal essences outside of Glint's Lair.

— In-game description