Consume Shadows/history
March 15, 2022
- Consume Shadows: Fixed a bug that caused this effect to heal downed allies.
Original version
Consume Shadows
- Specialization
- Specter
- Tier
- Adept
- Type
- Major
- Game link
“Consume ShadowsGain stacks of Consume Shadows at regular intervals while in Shadow Shroud. Exiting Shadow Shroud consumes your remaining shadow force and heals allies based on the number of stacks you have gained. Allies that are fully healed receive the rest of the value in barrier.
: 10%Healing per Stack : 6 ½%Healing per Stack- Maximum Stacks: 5
- Number of Allied Targets: 5
- Interval: 1 second
- Radius: 600
— In-game description
Beta event version: November 30, 2021
- Consume Shadows was available during the End of Dragons Beta Event 4.
- Consume Shadows: This trait has been reworked and the maximum healing potential reduced in PvE. Activating Shadow Shroud now grants a stack of Consume Shadows, and the specter will gain a stack of Consume Shadows every second while in shroud, up to 5 stacks. When you exit Shadow Shroud, your Shadow Force is consumed, and for each stack of Consume Shadows that you have, 10% of the consumed Shadow Force is converted into healing for nearby allies. Healing past the target's maximum health will be granted as barrier.
Consume Shadows
- Specialization
- Specter
- Tier
- Adept
- Type
- Major
- Game link
“Consume ShadowsGain stacks of Consume Shadows at regular intervals while in Shadow Shroud. Exiting Shadow Shroud consumes your remaining shadow force and heals allies based on the number of stacks you have gained. Allies that are fully healed receive the rest of the value in barrier.
: 10%Healing per Stack : 6 ½%Healing per Stack- Maximum Stacks: 5
- Number of Allied Targets: 5
- Interval: 1 second
- Radius: 600
— In-game description
Beta event version: October 26, 2021
- Consume Shadows was available during the End of Dragons Beta Event 3.
Consume Shadows
- Specialization
- Specter
- Tier
- Adept
- Type
- Major
- Game link
“Consume ShadowsLeaving Shadow Shroud consumes all remaining shadow force, healing nearby allies based on energy consumed. Allies that are fully healed receive the rest of the value in barrier.
: 100%Percentage Returned as Healing : 100%Percentage Returned as Healing- Number of Allied Targets: 5
- Radius: 600
— In-game description