Talk:Rampage

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http://www.youtube.com/watch?v=I_TDMoOCyHQ At about 6:20, the player uses Rampage and gains some kind of unarmed skills as weapon skills. Mediggo 13:20, 6 September 2011 (UTC)

Doesn't that make this effectively a form? -pokes Aqua- Infinite - talk 13:29, 6 September 2011 (UTC)
From the video, the player doesn't actually change his appearance. He appears to go into a "brawling" mode with doubled health and no weapons. --Moto Saxon 17:26, 6 September 2011 (UTC)
The key word is "effectively" in my last comment. Although where is it dictated that a form skill *must* alter appearance (bear, wolf and raven)? :P - Infinite - talk 17:36, 6 September 2011 (UTC)
As in, those are examples, since there is no GW2 statement regarding forms changing appearance all the time, afaik. - Infinite - talk 17:37, 6 September 2011 (UTC)
wikipedia:Form_(martial_arts) :P
Anyway, it's either environmental weapon or form. Kinda difficult to tell anything about the skill at this point since there's no description or anything. Mediggo 17:41, 6 September 2011 (UTC)
I didn't meant to imply it wasn't a form. I was just noting physical appearance. Mechanically, it seems to behave just like Lich Form and Tornado. So it very will could be a Form, I suppose that depends on how you define a From skill. Typically, environmental weapons must be picked up (other then steal which is proff specific), which does not happen in this video. I'd lean towards form. --Moto Saxon 17:47, 6 September 2011 (UTC)
@Mediggo, the description is actually "Rampage." That's the whole shabang. --Moto Saxon 17:49, 6 September 2011 (UTC)
(Edit conflict) I lean towards form due to the fact there is no visual EW picked up (unless there is an EW which masks weapons, in which case we won't know until it is either clarified or we have access to the .dat file).
I define Form simply as any skill which doubles health, presents you with 5 new weapon skills and locks the last 5 skills. - Infinite - talk 17:51, 6 September 2011 (UTC)
These mechanical similarities make it pretty obvious that these skills should all be listed together, some where. I would also add that they are all elite skills. --Moto Saxon 18:28, 6 September 2011 (UTC)

Does anyone know if you deal more average damage than normal with you slot 1 attack in this skill form? Puk 06:00, 3 September 2012 (UTC)

get your corn outa my face[edit]

skills 3-5 with short recharges make this elite more of a get the h*ll outa my way skill instead of a ima kill you skill. i likey. good for driving up the middle through mobs, going for the gold, rushing the touch down. might be handy in some pvp formats. --Moto Saxon 20:13, 28 September 2011 (UTC)

Burst skill[edit]

ROUNDHOUSE KICK! 83.82.86.117 20:10, 22 January 2012 (UTC)

KIILLLLRRROOOYYYYYYYY SSSTTTTTOOOOOOOONNNNNEEEEKKKIINNNNNN User A F K When Needed Signature Icon.png A F K When Needed 20:49, 22 January 2012 (UTC)
I would love a variant of this for guardians :P --you like that don't you..The Holy Dragons 21:41, 22 January 2012 (UTC)
or all professions.. --you like that don't you..The Holy Dragons 21:42, 22 January 2012 (UTC)
Elite Skill: Forget Your Training. Drop Your Weapon. HULK SMASH!!!(?)-221.145.55.99 05:13, 1 June 2012 (UTC)

Burst skill[edit]

It doesn't seem that Rampage has a Burst skill associated with it, does it? I find that to be fairly... disappointing. -- DrakeWurrum 16:50, 29 May 2012 (UTC)

Stomping while transformed[edit]

I was able to stomp (finish) people in sPvP while in Rampage (via Elixir X). Has anyone else experienced this?

Take the form of a massive Juggernaut[edit]

When i was reading that i was expecting this: http://wiki.guildwars.com/wiki/Juggernaut

so was a little bit disappointed, Still a great game do ^^ --Yodi 12:09, 18 December 2012 (UTC)


How to make Rampage useful[edit]

This skill is almost completely useless in comparison with Signet of Rage or Battle Standard. I was thinking of some ways it could be buffed or changed to make it viable. Perhaps if it was an elite physical utility and thus affect by lower cooldown t3 trait? Or if it also granted Quickness for 10 seconds upon activation? It could also just have its cooldown lowered to 120 orso. --86.183.4.236 15:45, 25 February 2013 (UTC)

I'd love to see Unstoppable (20s) on this to add a Juggernaut (Marvel Comics) feel to the skill; Unstoppable over stability because I'd hate to see a rampaging warrior that isn't free to rampage. Also, regeneration (10s) applied at start and midway through the rampage. That would allow the regeneration to be stopped, but reapplied; two strips of it and it's over. Many warriors don't run very high healing power, so the effect is somewhat muted compared to regeneration applied by eles and guardians; a nice benefit, but not insanely OP. Any warrior that is using insanely high healing power probably isn't focusing as much on damage anyway (simple regenerative tank), so this would just turn into a glorified passive heal sig with a 180s cooldown. If it's still just too much power for you, drop one of my two suggested effects. 184.4.106.95 06:20, 15 May 2013 (UTC)

Increased Stats[edit]

Using this skill my Power went from 2004 to 2920 (+45%). Toughness from 1216 to 2132 (+75%), Vitality from 1345 to 3177 (+133%).24.74.72.237 11:05, 1 July 2013 (UTC)

Don't look at percentages, look at the raw increase. It's 916 - that's why it says "base Power", i.e. your Power before adding any bonuses from equipment. Seems we were not aware that it also doubles your base Toughness and triples Vitality, however. —Dr Ishmael User Dr ishmael Diablo the chicken.png 12:32, 1 July 2013 (UTC)

weapon strength[edit]

Doing some tooltip comparisons and some various damage testing, and it almost appears to have a higher weapon strength than rifles by ~5% Testing was done on engineer. - 68.55.179.243 17:52, 24 July 2015 (UTC)