Talk:Counterspell
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Acts like a chained skill? Anybody notice how they cannot control when this goes off? When I use the first sequence, it immediately casts counter spell as if it was the next in a chain, not a sequence. Previously Unsigned 12:58, 1 August 2012 (UTC)
- I wouldn't call it chain like behaviour, rather counter behaviour. It triggers the moment you block. I can't comment if other "counter spells" counter in this manner as I haven't used them. Misery 08:03, 3 August 2012 (UTC)
- No, what I am saying is when I use the skill before this one, it immediately activates Counter Spell without my doing, like how you have no say in chained spells (it just goes 1-2-3). It'd be like casting Summon Blood Fiend and as soon as the cast is done, it immediately destroys it without your doing. That's functioning like a chained skill, not a sequence one. Previously Unsigned 10:17, 3 August 2012 (UTC)
- Does the sequence skill activate immediately after usage of the blocking skill, or when the blocking skill is finished casting? If it's the latter, that occurs with every blocking skill. Gnarf 10:22, 3 August 2012 (UTC)
- No, what I am saying is when I use the skill before this one, it immediately activates Counter Spell without my doing, like how you have no say in chained spells (it just goes 1-2-3). It'd be like casting Summon Blood Fiend and as soon as the cast is done, it immediately destroys it without your doing. That's functioning like a chained skill, not a sequence one. Previously Unsigned 10:17, 3 August 2012 (UTC)
- Counter Spell triggers when you block an attack, trying to activate it manually will actually cancel it (I believe this is the "like other blocking skills" functionality Misery and Gnarf are referring to). If you're in the middle of a furious battle and taking lots of hits, then yes, it will activate almost immediately. I think the Previously is actually comparing it to autoattacking chain skills - without autoattack turned off, a chain skill will activate, switch to the next skill in the chain, and then stop. After a few seconds, it will reset to the first skill in the chain. —Dr Ishmael 12:53, 3 August 2012 (UTC)
- What I meant was I didn't expect it to go off on it's own after using Illusionary Counter. As a sequence skill, I thought it was click once, now the skill is transformed into state 2, and then you can use that whenever you want after. I only compared it to chained skills since I can't think of any other things that go through multiple states without the user's intervention at each stage. Like you start the autoattack skill, then it does 2 and 3 automatically, not requiring you to manually do those. But this functionality feels wrong for Counter Spell. Previously Unsigned 09:36, 4 August 2012 (UTC)
- This is what I was saying, you are looking at it incorrectly. It is the equivalent of a real life riposte. You block and then immediately counterattack. The skill triggers the moment you block. This seems completely appropriate for a counter, you counter when you attack, so I have to disagree with it "feeling functionally wrong". Think of it as a sub-type of sequence skills, just like chain skills are. We probably need to document these kinds of skills better, but that will be difficult pre-release as it requires some testing. Misery 11:42, 4 August 2012 (UTC)
- What I meant was I didn't expect it to go off on it's own after using Illusionary Counter. As a sequence skill, I thought it was click once, now the skill is transformed into state 2, and then you can use that whenever you want after. I only compared it to chained skills since I can't think of any other things that go through multiple states without the user's intervention at each stage. Like you start the autoattack skill, then it does 2 and 3 automatically, not requiring you to manually do those. But this functionality feels wrong for Counter Spell. Previously Unsigned 09:36, 4 August 2012 (UTC)
- Counter Spell triggers when you block an attack, trying to activate it manually will actually cancel it (I believe this is the "like other blocking skills" functionality Misery and Gnarf are referring to). If you're in the middle of a furious battle and taking lots of hits, then yes, it will activate almost immediately. I think the Previously is actually comparing it to autoattacking chain skills - without autoattack turned off, a chain skill will activate, switch to the next skill in the chain, and then stop. After a few seconds, it will reset to the first skill in the chain. —Dr Ishmael 12:53, 3 August 2012 (UTC)
- A lot of blocking skills work like this - a counterattack is automatically triggered if you are hit, canceling the sequence skill.
- Counter Blow and Riposte chain to Adrenaline Rush that grants adrenaline if you activate it or if the duration expires without being attacked.
- Parry is similar except it channels instead of chaining, and you only gain adrenaline if the channel completes without being attacked.
- Nine Tailed Strike is the same except Break Stance grants initiative instead of adrenaline.
- Counterattack, Counter Strike, Static Shield, and Illusionary Riposte all work like this one, where activating the sequence skill makes you perform a different attack, but you still automatically counterattack when hit.
- I think I just wrote most of the documentation for this. :P —Dr Ishmael 15:17, 4 August 2012 (UTC)
- A lot of blocking skills work like this - a counterattack is automatically triggered if you are hit, canceling the sequence skill.
- I forgot to check the reply to this question until now, but thanks I guess. It still feels functionally wrong to me though lol. I actually have used NONE of the skills you listed as well, hence the confusion. It really was the first automatic outside of chain skill I noticed. Previously Unsigned 00:03, 24 August 2012 (UTC)
- Perhaps I misunderstood, I didn't test very thoroughly, but Counterspell doesn't trigger if you block and can only be used if you cancel the blocking early? I'm also pretty skeptical of the note on Illusionary Counter as I think I recall mistiming it, not blocking anything and not getting an illusion. This is why I don't like documenting stuff too thoroughly based off BWE and ST experiences. Human memory is imperfect and nothing can be checked. Misery 16:47, 4 August 2012 (UTC)
- If the channel expires without blocking anything, then the block effect listed on the primary skill does not trigger. For the adrenaline/initiative-granting sequence skills, you still gain that effect if the channel expires; for the others, I'm pretty sure the sequence skill does not activate when the channel expires.
- The note on Illusionary Counter is from BWE1, and maybe it did work like that back then, but you're right, you don't get a clone unless you block something. —Dr Ishmael 16:52, 4 August 2012 (UTC)