Talk:Salvage item

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I noticed something odd as I went through this list: With the exception of the "Bag of Trinkets", none of them ever salvage to a fine item. Any guesses whether this is expected or not? Daddicus 21:08, 20 September 2012 (UTC)

Is Bag of Trinkets really a salvage item? The name and icon look like it would be a loot bag that you simply double-click to open. As for the lack of fine material outputs, I'm pretty sure salvaging is only supposed to produce common materials. —Dr Ishmael User Dr ishmael Diablo the chicken.png 21:17, 20 September 2012 (UTC)
Yes, I thought the bag wasn't a salvage item. However, I'm anxiously awaiting getting one so I can test the theory. :)
Regarding the other, I suspect you are correct. But, from a practical perspective that means that one of the two basic salvage kits can be used for almost all salvages. Hmmmmm. Daddicus 21:27, 20 September 2012 (UTC)
What do you mean, "one of the two basic salvage kits"? There's only one Basic Salvage Kit. The "chance for rarer materials" is actually referring to higher-tier materials, i.e. the chance to get orichalcum instead of mithril out of a Valuable Metal Scrap. —Dr Ishmael User Dr ishmael Diablo the chicken.png 21:53, 20 September 2012 (UTC)
Sorry, poor choice of word. I meant the cheap ones.
I did not know that "rarer" meant higher level. That changes the whole equation. Thanks! Daddicus 22:25, 20 September 2012 (UTC)

Columns[edit]

It would be handy to have a table which lets us know which salvage item gives which material. I tried to add 2 columns to the current table : regular salvage and rare salvage, but this page used some complicated wiki syntax to generate the table dynamically :( If anyone knows how to modify that thing, can you do it plz ? Eowin 11:09, 18 October 2012 (UTC)

Salvaging only produces raw basic crafting materials, never fine materials; i.e. metal ore, wood logs, leather sections, and cloth scraps. It should be fairly obvious which of these items will produce ore versus which will produce cloth. —Dr Ishmael User Dr ishmael Diablo the chicken.png 13:02, 18 October 2012 (UTC)
Still worth having. I was thinking of adding it based ony my research
Faalagorn/ 15:57, 22 October 2012 (UTC).
I think what he meant was if I salvage a tier 1 hide, I'll usually get rawhide leather, but sometimes higher tiered leather. But, He's also targetting the question "If I salvage this rifle, will I get wood, iron, or what?"
I would like to add to that question: Can you ever get more than one type of item salvaging weapons (etc.) Daddicus 23:50, 22 October 2012 (UTC)
You can get a different material (higher tier material) from salvaging the same item again EVEN when using crude salvage kits. However, you get this item instead of the lower tier. At least that's what I observed by salvaging all my salvage materials using crude salvage kits and writing down the results.
Faalagorn/ 02:41, 23 October 2012 (UTC).
Oh, I agree there. My musing was whether you could get, for example, a green log and a copper ore from the same specific piece of hardware.
I guess a corollary would be can you get a green log one time salvaging a <fill in the blank>, but a copper the next one you do? My guesses are no and yes. Daddicus 04:08, 23 October 2012 (UTC)
You can do that from equipment, i.e. weapons and armor, if they take multiple materials to craft (e.g. axes require wood and metal, heavy armor requires metal and cloth, etc.). Actual "Salvage item" items have 1 specific material type. —Dr Ishmael User Dr ishmael Diablo the chicken.png 04:47, 23 October 2012 (UTC)
Kind of what I thought. Thanks for the confirmation! Daddicus 23:42, 23 October 2012 (UTC)

Event specific salvage items[edit]

Should the salvage items dropping in the event dungeons (F&F and the current Aetherblade dungeon) be added here? ButeoRegalis (talk) 20:14, 25 June 2013 (UTC)

Item Codes (Chat Links) not working[edit]

Many of the item links for these Salvage Items don't appear ingame. When entered into the chat box ingame, there's just empty space and nothing that can be clicked on. Here are some that don't work:

metals: Rich Clump of Ore [&AgG/VAAA], Salvageable Metal Scrap [&AgGyVAAA], Valuable Metal Scrap [&AgGzVAAA]
leathers: Rugged Leather Strap [&AgG4VAAA], Filthy Hide [&AgGmVAAA], Filthy Pelt [&AgGZVAAA], Salvageable Pelt [&AgGaVAAA]
cloths: Discarded Garment [&AgGrVAAA], Rag [&AgGiVAAA], Regurgitated Mass [&AgE6VwAA]

--138.75.231.164 21:01, 6 September 2016 (UTC)

This is a common problem for many items, unfortunately. Item IDs need to be white-listed on a few different fronts in order for them to be truly useful, and the clearing of those IDs is on Anet. You can bring this topic to the forums, though, as Anet doesn't review these talk-pages. G R E E N E R 22:51, 6 September 2016 (UTC)