Talk:Power of the Mists

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New page[edit]

I fail at table formatting. Can someone help with tables and lines? Also, should this go in the effects nav and vice versa? Eerie Moss 07:39, 24 February 2012 (UTC)

All players in PvE?[edit]

Seriously? So there is a server dependent boost that applies to all players (except of structured PvP)? Is it truly server wide? When is the boost awarded an can it drop some levels because of bad WvW performance? Just curious if you get a "penalty" when you choose a server thats inhabited by a small community or is not successful in WvW. 79.244.109.87 23:35, 3 July 2012 (UTC)

Yes, all players in PvE, except people guesting the server. (This obviously to prevent people from hopping to servers that are winning to do their PvE and crafting.) I don't remember we have confirmation on this, but some people theorize you get your home server's bonuses no matter on which server you are.
If I'm not mistaken the bonuses are based on the ongoing WvW battle, not on your server's total WvW history. So once the ranking among the servers is more-or-less determined and WvW is balanced out, the small servers that don't have a big WvW community will be matched up against eachother, and the WvW'ers on those servers will still have a good chance to unlock nice bonuses for their server. Not that the bonuses are anything gamechanging anyway. -RaizinMonk 23:56, 3 July 2012 (UTC)
Bonuses are based directly on your world's score. Since you can't ever lose points on your score, that means you never lose the bonuses, either — except every two weeks when WvW resets, then all worlds start from scratch. —Dr Ishmael User Dr ishmael Diablo the chicken.png 00:40, 4 July 2012 (UTC)
Thank you for the information. Nonetheless I don't feel comfortable with that idea, despite that the bonuses are small. 79.244.55.98 01:18, 5 July 2012 (UTC)
This is nothing compared how things were in GW in the beginning. In order to visit the Underworld of the Fissure of Woe, your region (US, Europe, Korea) had to be currently holding the Hall of Heroes. When you lost the Hall of Heroes, you lost the god's favor, and thus, lost the ability to travel to UW or FoW. In GW2, we only have extra little bonuses added for WvWvW success, instead of entire areas being locked due to poor WvWvW performance. So, I don't consider any of this to be game breaking or utterly horrendous. ShadowLurker 22:18, 6 July 2012 (UTC)
This way, when you fight for your world, you're actually fighting for everyone in your world. I think its cool. User Kirbman signature.png talk 15:51, 27 September 2012 (UTC)

Benefit[edit]

The benefit of this boost creates unwanted problems. My argument is that a boost like this should not hamper you from playing with your friends. But this boosts existance seems to be the primary reason you can't ally for WvW with friends on a different server. If this benefit boost wasn't in the game, then people would not be motivated to bolster or sabotage another servers WvW score for purposes of access to this buff. This would increase the motivation to guess on WvW for a beneficial reason: to play with friends. (NOTE: yes, I know you cannot guest for WvW, that's kind of my point.) So what motivations would remain to unbalance WvW with guesting? Well, for starters, WvW is designed to be unbalanced, so it's silly that I have to argue balance anyways. Be that as it may, you could still ruin WvW with guesting for reasons of easy victories or server pride. I don't at all understand the concept of server pride, but then again, I don't at all understand the concept of team pride in professional sports. It's just lost on me. Unless you had friends or family playing in it. I am stating this to fully admit my view on server pride may be completely different than most players. And you must look to what most players think. But, of all the three reasons mentioned, I do thing the benefit of this boost is the #1 reason we can't guest in WvW (maybe I'm wrong, just seems that way). Thus, I would love for this boost to be removed from the game if it meant I could play with any friend on any server at any time in any form we wanted to play. The biggest problem with WvW is the threat that it will become a dead zone. This will happen if one color carries the WvW map constantly... the other two servers will feel no reason to play. The three team aspect means that this could theoretically balance itself out. But so far, I've not seen the motivation for the two loosing teams to ally. The motivation I've seen is for the two loosing teams to go after the easiest target, which is either a winning teams point that they can't defend because they are winning everything so they are too spread out, or, more likely, it's capping another point from the other loosing team. Well, that's just what I've seen so far. Maybe the daily WvW balancing will improve server match ups. But there is another thing that will make WvW a dead zone (for me personally)... and that's not being able to play with a friend. Most of the time, regardless of what I feel like doing, I'll opt to play with a friend over play in a game type I can't bring them along. Even when we both feel like something more competitive than PvE, but less serious than regular arena PvP (meaning WvW would be the perfect choice), we'd end up doing a game style we were less in the mood for. We'd do this because some minorly interesting WvW buff exists, whos existance indirectly prevents us from getting together. I actually don't mind what the buff is. I don't care that some server has this edge on me. But it does seem like a PvE advantage for PvP play, which is the Favor problem all over again (this time without the associated light hint racism tie that Favor in GW1 had). --Mooseyfate 04:27, 8 August 2012 (UTC)

I think this is something for the forums to be discussed upon, the wiki is here to inform people about what is out there in the game ( so the say the facts only ). Interesting topic it might turn out to be though. Silencio 12:54, 26 January 2013 (UTC)

Reward table values have changed[edit]

Tier 3 is now 17,040 each and Tier 3 Artisan is 153,360 and Tier 3 Energetic is 170,400. User Mattsta Sig1.jpgUser Mattsta Sig2.jpg 16:47, 28 August 2012 (UTC)

Score required to gain each benefit seems to have changed again since Sept 14th (at least) when WvW began weekly rotation (which is said to last several weeks before potentially moving to fortnightly rotations, at which time scores required may change again. Also one 'tick' for score adding up was increased from 5minutes to 15minutes on Sept 14th. I am going to try get the exact figures asap. Bluestone 11:04, 16 September 2012 (UTC)

Not working[edit]

In a level 80 non-overflow pve area, my health is not increased at all. It's just base + vitality*10. 71.89.25.128 02:59, 18 September 2012 (UTC)

I was wondering the same, my HP never changes... --Landon144 21:52, 25 November 2012 (UTC)
After latest patch it got fixed, I get bonus HP correctly now :) --Landon144 12:37, 9 December 2012 (UTC)

Bold Numbers[edit]

It took me a good minute to realize that the bold numbers were indicating a non-standard jump or increment in benefit from the previous rank. Should there be some kind of note explaining the boldness to more casual viewers? BlackVegetable (talk) 04:05, 24 December 2013 (UTC)

Megaserver[edit]

How is this impacted by MegaServer? There's no longer a clean distinction between "guest" and "home" servers. The preceding unsigned comment was added by 199.189.189.204 (talkcontribs).

Your home server is the one you've chosen on character creation. Anything that server does, its progress in WvW is applied to you, whether or not you're "guesting" on a different server. Megaservers have no impact on this, as far as I know. —Ventriloquist 22:41, 4 May 2015 (UTC)

Terrible merge[edit]

Why was the entire point structure of WvW merged into this page? This page is about the attribute bonuses gained... not about how worlds earn points in the game type... Mora 16:23, 7 December 2015 (UTC)

First, thank you for commenting rather then simply reverting. I considered splitting off War Score onto a separate page, but I felt it was more appropriate to place here because "Power of the Mists" is directly dependent on War Score. With the change of Borderlands maps that was released with HoT, interest in WvW seems to have significantly decreased. Many of these who do enter WvW focus on capturing rather then holding objectives. I feel that both these topics need to be highlighted to demonstrate the advantages of holding objectives to increase war score. What do you suggest? ~ 1Maven (talk) 18:43, 7 December 2015 (UTC)

Feedback 2017/03/04[edit]

Perhaps, a note about how one is not eligible for Power of the Mists bonuses after transferring to a new Server, for the week (match? I'm guessing matches are one week) of the transfer and the week (match) after. --Inculpatus cedo (talk) 06:32, 5 March 2017 (UTC)

Updated. Google couldn't find a dev comment on this, but did turn up a lot of players that noticed this delay. G R E E N E R 09:07, 5 March 2017 (UTC)
I did find this: https://www.guildwars2.com/en/news/get-ready-for-wvw-spring-tournament-2014/ (Which talks about restrictions after transferring servers.) I will keep searching. Edit: Found a 'Dev' post: https://forum-en.gw2archive.eu/forum/support/bugs/Bugged-World-Bonuses/page/6#post1037075Inculpatus cedo (talk) 01:17, 6 March 2017 (UTC)

Feedback 2017/06/07[edit]

Has the system been removed? I seem to have same amount of health outside and inside of a raid, despite being in a rather active WvW server. --Sutgon (talk) 20:33, 7 June 2017 (UTC)

Power of the Mists was removed with the most recent patch. It also never affected Raids.--Rain Spell (talk)
Well yeah, that's why I said I had the same amount. Had the system secretly existed on, I would have different amount of health inside a raid than outside a raid. Might want to reflect the change somehow on the page. I'm too much of a scrub for that. --Sutgon (talk) 12:23, 8 June 2017 (UTC)