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"A player must set a skill along the skill bar as the auto-attacking skill." Isn't the first skill on the skill bar *always* your auto attack skill? Aqua (T|C) 00:07, 13 March 2011 (UTC)

Not necessarily. You may select your second, third, and so forth skill as your auto-attack and it will activate on recharge. - Infinite - talk 00:16, 13 March 2011 (UTC)
Oh...didn't know that. All is well then. Aqua (T|C) 00:26, 13 March 2011 (UTC)
Where did that icon (and this information) come from? --ஸ Kyoshi User Kyoshi sig2.png 00:35, 13 March 2011 (UTC)
Here. Source is the demo. Chriskang 01:09, 13 March 2011 (UTC)
It uhm, kind of sounds like something only the thief would be able to keep up. I mean, you can't "auto-attack" with a Meteor Shower, can you? Must be a short-term thing. --ஸ Kyoshi User Kyoshi sig2.png 02:19, 13 March 2011 (UTC)
Auto-attack is a different term in GW2, in the sense that it's auto-activation. - Infinite - talk 02:20, 13 March 2011 (UTC)
Oh, so it's more "stop what you're doing, this takes priority" than "1-1-1-1-1-1". --ஸ Kyoshi User Kyoshi sig2.png 02:23, 13 March 2011 (UTC)
I think so. The auto-attack skill activates as soon as the last skill's finished its execution. If this is a skill without recharge, it'll repeat that skill. If it's a skill with a recharge, it will queue it immediately after any previous skill when recharged. - Infinite - talk 02:24, 13 March 2011 (UTC)
Is everything you talked about still in the current "summer demos"? Can I auto-activate several skills (e.g. the no recharge skill on slot #1, the healing skill on slot #6)? --Gorani 16:34, 2 September 2011 (UTC)
Wait... is it possible to trigger auto-attack on more than one skill on your skill bar? Making it a sort of low-level macro system....You know, if auto attack is possible on 1 skill per time only, everyone would want to put it on their only recharge 0, slot 1 skill. (And given skill is goind to become the old default attack of GW1). Wierd concept without skill priority level setting, isn' t it? CaiusTheBig User talk:Caiusthebig 09:31, 7 September 2011 (UTC)
Assigning another autoattack should replace the old one. Skills still aren't supposed to be spammed mindlessly. Mediggo 09:35, 7 September 2011 (UTC)
(Edit conflict) Note that manually activated skills take priority over the auto-attack skill, making chaining your 0 recharge skill an automated process, whilst you focus on timing and utilizing the other skills. As soon as your manually activated skill has been executed, the skill on auto-attack will activate immediately after (if it is recharged).
Equally, there may be other instances where one would want to auto-attack with a different skill than their 1st weapon skill. Think of monster effects that synch up perfectly with your, let's say, condition removal skill? - Infinite - talk 09:37, 7 September 2011 (UTC)
Thanks i now figured it out, although i will keep considering auto-attack feature as a mere downtime filler for the activation of better skills. :D CaiusTheBig User talk:Caiusthebig 09:54, 7 September 2011 (UTC)
I hear a lot of players who tried the demo found spamming their skills more appealing instead of using autoattack. But that is certainly it's main purpose. Mediggo 09:59, 7 September 2011 (UTC)

Move to Auto-cast?[edit]

Just throwing this out there; should this topic be moved to Auto-cast as we know that any skill can be set to automatically cast and is not limited to attacking skills? 30-Minute Video, GameInformer BrentNewbury 20:30, 13 April 2012 (UTC)

All weapon skills are offensive actions and are considered attacks. Unless automatic activation of your defined weapon skill (right-click) is called auto-cast in game, I don't see any need to rename the function here on wiki. Auto-attack also fits better, in my opinion, to all kinds of offensive actions including melee attacks and point blank skills. Casting usually refers to casting of a spell or some kind of other ranged attack. Mediggo 20:46, 13 April 2012 (UTC)
My point being that you can auto-cast the self heal. This is not an attack. Do we have a recent screenshot of the help tip to see what that says? BrentNewbury 15:38, 14 April 2012 (UTC)
Everything is an "attack" in this game. Mouse-over skill 6. The tooltip says, "ctrl+Mouse 2: enable auto-attack" -- includes the word attack and the hyphen. For GW2, ANet uses auto-attack to mean auto-cast, auto-activate, and just about anything except auto-mobile.
I think the move suggestion should be removed, since no one has offered a supporting opinion. 08:04, 24 May 2013 (UTC)
Everything that deals direct damage to an enemy is an attack. Skills such as Caltrops or Choking Gas are not attacks. They don't consume stacks of venoms, don't proc on sigils and they don't break stealth. Purging Flames is not an attack; it doesn't proc Justice. Just because ANet forgets to make sense in their tooltips doesn't mean that we should mimic them in how we document game mechanics. Mediggo (talk) 08:24, 24 May 2013 (UTC)
Not all game mechanics are named logically. Since this mechanic is clearly named in-game, we should use the in-game name. —Dr Ishmael User Dr ishmael Diablo the chicken.png 13:05, 24 May 2013 (UTC)