Talk:Golem Battle Suit Prototype

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Hmm...[edit]

Should this be title-cased? It's been over a year since I did this story, so I don't remember. —Dr Ishmael User Dr ishmael Diablo the chicken.png 13:53, 15 July 2014 (UTC)

Checked it. In the story tab it is the same as this page, however, the interactive object is called "Golem Battle Suit Prototype". I'll move it. --Ventriloquist 15:26, 15 July 2014 (UTC)

Effect id[edit]

There was an effect in the effect monitor (that seemed to be due to the suit) with no title, with an icon identical to File:Fire Attunement.png + an id of 12096. -Chieftain AlexUser Chieftain Alex sig.png 16:32, 18 August 2015 (UTC)

Skill 5[edit]

This golem form has a disabled skill 5, but it's possible to read its description:

{{Skill infobox
| name = Signal Mortar
| icon = Skill.png
| description = Mark your target with a green smoke grenade for the airship's cannons.
| variables = 
{{skill fact|range|2000}}
| activation = 0.5
| recharge = 20
| slot = environmental
| weapon-slot = 5
}}

Locked
You cannot use skills while transformed.


The really existing skill with the name Signal Mortar has slightly different parameters, but it's an utility from Operation: Bulwark part of Charr storyline which isn't used anywhere else. The phrase of Arda Gyreshriek just before depart from airship sheds a light on initial purpose of this skill:

I'll be up here watching you at every step. Mark your targets with smoke grenades, and I'll make it rain fiery death.

However, this is not possible because skill 5 is permanently disabled during the mission. Has this option been cut just before release? --66.102.9.92 19:49, 8 March 2016 (UTC)