Guild Wars 2 Wiki:Weapon set formatting

From Guild Wars 2 Wiki
Jump to navigationJump to search

This page is for the design and implementation of weapon set articles.

What is a weapon set?
  • The basic definition is a set of weapons, with one weapon for each weapon type. This type is defined in Property:Has weapon type.
  • The weapons can by weapons or weapon skins. The only information we display on a weapon set table is the name of the item and the weapon type. We have Property:Has skin type for this purpose, which is also used in generating the weapon set gallery.
  • One caveat is most weapon sets do not feature aquatic weapons. We need a parameter on the template to show or hide aquatic weapons. Aquatic weapons are assumed to be in the set and shown by default. This can also be done by querying for any aquatic weapon types being in a set. However, these pages might not be created yet and the table won't show these pages as needing to be created. Since the template can't differentiate, we need a parameter to do so.
  • If a collection of weapons is not a full weapon set, that is, there isn't a weapon corresponding to the weapon type, there is an issue. We have to be able to group these weapons by something other than weapon type. If we do so, we cannot guarantee that there is a unique weapon for each weapon type. The primary example of this are the legendary weapons. This is desirable if we want to group weapons on a theme or other identifiable characteristics. The solution is to have Property:Has weapon set that explicitly connects the weapon to the weapon set.


{{Weapon set infobox
| name =         <!-- Optional. Only include if the name differs from the article name. Defaults to {{PAGENAME}}. -->
| source =       <!-- Optional. Game mode source: pve, pvp, wvw, gem store. Defaults to pve. -->
| type =         <!-- Optional. Weapon set type: black lion, crafted, cultural, dungeon, karma, loot, mystic forge, personal story, raid, skin, token.-->
| discipline =   <!-- Optional. Crafting disciplines for craftable weapon sets. -->
| craft levels = <!-- Optional. Crafting discipline ratings for craftable weapon sets. -->
| rarity =       <!-- Optional. Rarity: basic, fine, masterwork, rare, exotic, ascended, legendary -->
| level =        <!-- Optional. List of levels, e.g. 45, 50, 55, or level range 1-80. -->
| release =      <!-- Optional. Release date, "year-month-day" format, default is 2012-08-28 (release of GW2) unless the parameter requires is set to "hot" (2015-10-23) or "pof" (2017-09-22). -->
| requires =     <!-- Optional. Used to mark if a weapon set is from a specific expansion or living world season. -->
| status =       <!-- Optional. Used to mark if a weapon set is temporary or historical and does not exist in the current state of the game. -->
<!-- introduction -->

== Acquisition ==
<!-- If more than one acquisition source, use level 3 headers to split acquisition by methods, the order is as follows -->

=== Gathered from ===
<!-- for weapon sets that can either be gathered from resource nodes, or are found in chests and such -->
{{Weapon set gathered from}}

=== Sold by ===
<!-- for weapon sets that are sold by NPCs -->
{{Weapon set vendor list}}

=== Contained in ===
<!-- for weapon sets that are found in containers -->
{{Weapon set contained in}}

== Weapons == 
{{Weapon set table}}

<!-- OR: for black lion weapon skins -->
== Weapon skins == 
{{Weapon set table}}

== Gallery ==
{{Weapon set gallery}}