Guild Chat - Episode 18

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Guild Chat - Episode 18

Title
@TwitchCon, WvW
Host
Josh Davis
Guests
Hugh Norfolk
Colin Johanson
Date
October 5, 2015
Official video
YouTube
Previous
17
Next
19
The following is an unofficial, player-written transcript of the episode. The accuracy of this transcription has not been verified by ArenaNet.

The 18th episode of Guild Chat aired on October 5, 2015. Josh, Hugh and Colin talk about the upcoming changes to WvW.

Transcription[edit]

hey guys welcome back to another segment 
of Guild chat my name is Joshua Davis 
and I am joined by the illuminous 
illustrious handsome than thanks thanks 
Colin Johanson hello and you nor folk 
and uh thanks guys thanks and uh we've 
got uh some cool stuff to talk about 
yeah so you know uh back at the 
beginning of the year we said that uh 
here are all the features of Heart of 
thorns and over the course of the next 
uh next 9 to 10 months we're going to be 
laying them all out for you uh and we've 
we've kind of snuck one in under the 
radar here right at the end uh in 
particular for you World versus World 
fans um and we've had some really great 
fans here at the booth all day who've 
been really fun to talk to uh they've 
been here for all of our events uh and 
we thought maybe we'd let them give a 
little teaser about what our uh what our 
reveal is so when we have them come on 
up and they'll give you guys a little 
clue about what we're about to 
announce woo yeah there it is yeah 
Commander tags Commander tags boys we're 
re we're just doing Commander tags that 
that's it the new color thank you 
guys thanks guys there'll be a beige 
Commander being such great fans we 
appreciate it yep okay that's it so uh 
that was that was a new no it is not a 
new color of Commander tags we have been 
very quietly working on very much 
requested uh feature for World versus 
World uh and that is functionality for 
your commander tag the ability to 
control organize and really functionally 
run a squad uh and we are going to show 
that off right now for the first time 
ever I thought we agreed we're going to 
do like an oh 
oh this video this is not the right 
video that is what a found with red 
light coming out of it that old red 
light Fountain spoiler pobe they're 
going to hear us and we're going to be 
like oh wow spoiler alert though 
beautiful real talk okay let's let's 
maybe change videos or we just 
going there it is we in there boys 
thanks guys all right what is this is 
that some sort of create Squad button 
and now what happens oh my goodness 
that's your Q oh my goodness so one of 
the big pictures about the commander tag 
is you now can actually get like a whole 
Squad of guys when you actually have 
your squad you can actually organize 
them you can separate them you can do 
all these things it it also show supply 
for world 
world so squads already existed yes but 
this is I would say enhanced Squad 
functionality yes enhanced Squad 
functionality it's a great way to put it 
I agree I think uh up in the top left 
there you can actually see a little bit 
uh of the the amount of uh Supply the 
squad currently has you can see the 
squad now has one member yep um you'll 
also notice uh conveniently in hidden in 
that UI is a new profession icon uh for 
the one of the elite professions I 
believe that is the Berserkers Elite 
profession icon yeah you can blame me I 
accidentally put that in there but well 
done J Colin graciously said we could 
leave it in thank you thank you Colin so 
you can uh you can set an open Squad you 
can set a squad by invite uh and you can 
set a close Squad as well uh so you have 
a lot of control over your squad now one 
of the coolest features about this is 
your squad can now show UI for up to 50 
Squad members if you are hosting a World 
versus World Squad 50 people in the same 
Squad and actually the most cool thing 
about this whole thing is that every 
group that you make or every subgroup 
because you can make up to 15 I believe 
yes uh actually retains the 
functionality of a group in that any 
Skillet you cast uh for example like if 
you want to use shout which applies uh 
Boons to your party it'll actually use 
that subgroup to apply those Boons so uh 
it prioritizes people in your subgroup 
as if they were your party exactly yeah 
this is huge and you'll you will have 
seen early on when we selected what type 
of squad it was we picked from a large 
squad or a raid Squad uh crystal is 
going to come tomorrow and tell you a 
lot more about raids in Guild Wars I and 
tell you a little bit more about how 
raid squads work as well to support that 
content um but what we're showing you 
now is the 50 player Squad in particular 
we designed this to support commanders 
in World versus world but this also 
works in the open world as well so those 
of you who battle against ta quaddle for 
your three-headed jungle worm of death 
uh you can also use this squad UI to 
organize huge groups of players for that 
content as 
well yeah and uh you know look at this 
fancy UI scaling just I know fancy crazy 
technology but uh it actually does bring 
up one thing I want to mention is that 
uh so this iteration that we're showing 
you right now is actually an older 
version uh of the squad UI we've 
actually made some updates since then so 
it's not I would say representative of 
the final product as it's already been 
iterated done multiple times since then 
uh kind of a living design but uh I 
think the the base functionality there 
of actually being able to meaningfully 
manage your your party and your all 
everyone in your guild or your uh I mean 
your what do what's the actual word 
Squad Squad Squad so up to 50 members uh 
it's actually pretty cool yeah this be 
great for Guild missions too uh you can 
see the health there in green uh people 
who are grade out are far enough away 
that they're not registering to your 
squad or they're in a different map um 
you'll actually notice we'll go through 
a few more things here in the UI in a 
second the features that come along with 
this brand new Squad UI uh in particular 
shout out to uh to Trevor uh who's been 
working on this project for quite a long 
time building the UI for this uh uh and 
uh I think uh I think Brandon has been 
helping and John has been helping a 
little bit get this ready too y um you 
can see we just made a sub Squad right 
there and the supply splits out and you 
can see how much Supply each sub squad 
has and the entire big Squad yeah 
exactly I mean this is going to be huge 
for World vrle players not only going to 
be able to organize organiz in the 
subgroups maintain you know the the same 
boom and buff uh priority of your party 
but you'll able to see who has what 
Supply so commanders are going to be 
able to tell hey you know what I'm going 
to move you guys down your guys are 
going to go out and go do this thing 
you're guys going to get supply you guys 
are going to be the RoR group and they 
can all monitor that through this UI oh 
yeah absolutely I mean even like when 
you're in uh so if you're doing a large 
scale fight you might have a group 
that's like your Spike group that's 
specifically going to be writing on the 
outskirts of a fight and going in on 
things being able to actually sort them 
down and put them in you know exactly 
what each one of these sub squads is 
doing is going to be huge yeah and you 
can send a message to your squad as we 
just showed off there and you can fire 
off messages to your squad or to your 
sub Squad to give commands to everybody 
who's in that that right across the 
middle of the screen that's right as 
well as we got right here go and showing 
is a ready check so when you're starting 
out in World be world and you want to 
make sure everybody's ready to go cuz 
you know a lot of people getting their 
Buffs ready making sure everything's 
ready to go the bags are empty you fire 
that off everybody Ready's up it gives 
you the command and you're ready to go 
yeah I think like before it's been such 
like a burden on like a commander to 
like know exactly what the the 
formations of each uh party that he's 
got in his raid or his you know I guess 
in his Squad like there was no actual 
visual UI to represent that so I was 
really relying on them to have that 
almost memorized and knowing exactly 
what everyone's doing at any given time 
but this I mean being able to know where 
everyone is being able to sort them into 
groups like you said before like some of 
these guys this might be your Havoc 
group right ex you send them out on very 
specific tasks yep and you can manage so 
many more people now it's actually 
almost like a new I mean it's definitely 
going to be a powerful tool for 
commanders and the commanders who can 
use this correctly into its fullest 
extent are going to be the ones that are 
you know far above far and above 
everyone else yep yep yeah I think I 
just think the Strategic uh layer that 
this adds for them is huge you know like 
you said being able to split out those 
Havoc groups and know who's in them and 
understand how they're doing see their 
health be able to recognize even the 
supply within those subgroups that's a 
it's it's a game changer I think for for 
World versus World uh for being able to 
really organize these huge groups of 
players uh and we're going to keep 
adding functionality to this as well um 
you know this is just this is a key part 
of the Guild Wars II experience and uh 
we're you know like you said this is 
this is a a little behind what the 
actual development that you'll see is um 
also really exciting this is in the beta 
weekend that we just announced earlier 
today so beta weekend 
three beta weekend 3 next weekend you 
can play with this brand new Squad UI in 
World versus World you can play with it 
out in the open World um and like I said 
Crystal will tell you a little bit more 
about what this means to raids as well 
yeah it's awesome stuff it's going to be 
a lot of fun so we've got uh one other 
thing which we actually already teased 
uh to show you guys today 
assuming you were I don't want to cut 
you off early uh no I I think okay now 
yes let's move on all right we have 
col's permission we may proceed uh I 
think we'd like to talk about some more 
of the uh War World upgrades that we 
have not completely gone through yet 
exactly and uh we do have a video we do 
that uh that'll detail this first one 
here it's a fountain no one will see 
this video coming no I 
know um so one of the up the one of the 
the upgrades at the castle one of things 
we haven't really shown we showed on off 
uh in our beta weekend or our world be 
World tests we showed off keeps we 
showed off Towers Supply camps but the 
one thing we never showed off was the 
castle because that's specific to 
Eternal Battlegrounds so we're going to 
show you the two unique upgrades for the 
castle so the first one we're going to 
be showing off is the invisible myth 
Fountain is that a final name I don't I 
can't I can't really struggling there I 
could remember exactly now I'm sorry 
guys but essentially this is a really 
really powerful tool for groups huge 
groups to be able to use because all the 
fountains in the castle you it's uh oh 
man cloaking Waters I can see it now 
cloaking Waters thank you I appreciate 
it I got you 
buddy you go inside the cloaking Waters 
as soon as you walk into the fountain 
you'll get a 
two hour is it two hour I think it's two 
no it's two minutes two minutes two 
minutes oh my God I'm so sorry guys two 
minute buff where you're invisible he 
having a seizure I know I'm sorry 
two-minute buff where you're invisible 
but the thing that's crazy about it is 
that you can go anywhere on the map with 
it you get your whole Guild to go inside 
your whole Squad to go inside they run 
through the Mist two minutes of complete 
invisibility they can go anywhere on the 
map as soon you can go anywhere yeah 
anywhere anywhere anywhere guys anything 
don't let your dreams be dreams um so 
what's really strong about it is you can 
go in and then completely erase yourself 
from the map cuz right now a lot of 
times big guilds like or big groups have 
to rely on a bunch of other things they 
have to rely on uh all their their 
stealth classes give them constant 
stealth Veil Veil yeah they're Veil Veil 
one Veil two but it's not long it's not 
long at all it only is you know 3 or 4 
seconds maybe 5 10 seconds at most and 
then they're immediately out they can go 
anywhere with that two minutes yeah I'm 
uh so we brought the moose in here and I 
think the main thing we wanted to show 
off is that uh if you uh if you lose the 
buff you can't actually immediately 
reapply it uh there is a two-minute cool 
down on that bad boy yes you can't just 
stack It Up by going in and out does a 
moose appear in the world and chase you 
to prevent the buff from being applied I 
wish I wish if Colin asks for it yeah if 
Colin asks for it it will 
happen but the next thing we're going to 
be talking about 
is the final one the the skill it's 
actually the first thing that we 
introduced I believe for it's true we 
showed this off objective claiming it is 
calling down the air strike on the on 
the castle uh shout outs to uh to Hugh 
on his cinematic uh yeah sweet fly cam 
I'm so I'm such a boss but it the the 
airships will come down and they will 
lay into the castle both inside and 
outside they'll do four full rotations 
around the objective and it just it's 
scary if you're in there and you're on 
the opposite team it will it will take 
you out if you're not careful so be very 
cautious great camera shot there I'm so 
amazing I'm amazing so give me a sense 
of the the damage that's being done here 
uh you know I'm I'm Joe red team or is 
it blue I'm I'm Joe blue team yeah 
inside your base here and I'm whacking 
on your cap your uh your keep Lord there 
how much damage am I taking per one of 
these mortes I mean it's a big it's a cc 
as well as about 10K damage so it'll 
only take about two to three hits of 
this thing to really take out and it's I 
mean you can see it lasts a long time 
and they do a bunch of rotations around 
the castle as well so when you fire that 
off I mean it takes a while for you to 
hold that castle cuz the castle can be 
bombarded from multiple different 
directions so give me some specifics on 
this thing uh so it's the final upgrade 
I believe yes the final tactic the final 
tactic that sounds like a game uh 
so how do uh you know realistically how 
long is it going to take me to progress 
and get this thing like uh is this 
something I'm going to get right away 
like how long do I have to wait to 
really keep to upgrade uh what's the 
actual application so the castle you're 
going to have to hold that sucker for a 
while about two hours there's tiers for 
Gil claiming and this is the third tier 
so you have to go through each tier to 
get to that final tier to finally slot 
it after you do slot it it's going to 
take some time to actually fully equip 
and then when you fire it it's going to 
go on a cool down a fairly a pretty long 
cool down as well uh it's like 30 
minutes or so something 30 minutes or an 
hour it's pretty it's pretty long it's 
pretty long so basically it's like your 
last ditch defense against uh the the 
the the enemy Zerg I will say uh you 
know you're I imagine the last guy is 
like in there everyone else is dead yeah 
he reaches out like Arnold SW Egger 
style come out the lava pulls the lever 
back lever and then Falls just I've done 
everything I works every single time 
yeah it's it's yeah it's very cinematic 
there's music that plays it's uh oh yeah 
the whole nine yards actually know that 
happens no but it it's it's definitely 
that one moment where you can pull that 
and that whole the whole map kind of 
changes for that moment you can see it 
pretty much from anywhere on the map 
it's it's the thing it's the final skill 
the final tactic the most strong tactic 
so um we've talked about Gil claiming uh 
quite a bit in the past uh we've done a 
couple blog posts on it we've had some 
live streams on it um but this is kind 
of the first time we could talk about in 
the full sense of like everything that's 
included inside of it yeah so I was 
hoping you can actually if we start from 
the beginning again and kind of talk 
about like what Guild objective claiming 
is trying to solve or like what the 
actual intent of uh this new system is 
cuz it's kind of an older system but 
it's been completely redesigned it's 
like you wouldn't think that it was the 
same system in the begin exactly so the 
the thing we did about Guild claiming is 
you wanted guilds to have more ownership 
within the map yeah you could claim a 
guild right now on in worldby world but 
all it really does is puts your banner 
over that over it over the sides of the 
the objective which is nice don't get me 
wrong but like a lot of times we want 
it's it's cute but we wanted some 
functionality we wanted some meat some 
meat on that system so we developed a 
guil claiming system and you still got 
to hold it we wanted to make sure that 
it wasn't just something I claim it I 
get all the benefits and then I just 
walk away you're going to have to hold 
this thing you're going to have to own 
this thing when you see the guild when 
you see a guild on that thing you're 
going to like this guy there's a lot of 
resources put into this thing right you 
can go and click on the map a lot of 
improvements came from this thing you 
can click on the objective icon and see 
exactly what's slotted you're like wow 
they've got you know chilling fog they 
got this they got that they got supply 
drop if we hit this and take this from 
this guys they're going to lose a lot of 
resource because those things weren't 
free they had to make those things right 
and so that it it puts a lot more 
emphasis on holding things and wanting 
to control the map and own a piece of 
the map so no uh not all of Guild 
objective claiming is actually about the 
thing you've claimed right like there's 
other benefits as well right are there 
banners oh yeah of course I mean one of 
the things is like you just mentioned is 
the banners uh 
wow it's a great 
job you will be here all day thanks guys 
thanks uh but the Banners are when you 
it's a tactic you activate it it will 
spawn a banner at that objective you can 
then pick up that banner and go out in 
the world and use it you can use it both 
defensively if you want to stay at the 
objective or you can go out and use it 
for assaulting or defending another 
objective or anything like that it gives 
you something again like a base where 
this is where all my upgrades are but 
some of them will actually be able to go 
outside of your objective range another 
example is like we've shown as the Char 
car at the the Dune the Dune Rider at um 
Supply camps it's a great it's it's 
essentially a mobile Siege weapon that 
you get but holding a supply Camp's not 
easy so that's why it's it's one of 
those ones where if you can hold a 
supply Camp and get a June Rider you're 
doing it right and that thing is awesome 
if you guys haven't seen that thing make 
sure you guys go check that out it is 
amazing yeah I think there's a you know 
one one of our goals in all of this not 
just to create meaning uh meaningful 
interactions for guilds and a true way 
for them to have a direct impact on 
World versus World for people to get to 
know the guilds that are really running 
and winning the the battle for their 
world uh we also wanted to create 
moments for individual players um I 
think that's some of the greatest of 
World versus World is those stories 
occasionally of you know you have your 
moment as a player that you do something 
spectacular that helps everybody 
overcome or win a challenge or win a 
battle um and things like the banners 
Suddenly It's a chance for one person to 
stand out from the crowd uh and I think 
a lot of times a commander will probably 
be the one who picks up the banner but 
it's not always going to be true uh and 
I think there's there's those things 
that this person now has the banner and 
they become that much more important and 
they get recognized and this is the 
banner carrier this person's in the Char 
car and you recognize them as they're 
now driving around each of those moments 
um this person pulled the lever and 
saved Stone mist and called in the air 
strike at the last minute uh I think we 
want to get more of those moments in 
World versus World where it's huge 
battles but there's moments for 
individual players to stand out to and I 
think Guild claiming is a really nice 
tool to help us get there um in the 
steps towards where we want to get World 
versus World in the future yeah and uh 
to add on to that kind of uh you know 
mentioned from the individual aspect but 
I mean also on the guild aspect like 
knowing that an objective is claimed by 
a guild that you respect uh and you know 
there's so much more incentive like as a 
server to like we need to defend Stone 
Miss because we're so close to the 
object or we're so close to uh you know 
actually unlocking our next upgrade that 
applies to every objective right 
definitely like there's so much more 
reason to hold on to those objectives uh 
and you know if that if there's a guild 
that you respect highly like you know 
that it's going to get uh taken care of 
you know there's just so much more 
opportunity for everyone to actually uh 
to actually care more about the 
objectives yeah and on that note guilds 
have the ability to act or make it so 
anybody on their server can activate 
their tactics an option it's an option 
they have the option so they can make it 
so it's just guil so if they're on and 
you know they're fighting and they want 
to make sure they're us using at the 
very optimal times they're on team 
speake they're on all these things being 
very coordinated but sometimes you know 
what hey I'm going to go our our server 
is going to go off uh go to bed but we 
want to make sure anyone can use this 
because this is for the server we're 
trying to win this matchup they can make 
it public and then anybody that goes 
from anybody on the server can go in 
there and if they need that big moment 
they don't have to rely on the server to 
be there but again that's an optional 
thing that they can do if they want you 
can uh you can also see enemy world's 
upgrades and the progress they're making 
uh and I think it's going to create a 
lot of interesting strategy of you're 
going to start watching where the 
upgrade timers are on all the different 
locations that they're holding and you 
might say we know this Guild this 
Guild's big time and they just took over 
this objective and in the next 10 
minutes it's going to take over and 
they're going to be able to slot an 
upgrade let's go take them out you're 
going to start recognizing Guild names a 
lot more on other worlds and I know 
people already have there's a certain 
level of that right like there's guilds 
that you see com and you're like okay 
it's that Guild back off get out we got 
to get out of here this is going to be 
that much more of like this Guild owns 
this subjective it's really important 
for our world to take that out I think 
we're going to see more rivalries 
develop between guilds Between Worlds oh 
yeah and so you're not just going to 
dislike the world that you're fighting 
against you're going to get to know that 
Guild's on there too and that's really 
cool for our game like like we we said 
already when you click the objective 
you'll be able to pull that up and it'll 
have the guild name there too so every 
time you click on one you'll be like ah 
that Guild again oh okay let me see what 
they're doing with their upgrades oh my 
goodness we got to stop them from 
getting this and it'll create those 
moments where you want to take those 
objectives to stop them you have to or 
else they're going to get some crazy 
stuff and I think to take things even a 
step higher and to kind of look at uh 
heart of thorns in general in World 
versus World I think most of the featur 
Fe that we've added I mean you know the 
one we shown today with enhanced Squad 
UI uh with Guild objective claiming and 
even the design of the new desert 
Borderlands map it's all about adding 
new uh layers of strategy to available 
to worldus world it's about empowering 
players to make smarter decisions better 
decisions and even uh maybe even 
punishing players for making bad 
decisions right and I think this is 
really what war world players are 
looking for is the ability you know to 
make some more of those high level 
choices that actually have a meaningful 
impact on the matchup yep yep yeah I 
think uh you know for for all the the 
things that we're doing with heart of 
thorns uh I would say you know looking 
at PVE with masteries and PvP with uh 
with PVP leagues and and the idea of 
adding raids to the game and expanding 
fractals uh all of that content has 
really aimed at kind of addressing the 
core feedback we've had over the last 
few years about what would I love to see 
from Guild Wars 2 you know our fans tell 
us this is the stuff I love about the 
game here's the parts that I like to see 
added to and grown on I want a more 
robust experience endgame experience um 
I think for World versus World um we're 
doing some of the things that fit in 
that list I think for examp example you 
know uh making Guild claiming more 
impactful is great to help make guilds a 
bigger part of World versus World um the 
new Borderland allows for I think larger 
tactics and and a stronger sense of 
making strategic decisions and having 
those pay offer get punished for them uh 
but there's definitely some things there 
that we haven't been able to address yet 
with World versus World exact uh and I 
know our our competitive game director 
John corpening left a post recently on 
the forums to talk about this um but we 
do want to reinforce this message to our 
World versus World players as we know a 
lot of the things we're doing in this 
expansion is about making the 
minute-to-minute gameplay in World 
versus World World better um but there's 
some higher level things beyond that 
that we do still need to address we know 
night capping um scoring system reward 
system are big pieces out there uh and 
those are going to be you know our 
number one live priority for development 
after this expansion ships is addressing 
those issues in World versus World and I 
think once we're able to address those 
issues these systems that we're adding 
now will shine even more because 
strategy will be that much more 
important when you really care about the 
scoring system that's behind it when 
night capping doesn't define necessarily 
the score every week and when the reward 
system is more robust as well 
um and so you know we we realize some of 
the stuff we're doing now is not 
necessarily everything that people want 
to see from World versus World but we 
think these things are perfect for World 
versus World and once we've done 
everything we want to do these will make 
even more sense and make the game that 
much more robust yep abolutely 
all right Josh back on you was that Mike 
drop or we done I think that was it 
right there 
boys you sit back down I mean I think 
it's really great you know we mentioned 
before uh you know John corporating uh 
that was a hard that was a hard thing 
for us to kind of own up to I think uh 
you it's hard for I think anyone I'm 
terrible taking feedback uh it's really 
hard even to do as a as a uh as a game 
developer to say that we we understand 
that our baby has its flaws um but you 
know we're going to do what we can to 
make it better and I think we have a 
really great plan lied out internally to 
actually get us there so I'm really 
excited for the future World versus 
World yep yeah I think uh one of the 
benefits that we're going to have to is 
when we launch I mean we're already 
seeing this with with a game being free 
is we have tons of new users pouring in 
and a lot of the worlds that maybe 
suffer from some of the population 
issues things like that they're having 
less of that issue right now uh as 
people are going and getting levels and 
jumping into World versus World when the 
expansion ships there's going to be a 
window in there where there's so many 
people playing the game that some of 
these problems become mitigated for a 
while uh and it helps too I mean it 
gives us a little bit more time before 
we have to address some of those those 
issues potentially again um but 
ultimately I think you know we we had a 
great CDI discussion a while ago with 
our players about what would we like to 
see in World versus World uh and we've 
been working on all of those things 
quietly in the background to get World 
versus World the same types of 
experiences and the same types of 
solutions um that really this entire 
expansion was built on uh and once we 
hit that last piece I think every game 
mode in Guild Wars 2 every experience in 
Guild Wars 2 is going to be something 
where you know exactly what it is we're 
working on you know what we're going to 
deliver and we're able to come back and 
regularly just keep updating those 
things like Guild claiming is going to 
be a core system of World versus World 
in the future that we're going to 
continue to update and add new abilities 
to uh and I think that's a really key 
part of you know showing off what we 
showed here today that sad uh the 
upgrades to Squad UI you know that's a 
key part of helping these commanders 
organize big groups of players and we 
want to do more than that in the future 
uh and allow for even more coordination 
for them and help them out too um so 
we're we're really excited about what 
this stuff will bring and where we're 
going with World versus World beyond 
that too and we can't wait to tell you 
more about that all right guys did you 
have any uh final comments before we uh 
wrap this baby up I think we covered it 
all all right uh I just say uh you know 
we we showed a lot today there's a 
little bit more about the enhanced Squad 
UI that you're going to get to see 
tomorrow uh crystal is going to be doing 
uh a lot of information about raids 
tomorrow on her her show uh and uh 
she'll also be coming back to show you 
more about how Squad UI Works in raids 
too uh so definitely do not miss that uh 
and uh also you guys I believe are doing 
a little stronghold today it's right we 
are doing a little stronghold right 
after this I believe yeah uh right after 
this we're do some stronghold and then 
actually at the end of the day um I'm 
sure there's great stuff in between but 
I still remember it off the top of head 
uh I'm sure it's all fantastic stuff uh 
I will be joined by Areno again and 
we'll have uh fantam and we'll be giving 
a preview of the upcoming balance update 
that's uh coming in pretty soon yeah 
yeah that's huge a balance update for 
Guild Wars 2 coming very soon being 
previewed in just a few hours how about 
that yeah that's pretty awesome and 
actually I'm going to mention to get 
here again because I'm so excited about 
it I'm going to sing it from the 
mountain tops but uh you know uh Hugh 
and I were up here like literally 20 
minutes ago and uh you know for us being 
be able to say that we're committing to 
a a pretty set Cadence on what we're 
going to be doing with balance updates 
in the future is I think a pretty big 
thing for not only PVP but War's world 
as well because I mean game balance is 
huge in world's world and uh you know 
being able to to address those issues 
and look at them on a more consistent 
basis I think it's going to be huge yeah 
I think uh from a from a live strategy 
perspective that's definitely one of the 
biggest pieces of feedback we've 
consistently got over the last you know 
last last year or so is we love balance 
updates we think they're great we would 
love to have a regular Cadence where we 
can count on know they're coming that 
you can play for it prepare for it uh 
and know exactly this is when it's going 
to happen um and that is going to be a 
huge part of what we do right after we 
ship is we're going to be able to you 
know count on you do your balance update 
your PVP leaks begin shortly after that 
your uh cool stuff with World versus 
World is going on in there as well uh 
and of course you know raids are going 
to be greatly affected by uh what we do 
with balance as well uh and I think 
balance in PVE is going to become a more 
important part of uh how we have to 
consider balance for the entire game we 
really you know we have three distinct 
game modes uh and we're going to have to 
be thinking about balance for all three 
of those distinct game modes uh as we do 
regular balance updates for Guild Wars 2 
exciting times ahead of us yes how far 
away from launch again we 29 days 28 
days I believe four weeks did you know 
that Izzy has a a I'm not going to say 
the real name he gave it but the clock 
above his desk to check that oh no oh 
man the Happy Joy clock of we're excited 
and uh not nervous at all 
clock that's a that's an old arena net 
tradition going all the way back to 
Guild Wars 1 uh in our tiny office that 
was falling over into the swamp uh we 
had a giant red clock uh that was like a 
ticker out in the in the main hallway 
that you would walk by every day and it 
had the countdown time until the next 
expansion shipped uh and in particular 
in that period where we didn't sleep and 
did two expansions in one year in Guild 
Wars 1 I I to this day I don't know how 
we did that I don't remember any of that 
year uh that was always just like the 
Clock of Doom that you walked by that 
was absolutely insane Clock of Doom is 
closer to that's above Izzy's desk all 
right guys anyways uh thank you very 
much this was uh enhanced Squad UI and 
uh a little bit of a world world Guild 
objective claiming again thank you to my 
guests we had Colin so handsome and we 
had H nor 
Folk 
that 

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