Talk:Hazmat Suit

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Sweet --smøni 12:02, 4 September 2010 (UTC)

That's what I thought. I never got to play it though, I just added the page and I already had the icons, the descriptions and effects come from Guild Wars 2 Guru from Terrapin. All credit goes to him. (Frizz 12:10, 4 September 2010 (UTC))
Link Y/N? Zolann The IrreverentUser Zolann The Irreverent Mysterious Summoning Stone.png 17:50, 4 September 2010 (UTC)
No link, someone played it at the demo and remembered the skills, and I had the icons and he confirmed them. Hence it's a stub. With the demo information I doubt you can actually get a link for most of these though. But I thought I add them anyway. Ofcourse if that goes against the wiki rules or something, then I find that pretty silly =P the guildwars2guru is where it is on:[1] Frizz 18:03, 4 September 2010 (UTC)
I think that the pic used here doesn't correspond to this one (who seem to be a blue and smaller one), it belongs to the asuran racial skill to jump into a Battlesuit.Lokheit 11:47, 5 September 2010 (UTC)
I thought so, it looked more like a golem or something, not something a charr or a norn could use Gschmechel25 03:11, 5 September 2010 (UTC)
No, any character can acquire a Hazmat Suit as long as the NPC giving them out is available (it requires an event chain to be complete). In fact, it was only available in the charr area in the demo, which is where I played it as a charr.
Also, it doesn't last indefinitely; once your health hits zero in the suit, you lose it. I'll edit the article to reflect this. --KOKUOU 00:08, 7 September 2010 (UTC)

Hazmat Suit suggestion[edit]

Even though we do not have enough info to actually finish my suggestion. And do I not have the codeing knowledge to make something pretty out of it. But as with Bombard, I wish to suggest to get these environmental skills on the environmental weapon pages themself. Increasing the functionality per environmental weapon, and decreasing useless pages that no one cares about. I stole the table's codes from one page to another, to this one, so it would definitely need some changes and expanding. (descirption versus true action) It also misses some information that we don't have. Ge4ce-Talk-Contribs 06:27, 24 January 2011 (UTC)

Name Description Slot
Gatling Fists.png Shoot a barrage of missiles at target enemy.
Launch Fist.png Launches one of its fists at target enemy.
Leave Suit.png Exits the hazmat suit. 5
Punch.png Punch.
Self Repair.png Engage the hazmat suit's self repair mechanism.
Whirling Assault.png Spin the upper portion of hazmat suit, knocking back enemies.

Haha, also noticed that I forgot to add the skill names. Oh, well... Ge4ce-Talk-Contribs 06:29, 24 January 2011 (UTC)

Also, I don't think the "Slot" column is necessary, we should just place them in that order. –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 07:20, 24 January 2011 (UTC)
6 skills to not keep their own articles for... I'm not sure if we should keep 6 skills without their skill pages. Bombard has no description worthy of its own article, but then again... These do and stuff. - Infinite - talk 09:24, 24 January 2011 (UTC)
This is a good idea. I like the idea of being able to present this information nicely in one location. However, it is difficult to know if we've got all of the skill information to make a good decision. For example, you might like to include a way to indicate a skill which only appears for certain professions? Do we care about recording energy cost and recharge? Damage done? Area of effect? Skill type? (Bombard is a ground targeted skill for example.) All of this information doesn't necessarily mean you can't merge the pages, it just may not be the simple and obviously fabulous idea that Gr4ce's nice example table suggests it might be. :) Merged pages will still get redirects.
If you're going to merge the environmental weapon/bundle skills into the weapon/bundle page it will be easiest to figure out and implement if a consistent approach is taken. I'm not fond of the idea of figuring out if the skills meet some threshold of importance or complexity before making a new page or not. -- aspectacle User Aspectacle.png 10:50, 24 January 2011 (UTC)
I agree that keeping environmental weapon skills on their source articles is a nifty idea, I'm just iffy about how complex some of them might be. It's not hard to merge with a relatively simple set-up, but the question should be, is this going to end up viable for all environmental weapon skills? A question extremely hard to answer at this point, I admit. - Infinite - talk 11:00, 24 January 2011 (UTC)
Some good points here and there, and hadn't thought too complex to the difference and perhaps importance of environmental skills of environmental weapons. I'll suggest now that we leave this be until we get more information revealed. Ge4ce-Talk-Contribs 11:17, 24 January 2011 (UTC)

add notes?[edit]

wasnt snaff developing this in EoD? at the begining.. he was talking about making a cockpit after the first test by zojja Getefix 18:37, 14 February 2011 (UTC)

What he was doing was only putting in a cockpit into his golems so zojja doesn't kill anyone, and so they have more control of themselves. These are not golems, they are more of high tech suits of armor.--Elemental Phantom 23:02, 14 February 2011 (UTC)

race specific?[edit]

since its golem suit, can only asurans wear it? if thats the case....who thinks charr will get siege devourers? >.< Getefix 15:43, 27 March 2011 (UTC)

A large siege devourer would be slightly inconvenient, but maybe a smaller (but stil very big compared to regular ones) devourer to ride on as a mount... 62.197.173.242 12:24, 20 April 2011 (UTC)
Charr were using these in the demo. So "probably not" with regards to siege devourers. Golem Battlesuit is the one that only asura can use, and that's because it's an elite racial skill. You can buy hazmat suits for karma, as any race. --ஸ Kyoshi User Kyoshi sig2.png 13:48, 20 April 2011 (UTC)
Seriously betting that charr will have some kind of tank or mobile cannon. I think this may be revealed along with details about Iron Legion... 216.185.250.92 22:44, 20 April 2011 (UTC)
The primary question for me is: if it's designed for the size of an Asura pilot... how exactly is a Charr or a Norn go inside the cabine? Ò.ó Lokheit 17:44, 29 May 2011 (UTC)

Hello from Newbie[edit]

Hi, I am here to try to understand this better. A lot of it doesn't make sense to me. --The preceding unsigned comment was added by 184.22.77.205 (talk).

What all don't you understand? Can you be more specific? Also, remember to sign comments with 4 tildes, and maybe register/login. ~~ User Kiomadoushi sig.png Kiomadoushi 03:45, 13 June 2011 (UTC)

A type of battle suit?[edit]

Do we know if this is a specific type of battle suit or if it is it just renamed due to it's acquisition method? --Chalky (t) 13:22, 20 September 2011 (UTC)

We don't know. the hazmat suit has been bought with karma and used by people in the demos. the golem battle suit has only been mentioned in interview by devs. we do not know how the two are related. --Moto Saxon 13:50, 20 September 2011 (UTC)

How does one actually acquire this suit?[edit]

What is the event chain that needs to be completed, what NPC actually sells it, and can we get a map reflecting the actual location of the NPC? Is this item actually still available, or was it ONLY available in the demo/alpha/beta? 67.212.117.229 05:26, 11 November 2012 (UTC)

NPC with that name in Thaumanova (randomly?)[edit]

As I said on the talkpage for the Thaumanova Reactor, I just saw an NPC named "Hazmat Suit" walking around and attacking creatures. Couldn't talk to it, and it was apparently well underway killing one of the champions, I thought it was a player at first.--Cyberman 18:21, 14 February 2018 (UTC)