Foot in the Grave/history

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February 25, 2020

June 23, 2015

  • Foot in the Grave: Updated this trait to reflect the introduction of the specialization mechanic.
    • Traits that previously referred to Death Shroud now refer to the more ubiquitous Shroud.
Foot in the Grave.png

Foot in the Grave

Specialization
Necromancer icon small.png Soul Reaping
Tier
Grandmaster
Type
Major
Game link
Foot in the Grave

Gain stability and break stuns when you enter shroud.

Stability.png Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Breaks stun.png Breaks Stun

— In-game description

March 31, 2015

  • Foot in the Grave: This trait will now allow the necromancer to break stuns when entering death shroud.
Trait XI.png

Foot in the Grave

Specialization
Necromancer icon small.png Soul Reaping
Tier
Grandmaster
Type
Major
Foot in the Grave

Gain stability when you enter death shroud.

Stability.png Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Breaks stun.png Breaks Stun

— In-game description

Original version

Trait XI.png

Foot in the Grave

Specialization
Necromancer icon small.png Soul Reaping
Tier
Grandmaster
Type
Major
Foot in the Grave

Gain stability when you enter death shroud.

Stability.png Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.

— In-game description