Guild Chat - Episode 77
From Guild Wars 2 Wiki
Guild Chat - Episode 77
- The following is an unofficial, player-written transcript of the episode. The accuracy of this transcription has not been verified by ArenaNet.
hi everybody and welcome to guild chat happy Friday I'm your host Ruby and we have a lot to talk about today so we're gonna go ahead and get started we're gonna start talking about the things so many of you been doing all week which is roller beetle racing let's jump in I'll introduce our guests or let them introduce themselves thank you guys first for joining and thank you for giving me some of your time and giving them some of your time why don't we just go down the line and have each of you introduce yourselves talk about what you do here at ArenaNet and what you worked on for roller beetle racing all right well I'm Joe chemists I'm a designer on the current activities team and for a little bitter icing in particular I designed all the scripts that run the courses constructed the courses set up all the rewards and stuff pretty much all the design work on it nice your scarf is amazing by the way you look fantastic trying to get into the theme stay into the theme at Connor and welcome to Gil chat for you for sure thank you so I'm Connor day and the QA analyst so I hand a lot a lot of testing here and I handled most of the testing for a roller beetle racing and my biggest contribution was setting the time trial times that all of you have been enjoying that sounds like a challenge to sound like yeah I'm sure there are people faster but Bret how about you so I'm Brett Nell mo I'm the QA embed for the current activities team so for the first like initial three races and first run of achievements I did the testing for roller wheel racing as well as some of the rewards and hand it off to Conor once it got to be a little bit bigger of a release listen thank you guys all real quick before we move on we will be taking questions at the end of the segment so if you have questions about roller beetle racing for these guys drop them in chat and we will pick a couple of those out at the end and give you guys answers if we didn't cover them in the show so well let's start I want to talk about the origin of roller Beetle racing and where it came from and how it got into Guild Wars 2 so everybody yeah so this one is a journey way back gathered round to the land of Guild Wars 1 where so I actually joined the company around the time we were working on nightfall which was the alonein expansion and the roller beetles or in that day I think rain and Rock beetles were a creature native to Ilona that you encountered and they were these like ridiculous looking like Spinney beetles and they would shoot rocks at you and chase you around and travel in packs I remember and they were they were just incredible they make this little squeaking noise all the time and so they were a really memorable monster from that campaign and around like Oh months later we were working on a new festival for the game and one of our programmers like I don't know what started it if a designer was like hey what if we did a racing minigame but at some point kind of like out of nowhere from my perspective because I was working on something else we had this downhill track where you got transformed into roller Beetle and you raced downhill with what was for Guild Wars 1 this completely you know out-of-left-field system they had made for you speeding up downhill and slowing down uphill and we had a little like speedometer and it all it was really something we spent a lot of time maintaining that and so I tried that out and play tests and it was really fun I loved it so skip forward years later and we were talking about all right the next expansion for Guild Wars 2 is going to be path of fire it's gonna be in Ilona and myself and a couple of the people were like alright so when are we adding roller beetles like that's the key feature of Valona for me I mean I'm having a hard time entirely arguing with this so and they didn't quite make it for the original release because we were focusing on the crystal desert more so than the South alona side right and I think there was kind of a choice at some moment between do we get roller Beatles or hydras and even I was willing to vote for hydras at that point because sir it's just not the crystal desert without those hydras chasing you around you're shooting meteors at you I like when they shoot beams that triple attack anyway so a couple Story episodes down the road yeah we did finally reintroduce the roller beetle as a mount yeah and you get to drive it around and it's got like a much much more modern take on the whole beetle physics and rolling fast downhill slowing down uphill we finally got that you know really working instead of being this sure crazy workaround that we had in Guild Wars 1 and immediately of course players were like alright so winter beetle races and the current activities team as soon as we heard about the roller beetle mount we actually wanted to do roller the other races but at the time we were working on festival for twins and we were thinking okay like can we at can you incorporate this into the festival and at the time roller beetle was still very much in flux like we were changing what kind of turn rate does it have how fast can actually go what is its special ability and so if we had built any races it would have actually turned into a nightmare of like well we we thought you'd be able to make that jump sorry so you know yeah so we ended up shelving it for a bit and then when Festival for ones was done revisited it and worked on it some more and eventually we now finally got all the track's out yeah it over time it kind of built up into a bigger event with you daily quests and stuff to do and awesome prizes so yeah in and out of game I was really glad we were able to give that a lot of time and attention to get it well that's awesome feeling like well let's talk about development a little bit you mentioned we got all the tracks in how did you how did you all decide where to put the tracks how did that process go so the first step of that process for me was establishing some rules on where we wanted to put courses so the current activities team has done a bunch of content in court area Maps kind of trying to either bring people into the old maps or in the case of some events like to say the bandit bounty is we know okay this has to be in krytie we want to focus these certain maps and kind of try to tell a story with where it's going on so one rule we wanted to have for roller Bueller racing was that it does not take place in any of the level 1 to 15 early zones of the game because if you're still trying to learn the game and you know 40 people come tearing pass on needles it's a little extra confusing sure wait what boss was that yeah and similarly and this may change in the future right like I hope to add more races we didn't want to put any in the highest level zones because there's a higher risk of like we're trying to race and then suddenly Club jour mag and it's gonna put a damper on things right the more difficult the zone is the higher the risk of some event taking you out yeah this is valid but I did Express yesterday that I really loved the thought of the club dramatic fight happening and like you said 40 people just come zipping through just crash into this wall don't mind this will be just a second so we end up settling on kind of that mid-range zones and what we did was at the time actually won one of the big inspirations for doing roller bitter racing was the number of players who as soon as they got the beetle were already going okay like I got to try this out let's like will establish a course using like our raid markers or just having people standing there and so we watched a whole bunch of videos of player made courses it's kind of get a sense of what do people like doing on the beetle well what are what is a good corner look like and but after that ended up kind of picking the zone first then a we would go into zone and just drive around a lot on the beetle sure and try to figure out what is the like what are some cool routes on this zone what can we show in this zone like the one example on Gander Enfield's was I was driving around the lake a lot trying to find some places where we could do the if the beetle hits water going very fast and just the right angle you'll get this kind of skip bring along the water and I really wanted to have that happen somewhere we ended up ultimately with just a tiny little section of water skipping or very small because it turns out the leeway like if you don't know about the water skip before that section oh if we try to make you go as far as you can you'll fail every time if you don't if you don't plan for it and like take a tiny little hop right before you at the water if you don't do it just right there's a huge difference between how far do you make it so we did a little one just teach you hey here's something you can do it's right after a straightaway it's basically impossible to fail that said we've gotten some incredible data back from our analytics team showing you know the heat map of people doing the races and where people are falling into the water basically because because it shows you know where are people getting off their mountain and in general it's just you know the whole map people drive around sometimes they get dismounted but the water areas are just bright red don't quite make the jump Oh an end yeah yeah that one one good earner Fields has the climax jump I would guess that bridge where you yes yeah people aren't free people don't fail the little short section with that bridge with the right turn yeah some people think that isn't jump it's definitely not the right speed the fastest way through there I still think is doing a little jump onto the bridge but don't try to stunt jumping okay yeah I wanted to mention maybe we had a little bit of leeway in between vessel before winds and whatever we're working on next and there was a question that we spent maybe a couple of hours on like what maps feel good to race on and after spending a couple of hours just going around there was every map it it seemed like it should be have to be relegated to only specific areas but and ended up feeling really nice every place we checked it out yeah the other hurdle we had a couple times with picking courses was you launch into a map on the test servers drive around for a bit and then maybe like 10 or 20 minutes later suddenly you know the flame Legion is now attacking this town the chart closed their gates and now that course you had in mind doesn't work because you're going through that yeah oh yeah on DSO Plateau I had this you know the course wasn't quite finished right but it was starting to solidify I was like oh there's this really scenic part where you go zipping through one of the char towns there this is really cool like we get to see that chart architecture and there's like overarching pipes and like we're in gears and the gates closed and I I spent a little time going like okay what if I force the gates to open if there's a race going on or like we'll just let you hit it with the beetle and we decided to just go around it end up working out one of my favorite courses yeah is funny um you mentioned that you worked on the time trials Connor says who's the best beetle racer yeah I I kept we would be on the test servers as soon as we had the time trials set up and I'd be like all right like I've I made the course I've done it apart I feel pretty good about my time this seems like a good you know ballpark to base high scores on right none of the gold times are just literally the best time anyone could get we like figured out what do we think is the best time back it off a couple seconds back it off you know thirty more seconds for silver and so on well yeah that was and that's that was my question for you I mean making the time to beat be the best racer best racer internally I wouldn't say I'm the seems absolute best I mean one of the fastest that's it like that doesn't seem like a good formula like it's content that's gonna be around for a long time this isn't just gonna go away so we figured it would be you know it's a good thing that to be challenging sure something that will be around for a while you can try and improve your times for as long as you wish plus we have cool rewards one for a average time silver which is a little bit easier and then we have a potentially more prestigious award for having the very difficult time yeah one point of feedback we got from we added a sort of prototype beetle race during Halloween in the mad Kings Raceway and then ended up being much more of a like kind of stunt track it didn't quite get what it was very hard it didn't quite get what a lot of people wanted out of beetle racing because it was much more about like doing a bunch of consecutive drifts running into pumpkins and exploding running into gravestones and getting stopped yes we do but one really common thing we saw was some people liked the challenge they were like oh man like I spent some amount of time struggling and I finally got under a minute and somebody were like I am NOT going to like I'm never gonna be able to do this so we wanted to be able to have both of those player types have fun with this and not feel locked out so we split the meta into two parts there's the like just kind of normal difficulty play the tracks a bunch get the silver times meta you get the cool scarf or and then there's the rolling ace meta for getting all gold times that you get basically a slightly slightly different scarf and a title for it so the hope is that anyone can get in there and with a little practice get that normal meta and then if you're really inspired if this is the content you really enjoy then you get something your show for it and something to say hey like I can do the fastest times yeah definitely so I'd like to hear about some of your favorite parts of development what were some of the most fun things while you were getting this into the game well and whoever can go with me well one of my favorite things was we had an internal flight test I had a pretty large amount of participants and I spent most of it winning of course just saying I'm very humble I thought I was winning during one of those play tests and it was just that I couldn't see Connor what so anyway on one of those somebody know maybe somebody's sitting right here next to me decided that I had won too much and set me on fire way too much maybe okay I got back on and finished yeah the first time you told me the story I was like did you just like literally reach across your desk with a letter I a chat program with some of our other testers and they said man we really hate that Connor is winning every time I said okay this is not definitely didn't count as a buff it's on the subject of getting set on fire one of my favorite moments during development was one of the one of the later tracks that we added was the amount Maelstrom track that when we were making it I knew from the start like if at all possible we have to go through the volcano right like that is the centerpiece of that map it's the fun area we can jump across the lava most people will make it some people won't you can survive a little bit of lava on the beetle it's fine you can't skip across the lava though unfortunately so we came up with this course where you get the chance to ramp over the lava and go through the lava tunnels and there's a particularly deadly corner at the end of that lava tunnel you have a drift through but we had the course all set up we were starting to like set times on it and Brett comes to me at some point and he's like hey so if the Mount Maelstrom meta event triggers with the mega destroyer and players fail it and you know the volcano is erupting then the center like of the volcano core gets this you know deadly heat effect that lights you on fire and you take massive damage and your screen goes really blurry because of the heat and you're burning and and he was like I don't think it's possible to make it through the core bring that I mean I'm bad at Mill Stream and we tried it a couple times and I think maybe we established it was technically possible but you had to fly through that section it's not that you're bad it's that you have room for you have opportunities and challenges mmm right and so we ended up if you are doing the beetle race you actually get an immunity to that effect you're not immune to lava but you can't ignore the core overheating so welcome my favorite part is that Connor got a character reference oh yes so in all of the courses there is an asura named con co NN who makes references to real-life rady racing type of stuff because connor is indispensable and that knowledge if you see that character some people on reddit I think cut the reference to Kimi räikkönen there are a few others out there that's awesome um what about the winners Day gifts on the track I don't remember who that note was from oh that was also on Maelstrom right right next to where you start the adventure if winter's day is on in the open world it'll spawn gift boxes that will fall out of the sky and knock you over and if you're too close to them it'll explode and spawn squid so if winter's day happened to be on and you were next to this adventure you would get knocked off well not knocked off your mouth but you would start getting assaulted by squid I've not seen the problem please tell me this is like hey look at this awesome thing we found we'll make it a feature in the future race I'm saying that's amazing I have one more question about chicken tonics oh the chickens so one fun thing there is we did a poll a while back I think that was with this year I think it was with the second release of and we added an NPC who just we wanted to see you know how many players we could get to participate so we just kind of did it's light hearted what is your favorite what kind of animal would you like most as a pet and I think we asked between cat dog bear Choya and chicken I can't believe almost missed that remember and we actually got a lot of responses to that some players complained that the way we polled was you know unfavorable to some of them because we present them in an order and that effects it and I learned a lot about polling you have been some order but so we had this data and we kind of wanted to put it in the game somehow and that ended up being and that we implemented all of these transformation tonics and then said their prices are all based on that poll as well as the fact that cat got two tonics because it was the highest rank so that does mean chicken had the least votes oh so the bird fans in the audience really need to get their friends to vote for chicken next time weird thing to say but the chicken tonic ended up being one of the more incredible ones because I didn't even realize as we were going to implement it but there are a lot of chicken models again there are there's even more chicken varieties in reality but you know so we can it can turn you into some of those chicken models yeah I think antastic um and we so we had something like nearly a dozen different chicken models split between roosters and hens so I made the tonic actually split you to whether your wrist or a hen and so I think there's like five each amazing there's a lot of fun I now that I know that we have all those chicken models like we're gonna come up with something yeah some of their chicken content right now not sure what it is yet but we'll get there well do you guys want to answer some questions cuz I see some yeah so you all see those yeah yeah so there's one question about the mimosa tree and Breanna tree wild lens so that's do they know so there's a funny thing or tragedy there is we never when the zone spins up all of the logging nodes are kind of randomly assigned based on certain criteria to where they are and we never had that one interfere with the race during development yeah I ran that race so many times and I never more saw that tree but in the middle of that route there's good news on that so we went out on the development servers and moved that particular logging node so that's still making its way through testing and up the pipeline towards release but any so we won't do an emergency change for it but in a release soon that tree will get moved also I got the artists to go in on Brisbane wildlands and increase the some of the draw distance numbers for some of those routes to get in your way sneaky so those will also be come up quite a bit more visible in that same release I look forward to that it it depends on what you're like draw distances for environment so if your draw distance is still as low as you can possibly set it it may be a little better so much improved now but it'll be a lot better if you are on medium measure settings absolutely mhm it's good to know emergency mimosa tree placement yeah had to get that out of there what else let's see how quick did we manage to implement people races is a question somebody asks so one thing that we focused on with the alloys was making the core of it like the base scripts that all of them share and the concepts like how did the checkpoints look how do we handle like traveling between checkpoints we tried to take as much knowledge as we could from the other races we've made and make the like best possible race and that took a while it was like probably a couple weeks of polishing just one of the tracks trying to figure out how can you make this as a responsive and you know quick feeling off the gate as we can but the nice thing is because we did all that work front loaded implementing a single race only takes a couple days okay um I actually see one that I'm interested in hearing from Connor on this are there any secrets or pro tips for getting gold and some of those harder you want all my tips huh you and you can't just set the other people on fire yeah unfortunately I can't do it it doesn't work in a live environment doesn't give you a gold well the first thing is you got to go fast okay if nobody got that yeah but the second thing probably the actual most major tip I can give people and most secret I guess I've watched a lot of videos people doing these circuits and I know drifting is fun but it's not actually the fastest way to get around a corner most of the time in real life and in this game the shortest path is not exactly the fastest one so going having a higher speed over a wider turn is often times faster than trying to drift around that coursing okay see that's real life racing advice oh no that's the biggest one that'll save you the most time let's see if I remember correctly as you explained this to me at some point you take the corner on the outside and veer towards the inside of it if it's beneficial to the next corner to do so yes what about You Tube Brett do you have any tips Conor mentioned watching videos their guides people have for playing through all of these with and without masteries I'm pretty sure I've seen that and I think Conor is top 50 without with default controls as well so it's possible yeah watching videos and seeing where other people take their lines to get success sometimes when you're playing especially for the first couple of times it can be hard to divine what we intend from you and if somebody already has it down some tips from them is very helpful it's awesome yeah those are really good tips so I would just throw in a lot of the special boost power-ups that fill your boost gauge first of all are placed with the idea that as soon as you get that hit boost it's never a bad idea our time is that it's good to save it like I like to save the one that's on in darn fields there's one right in front of the little water section there most of the time you can hit that water section fast enough that you won't you don't need the boost for it but you'll always lose a little speed going across the water so boosting out of it can actually be really advantageous but also with those boost power-ups if you pick up the boost powerup and you had like 90 percent of your boost gauge filled then you're kind of wasting the power up I'm you turn on the choice but try to figure out how you could be having your boost filled right before you get the powerup either or either have your Bruce nearly empty as you get the power-ups that you get the full benefit from it or boost into the powerup okay so that if your gauge is still draining from boosting you'll get most of the gauge back and that lets you go fast and have be able to save the powerup for when you start slowing down of it someone asks we're planning to add butyl races to other maps in the future I'd love to I think we'll be looking at how many people are enjoying this and [Music] you know hopefully we'll have the chance to add a couple more maps and get even more icing right here's a question for me are you guys loving player reaction oh and you have a favorite thing that you've seen there's that one video from Twitter of those every single person's smashing into the bush let's judge me that ones up there yeah all right I've really liked seeing like we got into a little earlier the Halloween race was a little more contentious not everyone enjoyed it sure I've seen some people saying I didn't like the Halloween race I do really like these ones so that made me feel like okay we feel we managed to bring them back on the subject of beetle racing so that's good how about you Brett um mainly where we our strike zone was for difficulty like our plan was to make it pretty clear over the course of both the training adventure and all of the other races to have a pretty clear delineation of this is the easiest one and this is absolutely the hardest one and it sounded like that caught a lot more people they were able to try out the much easier one and then work themselves up to being more comfortable to do very difficult ones so the fact that we have more people that may not have been as into beetle doing it now and enjoying it is great to see I think it helps too that you guys included the rental amounts because that was something that a lot of people I found didn't realize on day one was that yeah this looks great but what about me I don't have path fire I haven't gotten my roller beetle mount yet guess what I got top 50 with those rental mounts and no mastery have you guys seen the traffic cone player oh yeah that was hilarious and so nice all right well do you guys have anything else that you want to make sure we cover before we head on well just forgot to bring it up earlier but so we added another pole with this release of the same NPC asking well what do you like about roller buta racing and the options on that pole were pushing to finish mowing the front runners competing to get a record time the prizes racing together with my friends and how cute the beetles are so I mean they're not wrong you can still go answer this polling game just you can still answer the animal one the polls will stay open forever and where did I find him at the beetle race in da plateau yeah is the polling NPC and the first poll the animal one is in southsun Cove okay but I do have some early results for the beetle racing poll so does anyone that you can guess now you know what do you think what is the front-runner right now of the ones that I just listed I already looked so unless the change get your guesses in what has let's see can we say what has the least amount of votes and help them narrow it down a little all right sure I will tell you right now the current lowest number of votes is racing together with my friends because you're not I know yeah this is not you're not there to make friends yeah yeah only one person can win mm-hmm it's like the Highlander but you get a scarf and only slightly okay all right so they've all right the front-runner so I won't I won't go up the whole list but number one drum roll is the prizes yeah yes so I think your hand if you're surprised everyone's enjoying that scarf so much how do you get the real-life one or is that like the only one that's it Joe just made it well awesome well thank you guys very very much for your time I really appreciate coming in and talking about this and it's been fun watching everybody have so much fun with it in game so yeah I hope to see everyone out there on the track and give the tracks we had on your scarf thank you some other prizes you guys stick around because we're going to change gears I sorry just broken it sounds good I liked it it's terrible I thought it was one mean you said surprises anyway I'm sorry for the terrible pun we're gonna talk to Nick Hernandez for a little bit about the Basenji dog whistle that we put in the game recently so you guys stick around you guys go back to work thank you very much and we'll be right back great talking with you I'll see you later [Music] [Music] [Music] come back all right so we have switched over to talk about the Basenji pet and you okay oh did you do that I didn't know that was gonna happen either so that's fantastic all right well why don't you fool you've been on the show a bunch of times before but for those of you guys who are watching her new why don't you talk about what you do here to rain it up besides Dog Whisperer okay I am a QAM but for looking world as my primary role is to you know make sure that all the episodes are running accordingly my primary four episodes three and six of the seasons and on the side of this you will soon find out I do some design work for for Internet and all that fun stuff yeah thank you and if you have questions for Nick about the Basenji pet at the end of this segment we will take those and Nikhil maybe pick out a couple that we have time for and answer them um why don't we why don't we start though by talking about this was kind of a personal project so how did this come to be so you know as as the with with as being the person who does three and six we enter there are some points where we have a little bit more you know free time than another points in development and during those points I like to try and find things to do you know to kind of help bolster my education try to see find areas where I can become better learn more things that kind of stuff so for this right around the beginning of episode three of season four actually I decided on making this yeah and I've just been kind of working on it every now and then a little bit since then trying to get in like you know minor minor requests every now and then whenever we have a little bit of bandwidth and yeah just trying to see trying to see it if we could get a pet dog in the game that is actually you know fun interactive that kind of stuff yeah yeah all right so this has been in development for a while when did you start working on this like way back one yeah so around around the beginning of episode three development I don't like when so I actually requested their Basenji is that we that we put into episode three yeah and you know we like them so much that we decided to make them rewards early on because you know why why not give people some some sweet dogs and yes I've been working on it like I said since then kind of up until a point where once once we kind of finally once I finally showed it's like the the design leadership you know we actually had to put a pin in it because of course once you hit a specific point in development you know like you got to ramp up and it's like okay focus time you know make sure that there's not all the subs great yeah but then recently the MV MTX commerce team approached me and they were like hey we would love to be able to ship this so can we like get it on the cadence and on Rails to you know come on like that yeah all right there was I'm like trying to even figure out where to start because there's so much cool about this guy that there's a lot of stories okay pick your favorite to start with you don't only have to pick one oh okay well it depends there's there's so many different facets to look at right so I I could talk about absurdities like there was there was a point where something like the way the way s-curve did something you know like I I'm a key way but at but even I can't find everything when it comes to things I'm developing so when we actually had this get a legitimate pass one of the bugs that came back was like somehow somebody found a way to make the dog stay but the transform leave so they could reactivate it so then what would happen is they would get the dog do something I think they would like log out and then log back in and then they would reactivate it but that old dog was still there so they could basically just get themselves a legion of Basenji x' to run around the map with I fail to see the problem performance that's the problem oh yeah I know it's it's unfortunate and also it's an amazing bug though yeah imagine the cleanup and like the the feeding or all that w-well and for a while I mean you were feeding this thing like a side of beef that so the the side of beef used to be a lot bigger for for those who don't know the thing that you see now used to be yeah huge yeah it was a very large yeah and that was one of the things when I was looking at it on dev in development and you were asking me you know what do you think which and I was like well I'm concerned it's diet it's like you know the sentries are are very driven and energetic dogs so they just need a lot of food I'm just but where's this going like I feel like it should look like a snake that swallowed something big just a black void or a black holes out of there you know that's fine too so yeah that was that was a thing that you had to work on yeah um I'm a little sad about the loss of the Legion of vicinities but I understand server performance yeah as a report so what else is important I mean there's that it's a there are too too many stories I mean I think like I said it depends on which which angle you come at it from well let's talk about the the implementation of how your character directs your Basenji friend to do something because I remember being very excited of when I realized there were hand signals and how did that happen I know you didn't just like have time to build character extra character animations so for everything in your free time so the way you know I with these things I try my best to recycle without you know making it seem like something is recycled or without causing any sort of detriment things like that so with this one I basically just opened up the entire character library and I looked at all of the animations that players could do and I was like and I'm like that that's a good one for this skill and then I would go through and I'm like okay that one's a little too long so then I had like five figure out ways to cut them because like the handshake one for example that that one is actually from I think winters day 20 2014 if I'm not mistaken going back it's like they're ringing the bell and I was like well that's you know shake oh hey yeah so that like I said that that animation is actually about 13 13 or 14 seconds so I had to find a way to be able to time correctly and what's great about our engine is the fact that we have animation blending so what it's what happens is like the second a animation gets gets told that it's no longer to happen and the next one gets kind of queued there's a like a rig like blend phase that happens within a specific amount of time so that way it looks seamless that's why you can like if you're like a great sword warrior you can go from running to doing a crazy spin to like then run and like do your sword swing up to the back world like dodge and things like that it doesn't look Clippy yeah freaking so so thanks about stuff I was I was able to you know try to find the best ways to to add these kind of minor polish details without blowing out scope that's awesome because your scope was for a while they're kind of limited yeah and like I said earlier it was mostly just like as as we went through each episode I was looking at like how much budget each each thing kind of had and then it's like okay well here's here things I like you know like do we have time to maybe get this stuff or this stuff and that's actually how like you know the lines came in yeah we had a little bit of budget so we just put in those those quick lines haven't recorded and then it's not good to go yeah that kind of thing works in well because we were down there at the time we were doing via recording anyway so hey can I get a couple extra lines yeah and I mean like the way you know I think it's never meant to be kind of like this is just all sort of happy accident to be it to be fair all right that's kind of how it started out and luckily for us you know the way that we do it it's like there is this block of time and then anything thing inside of that block of time is as possible so that's like I said all these are just kind of that's perfect yeah do you want to talk a little bit about the system of teaching your dog yeah there's a lot of shakes her chicks it's it's tricks it can be I think we tried to make it as gender neutral as possible as you could tell by like whisk a dog and or that's my dog that's my dog so the way that it actually worked out when I when I was trying to do this is I was trying to make something that felt lifelike but also you know was kind of like fun and made you feel like you you were ready to approach it again and again and again um so there's the way that I built it out was that there's two systems within the within the dog itself and one is the horizontal progression which is what you see you know skills 1 through 9 and you unlock 3 4 5 6 3 or 3 through 9 on a daily gait and then there's vertical progression which I don't know I've been I've been reading through all of the comments and all the feedback and I don't know if Pete Lake if people have quite caught on yet so I might be spoiling this a little bit so that is entirely up to you if you want to spoil it but spoiler alert right here if you don't want Basenji spoilers okay yeah okay so what basically this horizontal profession in this vertical pressure with the brutal progression system you know the more you teach a dog or any any animal trick the better they're gonna be at it the more successful they're gonna be at it that kind of stuff so the more you use each skill the more likely you know you are to not get that failure state and it gets to a point where like I'll use shake as an example you know if you if you look at shake there is the like you fail and then when you don't fail for the first for the first few times he shakes like this entire body and then does give you the paw and so like the iconography this is disconnect between the iconography that you're actually see on the skill and the dog itself but if you keep using that scale keep teaching it things there will come a point where it does what the iconography suggests and you will actually hand you it it understands you're not asking me to shake my body you're not yeah you want me to shake your paw shake my paw yeah yeah it's it's a really cute learning system and I got such a kick out of that that you've got the system in place where this your little pet understands not only the command but the context of the command yeah and it's it's such an in-depth thing that I wouldn't expect from this but this end user very very smart breed in fact yes we did right very cool quick tangent we did we did some research into the centuries and I remember one time so we found out the percentages don't actually bark Basenji is they're called the bark versus dogs so luckily you know when we had Joe Joe Clark who absolutely killed this he's the he's the audience designer for this you know when we came to him we were just like help because these parking and we can't have him bark please and then he's just like don't and then he I remember he like pulled us all into a room for the final audio review and like for the entire week before that I was you know I was nervous because this is like this is like I said like a pet project and it's something that it was not going to go live sorry so so so it froze you didn't realize Rubi disruptor then there was a quick pause but I live down there now yeah the carpet that completely off my hair was I we were talking about my pen no oh yeah so I was nervous up until up until then because you know it's like this this didn't really have any sort of like a solidified audio for it itself but Joe was Joe just knocked it out of the park like he he just did such a great job he definitely had on what it feels like to to be like like to have a Basenji you know because they're they're quiet until they're not quiet and for those of you who don't know instead of barking what they do is they kind of like yodel and of course you know you'll still get like the little lycra like that that kind of stuff where they'll never do like a loud bark yeah just like the luff mm-hmm they're just like little hoofs and stuff like that so definitely like that the things like that both add to the personality which is one of the reasons why you know this dog works so well is kind of like its own one because it's it's a unique dog breed to begin with yeah yeah I don't know it's just things like that that made me really excited for it and kind of just helped up the the quality of it like well we'll try to do some questions here in just a moment so if you've got them and haven't put them in the net please do so we laughed it but in while we were doing that we laughed earlier about the that's my dog yes yeah so as I said before unfortunately not everything can be caught there was a lot of feet so there was feedback in the when we were three and so playing through it and stuff like that that the lines were of course spammy so what I did was I did to pass on all of the dialogues and the way the dialogues work is that there is a actually cooldown timer that you can put on them to make sure that you don't actually get that line spam and my understanding of how how would they kind of live on the server and where they're called from was not was that was not accurate with with the actual implementation as you saw because my thought process was these things were all sharing a dialog with a percentage chance to have different lines fire sure so my thought process was these two skills and the pet activation would all share the same cooldown but that's not the way it works because each skill has its own individual script and the way that actually works in the backend for our system is that each script calls on its own version of that dialogue and that means that each one has its own cool-down so because of that you were able to hear those lines be very repetitious which is something that we've been looking into and kind of helping rectify interesting yeah you commented that not everything can be caught and I thought of our conversation about that earlier when Connor was talking about the roller beetle racing how they ran the race over and over and over and like dozens of people were running this race multiple times and that logging node never spawned in that one play literally nobody caught that and probably people passed it hundreds of times and then it hit live it was like it's like hundreds of thousands of players all hitting something at the same time that might do it that might do it yeah for sure well this isn't technically a Basenji question but I'll allow it if you will sure yeah okay so the question from pack manners is do you have any tips on becoming a QA tester for aspiring game devs I would say I'm trying to figure out like a good way to put it playing a lot of games is important but also kind of understanding how these games are built out and each part of the games is also really important too because you know you can look at a game and you can see when you see a bug in a game you're like oh no that happened how does that happen how do how how could how could but if you in my opinion if you want to see if you want to feel out to see if you if you want to be a QA tester or any or go through the QA kind of pipeline Department I would when things like that happen I would take a step back and I would try to figure out like how did that happen you know like what did I do what what about the environments might have caused this what what about the creature and the way that I approached it might have done this and it's like like it's that kind of stuff it's a lot there's a lot of puzzle solving mentality that goes into into here a development so it's a good way of putting it yeah that's that's less so like jumping into it and more so like preparing for it I guess mentality question because at the end of the day if you if you if you know that you want to be a keyway or if you want to go in a date game development at all what I would just say is like you know go to go to game jams participate however however you can you know like a lot of people want to go in as like designers or writers or things like that you know but at the end of the day it's just as fun and just as useful to come in and be like hey I want to make audio or like I can I do like a QA pass on this or run through it or you know or can I like hey produce produce this thing for a game jam and then just you know always be looking and that kind of stuff you're still making games yeah I mean yours is amazing you're still making games for sure yeah all right well I mean realizing that we are almost at one o'clock and I should probably let you do your work it's fun so yeah all right thank you guys for hanging out with this for the past hour thank you so much for giving us a little look behind the scenes of this of this little pet yeah because I love it yeah you know hopefully we hopefully we get to do more in the future we've gotten a lot of a lot of good feedback and a lot of things a lot of comments that'll allow us to improve if we do future ones but you know it's all - it all depends on on people like it or not so chakras seem to so far yeah so far so good awesome not to say that they won't in the future yeah I love it yes all right thank you very much thank you all and I will see you on the next Gil chat
- Guild Chat Episode 77 - That's My Dog! (And My Prize-Winning Racing Beetle) on ArenaNet's official channel on YouTube