Template talk:Event reward table
Parameters bg, sg and gg[edit]
I can see where they are coming from but the currency in Guild Wars 2 isn't gold and platinum anymore; it's "coin." I would alter the code to make them gc, sc and bc, but I am currently on my phone and that will cause me a lof of annoyance, just to change a few parameters. Thanks to anyone who does it over-night! - Infinite - talk 00:50, 22 August 2011 (UTC)
- Done. Redshift 00:57, 22 August 2011 (UTC)
- Wouldn't it be more readable if transposed (i.e. if columns and rows switched places)? It seems more natural to me to read data from left to right, not from top to bottom. Alfa-R 17:54, 22 March 2012 (UTC)
- Also, why is exp background green? Alfa-R 17:55, 22 March 2012 (UTC)
- Probably makes sense for experience to be yellow as that's the colour of the icon in game. Not sure what coin should be then though, gold makes the most sense and green feels wrong for that too.
- Two other things: Is it possible to make the template group numbers, ie. 1,000 instead of 1000? Or should we do that in the individual event pages? Assuming we do that here at all. Finally, should we make the cells right-align to keep everything lined up? Eerie Moss 18:24, 22 March 2012 (UTC)
- Uh, why are the parameters so short? Like, they're really, really short and not that descriptive. Even like g-exp, g-kar, g-coin would be a lot easier to interpret. --JonTheMon 20:49, 22 March 2012 (UTC)
- I agree with the short parameters. I am going through changing pages that had the table to have this template instead and keep getting lost on what's what. Started ignoring the parameters and putting values in the correct places by memory of where they should be because that was easier to understand. 21:20, 22 March 2012 (UTC)
- I just went ahead and changed the parameters. I am in the middle of updating pages to use this template, and while the other stuff can be changed whenever, the longer the parameters go without change the more work it would be to update later. Followed Jon's suggestion for parameters change as it seemed the most intuitive for future use. 21:30, 22 March 2012 (UTC)
- Why kar not karma? Are 2 characters worth that cut? Alfa-R 21:43, 22 March 2012 (UTC)
- Shorter and you know what it is by just the kar. I don't care whether it is kar or karma, but usually just go for as short as possible with parameters while still having them understandable and kar is both shorter and as understandable. And Eerie, that's something that you would do on the page itself. A lot easier to have the input be 1,000 than to make the template turn 1000 into 1,000. 21:53, 22 March 2012 (UTC)
- Yeah, I get that, just don't think that 2 char shorter makes it better, as you'll potentially (when more templates are added) need to remember which templates use kar, and which karma. Also, I've utilized value template here (it formats sums using all kinds of coin icons, like {{coin|12345}} → 1 23 45 ), so I'm afraid coins won't accept commas now. Alfa-R 22:02, 22 March 2012 (UTC)
- That is better anyway. Eerie Moss 22:07, 22 March 2012 (UTC)
- Yeah, I get that, just don't think that 2 char shorter makes it better, as you'll potentially (when more templates are added) need to remember which templates use kar, and which karma. Also, I've utilized value template here (it formats sums using all kinds of coin icons, like {{coin|12345}} → 1 23 45 ), so I'm afraid coins won't accept commas now. Alfa-R 22:02, 22 March 2012 (UTC)
- Shorter and you know what it is by just the kar. I don't care whether it is kar or karma, but usually just go for as short as possible with parameters while still having them understandable and kar is both shorter and as understandable. And Eerie, that's something that you would do on the page itself. A lot easier to have the input be 1,000 than to make the template turn 1000 into 1,000. 21:53, 22 March 2012 (UTC)
- Why kar not karma? Are 2 characters worth that cut? Alfa-R 21:43, 22 March 2012 (UTC)
- Uh, why are the parameters so short? Like, they're really, really short and not that descriptive. Even like g-exp, g-kar, g-coin would be a lot easier to interpret. --JonTheMon 20:49, 22 March 2012 (UTC)
Rewards[edit]
Gold = Silver x 1.1765 (Silver = Gold/1.1765)
Silver = Bronze x 1.1332 (Bronze = Silver/1.1332)
Then round everything according to standard rounding (<.5 rounds down and >=.5 rounds up).
Also, I removed on a page the split between "reward for succeeding" and "reward for failing" as failing rewards were right at 1/2 the succeeding rewards.
I am positive on the gold to silver exchange, but there are fewer pages I have seen that show both the silver and bronze amounts, so it might need a little testing. As of now, they are both accurate for both small and big values of rewards. I haven't put these in anywhere, but for the sake of filling in some of these boxes could we put the estimated values in Italics? Some of these could take a while to actually achieve, like the Bronze levels for the low level stuff and an estimation would work just as well imo if it is clearly marked as such. 21:20, 22 March 2012 (UTC)
- Can the wiki do math? If so, I fully support giving the template the base figures for xp, karma and coin and having it work from there. Might be wise to wait until at least the next beta to see if this holds consistently true though. Eerie Moss 21:38, 22 March 2012 (UTC)
This is how I see this template[edit]
{| style="border: 1px solid black; text-align:right;" |- style="text-align:center" | width="120" | [[Dynamic event#Event rewards|Level of participation]] | <div style="min-width:70px;">[[Experience]]</div> | <div style="min-width:70px;">[[Karma]]</div> | <div style="min-width:70px;">[[Coin]]</div> |- style="background: #FFCC33;" | style="text-align:left" | Gold | {{{g-exp|}}} {{experience}} | {{{g-karma|}}} {{karma}} | {{coin|{{{g-coin|0}}}}} |- style="background: #C0C0C0;" | style="text-align:left" | Silver | {{{s-exp|}}} {{experience}} | {{{s-karma|}}} {{karma}} | {{coin|{{{s-coin|0}}}}} |- style="background: #CD7F32;" | style="text-align:left" | Bronze | {{{b-exp|}}} {{experience}} | {{{b-karma|}}} {{karma}} | {{coin|{{{b-coin|0}}}}} |- |}
Level of participation | |||
Gold | 0 | ||
Silver | 0 | ||
Bronze | 0 |
Alfa-R 21:33, 22 March 2012 (UTC)
- Agreed, that makes a bunch more sense than the current layout. Eerie Moss 21:37, 22 March 2012 (UTC)
- I like it. The 3 rewards in game are listed left to right so makes since to have the same format for this and the colors make it easy to see what level you are looking at. +1 21:38, 22 March 2012 (UTC)
- I'll do it then. Alfa-R 21:49, 22 March 2012 (UTC)
- Nice, much easier to read. Would a tiny bit of padding/thicker borders make it look a little less crowded? Slay the Shatterer for example. Eerie Moss 22:13, 22 March 2012 (UTC)
- I've added 2px padding, that should do it. Increase if you want. Alfa-R 22:18, 22 March 2012 (UTC)
- Nice, much easier to read. Would a tiny bit of padding/thicker borders make it look a little less crowded? Slay the Shatterer for example. Eerie Moss 22:13, 22 March 2012 (UTC)
- I'll do it then. Alfa-R 21:49, 22 March 2012 (UTC)
- I like it. The 3 rewards in game are listed left to right so makes since to have the same format for this and the colors make it easy to see what level you are looking at. +1 21:38, 22 March 2012 (UTC)
Rewards are level dependent - Solution for the table?[edit]
Will this table be meaningful? Aren't rewards scaled to your level? Is it possible (likely) that rewards are scaled more finely based on your participation, than just the tiers of gold/silver/bronze? Those variables would make such a table difficult to get values for, or use. 75.220.6.214 18:08, 24 May 2012 (UTC)
- I've seen this problem come up a couple of times now. Rewards are definitely dependent on player level, so it's not really any use recording them in the way we do right now. Any ideas how to solve this?
Maybe we can add the level somehow or collect enough data to find the formula and automate the table generation with one reward level + player level entered --Zerebruin 16:23, 21 September 2012 (UTC)
One parameter, maybe even none[edit]
From I gather on experience, a gold-level participation in an event will always reward 7% of the total experience needed to level up for a character of the level that the event is. Silver and bronze have other values that we apparently aren't clear on. Failure is half the reward. Coin and karma seem to have their own values, too, but I haven't seen what they are. If we can nail down these values, and figure out how rounding works, we should be able to populate this data by just entering the level of the event. Or even taking it from the event infobox, if that's possible. Manifold 01:25, 1 September 2012 (UTC)
Silver and bronze rewards are 85% and 75% of the gold rewards. There's a formula for karma rewards on the event page. I'm not sure about coin rewards; they're almost given by r = 2.213n + 9 (rounded to the nearest integer; n = level), but that's slightly off for a couple of levels (e.g. 49, if the data on the wiki is correct).
So, we should be able to automatically calculate silver and bronze rewards right now. Calculating the gold-level reward is more of a pain, though I suppose e could use a look-up table easily enough. -- Dagger 15:42, 18 September 2012 (UTC)
- I've been compiling a complete table User:Thervold/Event Rewards. I have a bunch of coin data to fill in, but I believe all my XP and karma values are correct. I calculated the values and have been double checking with my screenshots. I do think a single-parameter template will be better, as many of the events have data that is old or just plain wrong. Fewer parameters with a smaller variance should make the wiki data more reliable. --Thervold 17:18, 21 September 2012 (UTC)
- You know when you sit down to play a few minutes of Minecraft, and you accidentally make a replica of Paris? Template:Event rewards. Live example over at Escort the Vigil to the Tower of Modius. It takes the level from the page's infobox, fills in the gold rewards using look-up tables, calculates the silver and bronze rewards and then displays them all using Template:Reward table.
- I used the experience table from Experience, the karma values from Event and my coin formula from above. It produces values that are slightly wrong for some levels (like coin for 49, and strangely silver experience for level 6 -- the reward should be 5200 * 0.07 * 0.85 = 309.4 = 309, but it's actually 310 according to User:Thervold/Event Rewards, and I've confirmed that in-game), so we need to go over its output and tweak the tables. I think it's good to go for general use though, since being wrong by ±1 is a vast improvement over the mess we currently have. -- Dagger 19:56, 26 September 2012 (UTC)
- Okay, I've gone over the experience and karma outputs for all levels and done some tweaking, and it now matches User:Thervold/Event Rewards for every level, plus gold-level coin rewards match for all the values present in that table. All that's left is checking the bronze, silver and remaining gold coin rewards. -- Dagger 02:35, 27 September 2012 (UTC)