Talk:Critical Damage
Someone should list other sources for this, such as consumables. Bowl of Butternut Squash Soup provides +8%, for example. Jwiki 04:13, 5 November 2012 (UTC)
i removed " A character's current Critical Damage value can be seen in the tooltip for Critical Chance on the Hero panel.", as this is no longer true after jan.28 update
Ascended Item Question[edit]
There are ascended items which increase both Critical Damage and Critical Damage (like Syzygny). It lists an increase in Critical Damage by 7% and Precision by 54. When equipped does it actually increase critical damage by 9% though? Critical damage is increased by every 21 in Precision but is that value already added into the description? Lancour 14:51, 18 March 2013 (UTC)
- Precision raises Critical Chance, not Critical Damage--Relyk ~ talk > 18:06, 18 March 2013 (UTC)
- Whoops, open mouth insert foot.... (delete [stupid] Q if neccessary....) Lancour 18:38, 18 March 2013 (UTC)
Max possible crit dmg?[edit]
Does anyone know what is possible nowadays? --148.83.132.62 11:08, 5 April 2013 (UTC)
- a literal number depends on other factors (power, weapon, skill co-eff, and target's armor). the attribute value crit damage is the sum of multiple sources. conjure lightning hammer (+5%), while inside range/buff of banner of discipline (+15%), s a warrior or ranger with an axe in main hand (+10% does not replace next step as of a certain update), gear dedicated to crit damage (+62% counting all 6 accessory slots and 2 one handed weapons but NOT runes... yet), trait benefit (+30%), 6/6 of rune of rage while under effects of fury (+15%, otherwise next best is 6/6 rune of divinity for +12%) to make a max total of +137% before food (i don't want to bother). that is total of 237% damage increase to normal damage (the variables i listed at beginning). 164.106.166.20 15:03, 5 April 2013 (UTC)
150%[edit]
I assume that hitting for 150% of regular damage is another way of saying Crit damage = Regular damage x 1.5 (i.e. +50% more damage)? If so, do you think a note could be added to this page to clarify? Cheers. --Combatter (talk) 17:06, 27 August 2014 (UTC)
- That's what 150% always means (unless you say plus 150%, because that means 100% + 150% = 250%). The calculations are written out explicitly at damage. —Dr Ishmael 17:35, 27 August 2014 (UTC)
- The in-game description reads "Percentage of additional damage [...]" so this clearly indicates that it's actually added to the base normal damage, eg: 100% base damage + 150% critical damage = 250% total. Adjusted the wiki to reflect the in-game description accordingly. Put simply, if you have 5 apples and I present you with an additional 7 apples, you'll then have 12 apples. 2.25.186.217 11:08, 11 March 2022 (UTC)
- Dr Ishmael explained it correctly, the in-game description is slightly missleading. I removed your "additional" wording and removed the quotation as there's no reason to start an article with such unlucky wording. You are right with your explanation based on the wording, but in the end it's not the description that matters but the mechanic itself. There's no benefit in documenting the whole concept of critical damage incorrectly just because of one bad description. Feel free to damage a foe in-game and document your observations. Please do not abuse the Template:Item infobox, if you want an quote then use Template:Quotation. --Tolkyria (talk) 11:43, 11 March 2022 (UTC)