Talk:Plague

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How to list this transform[edit]

I'm wondering if we should redo this page and the associated 3 transform skills to show them as being currently available, e.g.

{{otheruses|the former necromancer transform that is now only available to Engineers using [[Elixir X (underwater)]]|the [[ring]] of the same name|Plague (ring)|the effect granted by [[Elixir X (underwater)]]|Plague (effect)}}
{{Skill infobox
| icon = Plaguelands.png
| description = Become a virulent cloud and inflict multiple [[condition]]s on foes you touch. Entering this form removes spectral effects. Inflict [[bleed|bleeding]] on yourself.
| facts = {{skill fact|damage|104|coefficient=0.39}}{{skill fact|stability|3|stacks=3}}{{skill fact|poisoned|2}}{{skill fact|bleeding|alt=Self-Bleeding|10}}{{skill fact|targets|5}}{{Skill fact|misc|3 seconds|alt=Boon Application Interval|image=Radius.png|}}{{skill fact|duration|20}}{{skill fact|misc|1 second|alt=Damaging Pulse|image=Radius.png}}{{skill fact|radius|240}}
| recharge = 105
| profession = engineer
}}

The [[Plague]] transformation is a possible effect granted by [[Elixir X (underwater)]]. Visually the player is [[transform]]ed into a dark plague cloud, the duration of which is indicated by the [[Plague (effect)|Plague]] effect.

== Skills ==
The transform grants the following skills:
{| class="engineer skills table"
{{Environmental skill table header}}
{{Environmental skill table row|Withering Plague}}
{{Environmental skill table row|Plague of Darkness}}
{{Environmental skill table row|Plague of Pestilence}}
{{Environmental skill table row|Locked|4...9}}
{{Environmental skill table row|Leave Transform|0}}
|}

== Notes ==
* Whilst under the [[Plague (effect)|]] effect, the character's base [[Toughness]] is quadrupled and base [[Vitality]] tripled. At level 80, this adds 3000 toughness and 2000 vitality. Note that the toughness gain is not displayed in the Hero panel.
* Plague attacks automatically. By default it only poisons, but by activating one of the skills, another condition can be added. The skills do not have to be activated repeatedly.
* Only one of the three abilities can be active at a time, using a new one will replace the old.
* All Stability is removed when leaving the transform.

== Trivia ==
* Although this [[necromancer]] skill has been reworked to [[Plaguelands]], the '''transform''' itself is still available for [[Engineer]]s when using the underwater skill [[Elixir X (underwater)|Elixir X]].

[[de:Seuche]]
[[es:Plaga]]
[[fr:Calamité]]

Atm isn't too clear having the historical banner at the top despite it being available. -Chieftain AlexUser Chieftain Alex sig.png 16:14, 18 January 2020 (UTC)

Sounds good. I would definitely add parent = Elixir X (underwater) to the infobox, maybe slot = elite. The type is most likely Corruption because you even apply the "Self-Bleeding" to yourself upon activation, but maybe we should skip this.
The three other pages can be created similarly with the page name suffix (Elixir X) since they don't have an id associated with. But what to do with the active transform skills itself, e.g. Smash (Rampage), both the warrior and the engineer share the same skill with the same id.
Leave them as they are, associated with their core profession, e.g. Smash (Rampage) has profession warrior, or turn them into common (which I don't really like at the first sight, this will disable some smw properties) or associate two professions?! --Tolkyria (talk) 16:35, 18 January 2020 (UTC)
Compared to the Warrior skills, the formerly-necro-currently-engi skills are pretty straightforward to deal with. I think for the moment I'll focus on the ex-necro ones; the warrior ones are probably okay with their existing Note on the Rampage page. -Chieftain AlexUser Chieftain Alex sig.png 21:34, 18 January 2020 (UTC)
Good call on the stability note - just tested on Minstrel's and indeed it retains the buffs afterwards. -Chieftain AlexUser Chieftain Alex sig.png 21:57, 18 January 2020 (UTC)
Same for Tornado, removed the note there too.
The rework looks good, but I now understand why nobody touched it all the time.. this is just really, really awkward as a whole. --Tolkyria (talk) 22:06, 18 January 2020 (UTC)