Haunting Embers

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Haunting Embers

Image(s)

Interactive map path

Haunting Embers is a kodan found in Blue Ice Shining who can teach characters the about way of the kodan.

Location[edit]

Dialogue[edit]

Koda's message is clear: if we are to survive, we must venture south.
Talk more option tango.png Why south?
The lands to the south are untouched by Jormag. Safer lands, where we can live in balance and harmoy[sic].
Talk end option tango.png Good luck.
(if character wasn't taught yet, resets after logging off)
Talk more option tango.png Can you teach me about balance?
Perhaps, though each being must find balance within themselves. Tell me, why do you think a charr has four ears and four horns, but only two eyes?
Talk more option tango.png It was to adapt to their environment, right?
Listen hard for an advantage over enemies, and receive extra ears. Fight hard for an edge over edge and receive extra horns. But seeing the path to harmony is not hard; following it is. Two eyes will do.
Talk end option tango.png Interesting. Thanks.
Talk more option tango.png Their eyes already let them see what they needed.
Yes! Very good! They can see the path to harmony; they must simply follow it. If you understand that much, you're well on your way to balance and harmony. You may return as a kodan in your next life.
Talk end option tango.png Thank you for your wisdom.
Talk more option tango.png Extra ears and horns help with hunting.
Listen hard for an advantage over enemies, and receive extra ears. Fight hard for an edge over edge and receive extra horns. But seeing the path to harmony is not hard; following it is. Two eyes will do.
Talk end option tango.png Interesting. Thanks.
Talk end option tango.png I've never been good with riddles.
Talk end option tango.png Good-bye.

Quotes[edit]

Greetings
Do you need my help?
Koda's blessings upon you.
I greet you like the sun greets the morning.
The answers lie hidden around you.
Life is a trial, Koda the judge and kodan the jury.

Notes[edit]

When walking eastward Haunting Embers will teleport to the his starting position about midway through the walk.