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Magdaer or Magdær? -- Armond WarbladeUser Armond sig image.png 08:32, 18 February 2008 (UTC)

Have you seen the Movement of the World, the single most important text to this wiki? ... noob
Magdaer. Calor Talk 20:13, 18 February 2008 (UTC)
Armond has a secret admirer? Lord Belar 20:56, 18 February 2008 (UTC)


Seems like a bit of an anticlimax that the sword has the skin of an FDS, LOL.

how dowe know thats the skin? 15:38, 16 June 2008 (UTC)
Cuz you can see it ingame. --Sir Bertrand 16:10, 16 June 2008 (UTC)

Who wants to bet anet will use a modified version of the gw:1 FDS? Give it a cooler looking hilt that isnt 2x too big to reduce the sillyness look of it.--Justice 06:40, 9 February 2009 (UTC)

I'll bet they'll make it a new skin for Gw2, since it had its special power invoked and all.-- 23:36, 24 April 2009 (UTC)

Or we might not see it at all =I Cress Arvein User Cress Arvein sig.JPG 00:57, 25 April 2009 (UTC)

LOL, guild wars 2 will be a text game only. Now anyone with a windows 95 machine can play! What could possibly happen is when/before gw2 goes live they will redo the gw1 skin for the two swords and then (ofcoarse) use them in gw2--Justice 10:28, 24 May 2009 (UTC)


If Magdaer was last used by Adelburn inside the city to wipe everyone out (including himself presumably), wouldn't Magdaer still be in Ascalon City? What happened that removed Magdaer from the city? Also, are we sure the sword actually has the power to reanimate the dead? TMOTW kind of suggests this but it seems more like they're just restless spirits fueled by their rage/Adelbern's rage after getting nuked. Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә User Aliceandsven 1.png ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 21:15, 23 February 2010 (UTC)

Actually, maybe Mr. Charr from Destiny's Edge has it? Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә User Aliceandsven 1.png ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 21:24, 23 February 2010 (UTC)
Regarding Magdaer's location: That confused me as well, my guess is that the both swords need to be present and in new human hands, or on the alternative, it is a spell which only a descendant of King Doric (i.e., any royal blood) can remove. It is probably still in the city, but needs a living descendant of King Doric (instead of the late King Adelbern). As for the reanimate the dead - bringing about spirits is not reanimating the dead. It is unknown if the spirits are just restless spirits, or if they are bound to the sword, however the knowledge we have implies that they are tied to the sword. -- Konig/talk 21:35, 23 February 2010 (UTC)


Maybe this is a bit far fetched but this reminds me of how Aragorn brought Anduril into the mountains and in the ends putting the spirits to rest. It's not a clear cut copy paste of the story but it feels close. BurrTheKing 01:34, 18 June 2010 (UTC)

You're not the only one, this was brought up on Sohothin's page I believe. But it isn't that similar... Not in my opinion. -- Konig/talk 01:43, 18 June 2010 (UTC)

why put the spirits to rest?[edit]

I'm going to guess that we'll find the sword (or Rurik's) and some other decedent of the king to take it the city, but I don't want to. Putting the spirits to rest would just allow the charr to take the city. Ramei Arashi 16:46, 25 July 2010 (UTC)

I think the spirits might want to rest to be honest, they've been through a lot. --Odal talk 16:50, 25 July 2010 (UTC)
I'm about 150 pages into Ghosts of Ascalon, and at this point I don't really have an answer to that, if I get one I'll let you know. But remember we're trying to make peace with the charr. EiveTalk 17:10, 25 July 2010 (UTC)
How long has the war between the humans and charr going on? 1000 years+/-?! I doubt peace is an option to consider. ge4ce 17:37, 25 July 2010 (UTC)
Erm, peace is what is being attempted at the moment, the races are uniting to defeat the Elder Dragons. Or trying to at least. --Odal talk 17:47, 25 July 2010 (UTC)
The spirits are stuck in time, on the day of the Foefire, and in a mindless rage - they cannot really be called spirits, as compared to others, they are rather akin to GW1 minions just ethereal. All except Adelbern, who remains conscious to a degree, but insane to the point of thinking Rurik lives. I say just give the land to Ascalon and survive in Kryta - humanity can try to take Ascalon back after they regain their strength. As for the war - peace is possible, but not so long as humanity wants Ascalon. Accept losses and move on. They're just a bunch of sore losers. -- Konig/talk 00:29, 26 July 2010 (UTC)
Well when it comes to discussing peace, all parties need to be willing to make sacrifices to ensure a reasonable chance of success. While we don't know what started the war originally - I doubt anyone, NPCs included, does know anymore - what we are aware of is every significant offensive move being taken by the Charr. If the Charr are interested in peace, they might want to seriously consider surrendering some of their loot (in this case territory) since an effort is being undertaken in Ghosts of Ascalon to find the srs bsns Charr toe-nail.
If the Charr are unwilling to make a single move which doesn't suit their interests, then lasting peace will likely be unobtainable. The humans are likely still pretty pissed at the Charr, some effort has to be made on their part. User A F K When Needed Signature Icon.jpg A F K When Needed 20:38, 26 July 2010 (UTC)
Actually, we know very well what started the war: humanity appeared and were taking land, expanding north. That pushed the charr back and thus started the war. Essentially, the war began due to humanity's greed and the gods' aid. -- Konig/talk 01:16, 27 July 2010 (UTC)
Might I ask for a link?
I want to make the point that I don't doubt you for a second, I'm merely greatly interested in lore but less knowledgable on it than I'd like... as you just noticed. I understand you're big on lore and if you don't remember where you came across that particular information then no problemo. :) User A F K When Needed Signature Icon.jpg A F K When Needed 21:10, 27 July 2010 (UTC)
The Ecology of the Charr gives a rough overview, otherwise you can find a very clear denotation in the Ghosts of Ascalon book, but it was more or less spread throughout things and required deductive reasoning - such things being gw1:History of Tyria, the Ecology linked already, and the gw1:Timeline mainly. -- Konig/talk 03:42, 28 July 2010 (UTC)
Thanks! User A F K When Needed Signature Icon.jpg A F K When Needed 13:21, 31 July 2010 (UTC)

(Reset) I admit I'm conflicted about the way the peace process is proceeding. Irrespective of the (extremely ancient) origins of the conflict, I think it's true that the charr are asking for a lot of concessions and aren't making many of their own. On the other hand, there are several points to keep in mind:

1. First, and quite simply, humanity is on the ropes. The charr are in the dominant position, and it is perfectly realistic for them to use that leverage to demand conditions before a peace is brokered. Also, keep in mind that the charr are willing to negotiate peace with the Krytan humans even though Ebonhawke is still violently opposing them. For the charr to be willing to overlook that is more than a little diplomatic of them, I would say, and leads to my second point:

2. "Humanity" doesn't want Ascalon. Ebonhawke and a scattering of Ascalon descendants do. You can believe that most Krytans in the GW2 era probably aren't all that attached to or interested in what to them is a distant, war-ravaged, dragon-tainted territory that passed out of the hands of humans centuries ago.

3. Finally, we the players need to be aware that our attachment to Ascalon is far greater than anyone alive in the GW2 era. We were there. We saw the glory of Ascalon in its prosperity, and we saw its last day dawn. Because of that, it's both especially important, and especially hard, for us to face the fact that Ascalon as we knew it isn't coming back. Ever. Its entire thematic role within the setting of the Guild Wars story is that of a tragic "paradise lost", and so it will remain forever. That is its purpose. Arshay Duskbrow 06:42, 28 July 2010 (UTC)

The first two points you make are actually brought up in the book. Point one well into the book (about chapter 15-18) and point two in around chapter 6 I believe. -- Konig/talk 09:36, 28 July 2010 (UTC)
Glad to hear it. Now if only it would get here...damn USPS, it was supposed to be delivered today... Arshay Duskbrow 17:56, 28 July 2010 (UTC)
Arshay? Can we clone you and distribute them around the world? I think we need more reasonable thinkers like you. 09:29, 25 January 2011 (UTC)


In a conversation between me and Colin Johanson on Gamescom 2011 resulted into a confirmation about Magdaer being obtainable in someway. If it's going to be the completed Magdaer or in some other form he didn't told me. Because I have no footage of the conversation this most likely won't appear on the page. You just have my word on it, let's hope they decide to stick with it. Tomoko 08:56, 29 September 2011 (UTC)

Environmental weapon. Mediggo 09:06, 29 September 2011 (UTC)
And what are you saying with that? Some feedback would be nice Tomoko 12:44, 29 September 2011 (UTC)
I think maybe there will be a quest or mission where you have to take the sword somewhere, maybe carrying it as an enviromental weapon. Similar to like when you have to deliver the scepter of orr in gw1, but obiously swapping out your weapon skills while you weld it. Doubt they would give you the sword as a normal weapon because that would take away the uniqueness of it. User Jnew Sig.png 13:01, 29 September 2011 (UTC)
^ My thoughts. We likely won't have the Magdaer nor Sohothin in our inventory until an Azerothian hero carries the Ashbringer. Mediggo 13:29, 29 September 2011 (UTC)
Clarifies more than just the link. I wonder what they're planning to do with this. Colin made me interested none the less. Tomoko 09:26, 4 October 2011 (UTC)