Talk:Golem Battle Suit Prototype
Hmm...[edit]
Should this be title-cased? It's been over a year since I did this story, so I don't remember. —Dr Ishmael 13:53, 15 July 2014 (UTC)
- Checked it. In the story tab it is the same as this page, however, the interactive object is called "Golem Battle Suit Prototype". I'll move it. --Ventriloquist 15:26, 15 July 2014 (UTC)
Effect id[edit]
There was an effect in the effect monitor (that seemed to be due to the suit) with no title, with an icon identical to File:Fire Attunement.png + an id of 12096. -Chieftain Alex 16:32, 18 August 2015 (UTC)
Skill 5[edit]
This golem form has a disabled skill 5, but it's possible to read its description:
{{Skill infobox | name = Signal Mortar | icon = Skill.png | description = Mark your target with a green smoke grenade for the airship's cannons. | variables = {{skill fact|range|2000}} | activation = 0.5 | recharge = 20 | slot = environmental | weapon-slot = 5 }}
Locked
You cannot use skills while transformed.
The really existing skill with the name Signal Mortar has slightly different parameters, but it's an utility from Operation: Bulwark part of Charr storyline which isn't used anywhere else. The phrase of Arda Gyreshriek just before depart from airship sheds a light on initial purpose of this skill:
I'll be up here watching you at every step. Mark your targets with smoke grenades, and I'll make it rain fiery death.
However, this is not possible because skill 5 is permanently disabled during the mission. Has this option been cut just before release? --66.102.9.92 19:49, 8 March 2016 (UTC)