Talk:Critical Damage

From Guild Wars 2 Wiki
Jump to navigationJump to search

Someone should list other sources for this, such as consumables. Bowl of Butternut Squash Soup provides +8%, for example. Jwiki 04:13, 5 November 2012 (UTC)

i removed " A character's current Critical Damage value can be seen in the tooltip for Critical Chance on the Hero panel.", as this is no longer true after jan.28 update

Ascended Item Question[edit]

There are ascended items which increase both Critical Damage and Critical Damage (like Syzygny). It lists an increase in Critical Damage by 7% and Precision by 54. When equipped does it actually increase critical damage by 9% though? Critical damage is increased by every 21 in Precision but is that value already added into the description? Lancour 14:51, 18 March 2013 (UTC)

Precision raises Critical Chance, not Critical Damage--Relyk ~ talk > 18:06, 18 March 2013 (UTC)
Whoops, open mouth insert foot.... (delete [stupid] Q if neccessary....) Lancour 18:38, 18 March 2013 (UTC)

Max possible crit dmg?[edit]

Does anyone know what is possible nowadays? --148.83.132.62 11:08, 5 April 2013 (UTC)

a literal number depends on other factors (power, weapon, skill co-eff, and target's armor). the attribute value crit damage is the sum of multiple sources. conjure lightning hammer (+5%), while inside range/buff of banner of discipline (+15%), s a warrior or ranger with an axe in main hand (+10% does not replace next step as of a certain update), gear dedicated to crit damage (+62% counting all 6 accessory slots and 2 one handed weapons but NOT runes... yet), trait benefit (+30%), 6/6 of rune of rage while under effects of fury (+15%, otherwise next best is 6/6 rune of divinity for +12%) to make a max total of +137% before food (i don't want to bother). that is total of 237% damage increase to normal damage (the variables i listed at beginning). 164.106.166.20 15:03, 5 April 2013 (UTC)

150%[edit]

I assume that hitting for 150% of regular damage is another way of saying Crit damage = Regular damage x 1.5 (i.e. +50% more damage)? If so, do you think a note could be added to this page to clarify? Cheers. --Combatter (talk) 17:06, 27 August 2014 (UTC)

That's what 150% always means (unless you say plus 150%, because that means 100% + 150% = 250%). The calculations are written out explicitly at damage. —Dr Ishmael User Dr ishmael Diablo the chicken.png 17:35, 27 August 2014 (UTC)