Talk:Basilisk Venom

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WUUUUUT!!!??? 151.66.156.129 13:45, 22 February 2012 (UTC)


Multi-hitting Abilities and their Synergy[edit]

So when I saw this I thought of the Thief's shortbow skill trickshot and how it hits multiple people. Has anyone seen this skill in action or more specifically with the shortbow's  Trick Shot.png Trick Shot? --Sobki 10:30, 23 February 2012 (UTC)

You know how preparations, anthems and stuff works in GW1? First hit only. Mediggo 18:32, 23 February 2012 (UTC)
Sorry I just bought GW1 a few months ago and haven't played it very much due to other priorities, but thank you for the info! --Sobki 21:45, 23 February 2012 (UTC)
When I first was this I literally went [[1]] xD. Very Short recharge compared to other elites too Mugen 03:42, 27 February 2012 (UTC)

Duration?[edit]

I know the venom lasts 45s, but did anyone manage to catch how long the effect on the foe lasts for? Lysander 04:40, 2 March 2012 (UTC)

You probably mean recharge time with 45s.
Mesmer's moa morph elite lasts 10s and has much longer recharge. Maybe use that in comparison? Mediggo 10:27, 2 March 2012 (UTC)
Says in the description [[2]] at around 4:15 that the venom lasts 45s. The effect, however, seems to only last 1 or 2s. Seems like an elite that's much more spectacle than substance unless you can use it to interrupt a boss foe. Lysander 14:25, 2 March 2012 (UTC)
Okay, that's pretty fancy. I assume that the effect is either or both 1) broken when target takes damage and/or 2) considerably shorter duration in PvP. So it's like elite version of WoW Sap... Mediggo 13:31, 9 May 2012 (UTC)

In the beta currently; the exact wording is as follows:

Venom. Your next attack turns your foe to stone.
Stone Duration: 1 seconds
Venom Duration: 45 seconds

I'd edit it myself, but the current skill variables don't include "X Duration" as an option; not sure what to do there without either changing the template or writing it up manually. The icon for the Venom Duration is the same hourglass icon, the Stone Duration has an icon that may be unique (can't seem to get a screenshot of the tooltip, unfortunately). --User Jioruji Derako logo.png Jïörüjï Ðērākō.>.cнаt^ 00:03, 15 May 2012 (UTC)

if a 2nd thief, or another ally that you have giving this to via venomous auras, applies this at the same instant you apply it does the stone duration stack? 71.193.74.244 04:57, 16 August 2012 (UTC)

Stone VS Daze?[edit]

So what exactly is the difference between turning your enemy to stone and dazing them? --Ying xiong 13:27, 9 September 2012 (UTC)

Well, you can still move around while Dazed, you just can't use skills (and by extension, can't attack).
Stun is a closer mechanic, since that also prevents movement, but if I'm not mistaken, the biggest difference is that there are skills that specifically can break out of stun (such as Elixir S, while I'm pretty sure petrification is impossible to remove or reduce. (I haven't tested this myself, so there's a possibility the Stone is just Stun with a nifty visual effect; might be a good idea to go find a Basilisk and see if you can break out of the petrification or not.) --User Jioruji Derako logo.png Jïörüjï Ðērākō.>.cнаt^ 10:26, 11 September 2012 (UTC)
Confirmed, you can't break petrification --79.182.200.70 09:31, 17 September 2012 (UTC)

Updated today; Now counts as stun and stun-breakers work on it.--192.168.104.79 03:24, 8 October 2012 (UTC)

Why?[edit]

I'd love for someone to correct me if I'm wrong, but what is the point? You give yourself a 1 second cast time just so that you can turn someone else to stone for 1 second. How is that good, let alone elite-worthy? The cast time means it can't interrupt, and you're effectively taking yourself out of the fight as much as you are them. 184.17.98.104 21:20, 19 September 2012 (UTC)

I'd like to know this as well. Especially since the Thief has cripples, stuns and even an immobilize available as weapon skills (probably more in utilites, haven't looked that much into them). I just don't see the point in wasting your Elite for this. --Piippo 07:34, 28 September 2012 (UTC)
Because you can prepare it before combat, make it trigger twice or apply it on all nearby allies. It is meant to be used as part of venom build, and is the only underwater elite skill available for thief. It is also the fastest recharging elite skill in whole game (so it can be used to trigger effects like Rune of Lyssa as often as possible), and the only skill in game which causes petrification. I've yet to test it how this synergizes with control effects like stun or knockback, though, or if it can bypass stability or defiant. Mediggo 12:03, 28 September 2012 (UTC)
Do other elite skills recharge from stealing trait (Improvisation)? The preceding unsigned comment was added by 205.250.166.158 (talk) at 06:42, 30 October 2012 (UTC).
You cannot break out of petrification with any ability that I'm aware of (stun breakers, etc), which is pretty much the only reason this exists. Not sure about Stability, but it shouldn't work. I'm pretty sure it doesn't affect Champions with defiant at all, since they don't stop moving/attacking/whatever. Then again there's always a million visual effects going on in boss fights, so it would be easy to miss.
Anyway, this is clearly a PvP-oriented skill (and I mean sPvP or tPvP, not WvW), because even with the full Venom build this is garbage in PvE compared to Thieves Guild, Dagger Storm, or even the racial elites. Rune of Lyssa is the only vaguely useful application, but it's not worth wasting an elite on. Moreover, this skill flat-out bugs against many enemies, failing to petrify them for no explainable reason at all. Finally, it synergizes poorly with certain key Thief skills, such as Scorpion Wire. Scorpion Wire counts as an attack, and so it uses up Basilisk Venom...but petrified enemies can't be moved by any means, so the pull fails. And that's the entire reason to use Scorpion Wire in the first place. >_> It's stupid that this is the only elite for Thieves underwater; most of our other really good skills are also disabled, and if you're a Human, you can't even use any of the racials. Vili 点 User talk:Vili 12:13, 28 September 2012 (UTC)
All venoms are PvP-oriented. :p Mediggo 12:30, 28 September 2012 (UTC)
Not really. Spider Venom is passable in PvE, and Devourer Venom is helpful for kiting tough foes. (I know that Immobilize works on champs sometimes, even those with defiant.) Ice Drake Venom can arguably do the same thing, although I wish the duration was just one second longer. Spider Venom also has synergy with things like Lotus Poison. The Venoms build is pretty much the only support/buff capacity Thieves have outside of Bountiful Theft; Venomous Aura + Leeching Venoms + Venomous Strength + other optional stuff makes for a decent offensive boost to the team overall, and it can be used from the safety of range. Basilisk Venom just doesn't fit really. Vili 点 User talk:Vili 12:39, 28 September 2012 (UTC)

They should tweak the cooldown and condition duration[edit]

Longer cooldown, longer condition duration.

It's the only Thief Elite skill usable underwater. I think everyone can agree that a proportionally longer duration/cd would be much more satisfying. --JunBerry 04:06, 30 September 2012 (UTC)

Hurr durr that might make it overpowered in PvP, and Anet decided not to split skills this time. But yes, a 1 second stun equivalent is currently not even worth the casting time. Vili 点 User talk:Vili 05:19, 30 September 2012 (UTC)
Because the Stone effect doesn't stack, which makes Residual Venom and Venomous area not effective when using it (unless you disable auto-attack and do nothing during the 1st one duration), I see no problem with removing the casting time. Mesmers can disable you for 10 freaking seconds, 1.5 seconds of disabling aren't SO game changing, specially with Backstab builds being nerfed over and over again. Lokheit 22:33, 11 November 2012 (UTC)