Protect Hauntsmash as he plants charges

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Protect Hauntsmash as he plants charges

Location
Decimus Stones
(Plains of Ashford)
Event type
Event shield (tango icon).png
Dynamic event
Level
6
Given by
Furore Hauntsmash
Preceded by
Talk back option tango.png
Escort Vhes Hauntslayer and her warband
Upon success
Talk more option tango.png
Defend the Ash Legion's camp
Upon failure
Talk more option tango red.png
Protect Hauntsmash as he plants charges
Interactive map

Interactive map

Protect Hauntsmash as he plants charges is a level 7 dynamic event that occurs in Decimus Stones.

Objectives[edit]

  • Furore Hauntsmash
  • Event bar.jpg
    Event shield (tango icon).png
  • Explosives Planted: x/4

Rewards[edit]

Reward tier Experience Karma Coin
Gold 601
Experience.png
45 Karma.png 10 Copper coin
Silver 511
Experience.png
39 Karma.png Copper coin
Bronze 451
Experience.png
34 Karma.png Copper coin
These are the expected rewards for a level 6 player. Higher level players receive dynamically adjusted rewards.

Dialogue[edit]

When event starts:

Furore Hauntsmash: Typically, we'd sneak up and assassinate our target, but that's hard to do with a bunch of rocks.
Furore Hauntsmash: So, we set and trigger the explosives one at a time. Move silent, hit the targets, and meet back at the camp.
Furore Hauntsmash: Don't get distracted. Our targets are the Decimus Stones. If we destroy them, we weaken the ghosts.
Vhes Hauntslayer: Looking for volunteers. we're embarking on a mission to destroy the Decimus Stones.

During event:

Ash Legion Soldier: Almost there. Just one more!
Vhes Hauntslayer: Shhh! Keep it quiet.

After last charge planted:

Furore Hauntsmash: Let's see here. Connect the red wire to the red post and... Where's that wire cutter?
Furore Hauntsmash: Boom! Now that's what I like to hear.

Notes[edit]

  • This event only triggers if there is an intact Ash Legion camp in Decimus Stones and will repeat itself until succeeded.
  • This event fails if Hauntsmash dies.