Talk:Racial skill

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Hmmm... After reading this I'm much less enthusiastic about the differences between the races in terms of gameplay. Maybe the racial skill will have a separate slot or something? Like, 1-8=proffesion-based skills, 9=racial skill? Then it wouldn't be just some wierd skill that no-one uses as soon as they find something better. It's not like you can just ignore what race you are... Also: It has been stated that race was going to have a big effect on gameplay...I don't see how a few relatively weak skills is considered BIG. 24.34.216.50 23:37, 2 March 2010 (UTC)

I think it's big regardless of skills-- statistics, storyline, etc all play a big role in character development. :D But yes, I agree that there should be SOME great skill for each race; that little something that makes you say "THIS is the race I want to be". --Amannelle 00:05, 3 March 2010 (UTC)
It has been announced that racial skills will have similar effects to class based skills but be inferior: "Our philosophy behind the design of these racial skills is that they are slightly weaker than equivalent skills determined by profession. While they may be less powerful, the racial skills capture the flavor of each race and provide additional options for the player." Source: http://guildwars.incgamers.com/blog/comments/guild_wars_2_interview/ --Tyris 11:09, 15 April 2010 (UTC)

Humans yay[edit]

Asurans have golems and mega-tech, Sylvari have Druids and the "dream-mind", Charr have siege weaponry, Norn have shapeshifting, and humans have... condition removal. Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә User Aliceandsven 1.png ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 20:22, 22 April 2010 (UTC)

Well, human racials are kinda troublesome in every single online RPG, 'cos we are good at nothing... x) · LOQUAY · 07:22, 23 April 2010 (UTC)
Haha well ironically in older rpg-type games, Humans were the "nature lovers" of the various races. That, or they were knights lol. 75.90.149.4 12:04, 23 April 2010 (UTC)
My hypothesis: Asura get golems, Charr get damage bonuses, Humans get condition removal/health buffs, Norn get shapechange, Sylvari get energy bonus...though this overlaps with Racial Abilities too. 24.34.216.50 18:45, 23 April 2010 (UTC)
I believe that Humans get the 6 Gods as racial bonus since they are the only ones that believe in them still. 198.150.95.179 17:24, 29 April 2010 (UTC)
Hounds of Balthazaar + Prayer to Kormyr Would kinda imply that >_< --Neil2250 , The Zoologist User Neil2250 sig icon5.png 17:33, 29 April 2010 (UTC)
I think the golems and "druids" are the "companions" they've noted being able to tag along. I could be wrong. Besides, we only know a few of the racial abilities, so even if those are racials, there are more to come. Condition removal is kinda meh, sure, but every race will have "meh" skills, I'm sure. -Kyoshi (Talk) User Kyoshi sig.png 18:46, 29 April 2010 (UTC)
The GW2.com page for humans is quite clear about what makes humans unique: National heritages and religion. Realistic, I must admit, but not so appealing :D -- NilePenguin 16:32, 7 May 2010 (UTC)

Grasping Roots[edit]

"Grasping Roots" should be added for the Sylvari. I tried to add it but it didn't work. --The preceding unsigned comment was added by 69.7.107.131 (talk).

It does automatically list items in in the racial skills' categories, which is why it didn't work as that page wasn't categorised. ^_^ · LOQUAY · 16:47, 29 April 2010 (UTC)
And Arcane Blast for Asurans. I don't know how to add these things. -~=Sparky, the Tainted 00:49, 30 April 2010 (UTC)

This[edit]

Has a lot of other racial skills. I don't really know how to go about making their pages because I'm lazy, so here's a list of the ones on the source (that we don't have yet). Golem Battlesuit (asuran, probably elite), Shrapnel Mine (charr), Battle Roar (charr), something that calls warband support (charr, probably elite), and calls upon bear and raven (norn, probably the bear and raven forms). This page could also do with some sections for the growing list of skills to separate them by race. Thanks. :) -~=Ϛρѧякγ User Sparky, the Tainted charr sig.PNG (τѧιк) 19:34, 2 May 2010 (UTC)

Shapeshifting proff[edit]

IT SAID THAT RACIAL SKILLS ARE WEAKER THAN THEIR PROFFESIONAL COUNTERPARTS AND BECOUSE OF THIS IT COULD BE A PROFFESION WITH SHAPESHIFTING ABILYTIES YAY!!!!!!!!!!!! Matu3333 07:35, 7 May 2010 (UTC)

Nice find--Knighthonor 09:14, 7 May 2010 (UTC)
Umm... what source do you have for this? o_O Last I read they were elevating the importance of Racial skills a little bit to account for no secondary profession. --AmannelleUser Amannelle Me.jpg 11:47, 7 May 2010 (UTC)
Nice.But quoting WoWwiki is just plain stupid, Just because GW2 has the same skill names to them doesent mean they are in any way the same.--Neil2250 User Neil2250 sig icon5.png 15:39, 7 May 2010 (UTC)

PvP[edit]

Does anyone know if these racial skills will be usable in PvP? If they are weaker than other skills, balance shouldn't be a problem, but a Golem walking around in PvP is kinda like having M.O.X. in PvP, which didn't happen. If they work as GW:EN's skills and are PvE-only, then that should be stated in the article, because it's relevant. --2.81.121.189 21:35, 11 August 2010 (UTC)

Perhaps it will be placed in the article when it isn't speculation Venom20 User Venom20-icon-0602-sm-black.png 21:39, 11 August 2010 (UTC)
They wont be able to be used in pvp The preceding unsigned comment was added by 199.30.249.160 (talk) at 15:20, 13 August 2012 (UTC).

Avatar[edit]

So it just came to my mind some weeks ago. Maybe if now the prayers to the gods are a human racial trait, it's probable that some of the dervish skills will be translated into human racial skills, and then maybe, the same way that the norn would be able to transform into their spirit of the wild forms, humans could transform into the avatar of the gods as elite racial skills. It isn't crazy taking into acount that a normal human can summon 2 enourmous hounds of Balthazar oin GW2, so transforming into a representation of their gods would be on the same level. What do you think guys? Lokheit 19:42, 17 October 2010 (UTC)

I think I'm getting tired of people asking what I think of their speculation. I think this one is probably going to happen. I think a lot of things. -- Kyoshi User Kyoshi sig.png 22:22, 17 October 2010 (UTC)
Then don't respond. Felix Omni Signature.png 22:30, 17 October 2010 (UTC)
I actually laughed out loud when I read Felix's comment....got strange looks Venom20 User Venom20-icon-0602-sm-black.png 01:16, 18 October 2010 (UTC)
I was a bit moody when I typed that, admittedly. -- Kyoshi User Kyoshi sig.png 04:24, 18 October 2010 (UTC)

Racial skill lists[edit]

I suggest merging them all into 1 single list. Or in the very least only 1 article. - Infinite - talk 21:51, 2 January 2011 (UTC)

^that 92.81.247.82 14:59, 12 August 2011 (UTC)
I don't think we have enough information to know whether to do one big list or five smaller lists. If the game is out and there are only 5-10 skills for each race, then I think it should be merged. I think we should wait and see. Aqua (T|C) 15:29, 12 August 2011 (UTC)
if there are not that many, then definitely merge them. I can't see there being a lot of them. 1) anet is focusing on quality not quantity. 2) racial skills are weaker then their profession counterparts, so I can't see there being a need for many of them. --Moto Saxon 15:37, 12 August 2011 (UTC)
List of norn racial skills, that say anything to you? Still, I think they should be on this one page. It's rather focusing to find the skills after quite a few clicks. When I first went for racial skill I expected to see the skills right there. I don't think it matters if the page gets long, there're pretty long pages in GW1Wiki as well. Mediggo 15:54, 12 August 2011 (UTC)

There are supposed to be 8 racial skill per race so 40 all together. That should fit nicely onto one page. Angel --The preceding unsigned comment was added by 108.80.180.69 (talk).

Racial skills in PvP[edit]

How can you say that racial skills are disabled in structured PvP? The given link only states that racial skills might be available from the beginning. --93.217.38.89 21:20, 3 January 2012 (UTC)

Quite simply because this is Guild Wars. Unlike other games where PvE and PvP content bleed together, in Guild Wars they stay separate. Arenanet even went so far as to make certain skills function completely different from PvE to PvP. --70.171.186.59 08:08, 19 February 2012 (UTC)
still i saw Lewis (from Yogscast) use the human elite Hounds of Balthazar in WvW... i wounder if this still applies that Racials only are meant in PvE... gonna research that in the future betas. And if this doesn't apply any longer... this means that Charrzooka is OP in WvW for defending keeps, still, the skill is going to be nerfed, but the idea is still there.. some races are going to be better at some things. and it's going to be unbalanced if I play against Race X if I'm Race Y... If they only nerf the damage of the Charrzooka as an example, a Norn using Become the Bear would be slaughtered because of the KB from the Zooka. KB, damage damage damage, dodge, damage, KB, dodge back, damage, swap weapon and there is new toys to play with! ZoraDiem 17:56, 15 April 2012 (UTC)
70.171 IP, where did you learn that skills can function differently in PvP and PvE? I haven't seen any evidence of that anywhere. In addition, while the player does have to use a portal to access PvP (there is a boundary between where PvP can and cannot happen) it's far from separate the way GW1 had it (with entirely different characters). If it's balance you're worried about, profession-based elite skills are allowed, so why not the (apparently a bit weaker) racial ones? Racial skills are only supposed to give versatility and flavour to a character, so why would they be banned from/changed in PvP? Thunderduck 03:42, 18 April 2012 (UTC)
In GW1, you could take PvE characters with their normal skillbar to PvP, and whenever they entered a PvP outpost, their skills would change (along with a little message telling you which ones). It's not terribly hard to consider them doing that again for GW2, but I've never seen anything official go into detail about it. -Auron 05:12, 18 April 2012 (UTC)
I think they said somewhere that they're trying to keep skills the same for PvE and PvP as much as possible (a tweet?) and not split them. And since community can create their own tournaments, you bar certain skills, races or even professions from participating, if you want. Mediggo 07:36, 18 April 2012 (UTC)

My two cents[edit]

In GW1 the racial skills mostly mimicked existing skills. Eg snow storm <> fire storm, shouts, traps etc giving each class something to fill the hole if they needed a niche skill from another class. As always, only the OP skills are used. In GW2 where diversity is key, this might be different. --The preceding unsigned comment was added by 217.86.167.152 (talk).

Erm...GW1 had no racial skills because everyone was the same race. 109.145.214.31 19:52, 1 May 2012 (UTC)
I think he means the EotN PvE only skills from the Asuran/Norn/Vanguard/Deldrimor. Not all of them mimicked an existing skill, but quite a few did. Lillium 07:42, 4 May 2012 (UTC)

Racial Skill Voice-Lines?[edit]

There appears to be voice-lines for using Racial Skills. Or, at the very least, for Elite Racial Skills. I noticed this as early as 2012 but I've only tested this while on an Asura. While using Summon D-Series Golem, my character will rarely say something such as "Summoning Defensive Golem", or one of several other things. Or when using the Summon 7-Series Golem, they might say "Summoning Attack(?) Golem". In my testing it was exceptionally rare. Out of 50-some attempts, I only got 1 line. I haven't noticed anyone else mention this, nor seen anything about it on the wiki, so I thought I'd bring it up. I have a list of the ones I've found somewhere on my computer. And I'll post a video when I find that, too. Hunyya (talk) 13:57, 10 April 2018 (UTC)

I couldn't find my file on the voice-lines I heard. But here is the video where I successfully achieved a voice-line: [1] --Hunyya (talk) 18:42, 10 April 2018 (UTC)