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Who needs elementalists? EiveTalk 15:17, 22 July 2010 (UTC)

noticing that the ranger quickly gets out of the way, is it possible that it can damage allies? I hope not. Venom20 User Venom20-icon-0302-sm.png 15:24, 22 July 2010 (UTC)
I wouldn't mind having to actually pay attention to the battlefield. Sounds obvious that Bonfire harms everyone. - Infinite - talk 16:52, 22 July 2010 (UTC)
If it does harm everyone, sounds like fun grieving time. -~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк) 19:52, 22 July 2010 (UTC)
I doubt that it hurts allies, far too much griefing potential. --Odal talk 20:21, 22 July 2010 (UTC)
It was a demo of Spread Shot, not Bonfire. If she stood in it we wouldn't've been able to see her/the skill. --hexalMy 21:18, 22 July 2010 (UTC)
How is it too much griefing potential? You could potentially hit someone ONCE, before they moved out of the way, and for the rest of the fight they'll know to stay out of it. --Naoroji User Naoroji Golem - Green.jpg 21:19, 22 July 2010 (UTC)
Burning villages with a bonfire ;3 --The Holy Dragons 08:44, 8 August 2010 (UTC)

In demo this skill is listed as Set Ablaze. You can see it in this video when player checks skill trainer. AoshimaMichio 16:46, 28 August 2010 (UTC)


 Burning.png8 Burning (1s): 1048 Damage

Still wondering, why it shows 8 stacks of burning? Shouldn't that be duration stacking?--TeaCat._. User RedTeaCat TeaCat.jpg 14:12, 11 December 2012 (UTC)

The significance of the "stack" number varies depending on how a skill functions: for skills that have a time duration, the stack number can appear on either duration- or intensity-stacking effects, and it indicates how many times the effect is applied over that duration (the skill's effect "pulses"). For skills that take effect in a single hit, the stack number only appears on intensity-stacking effects, and it indicates how many stacks of the effect are applied on that hit. —Dr Ishmael User Dr ishmael Diablo the chicken.png 14:21, 11 December 2012 (UTC)
It's redundant as far as they already list duration, but it calculates the off the assumption every pulse hits the target.--Relyk 14:55, 11 December 2012 (UTC)
No, the duration is also per pulse. This skill, for example, inflicts 1 second of Burning on each of 8 pulses. If you stand in the AoE for the full duration of the skill, you will have suffered 1 * 8 = 8 seconds of Burning.
Wait, I understand you now - you were referring to the skill's overall duration. Not all skills pulse every second; some only pulse every 2 or 3 seconds. —Dr Ishmael User Dr ishmael Diablo the chicken.png 15:01, 11 December 2012 (UTC)


This skill actually hits 9x. The initial skill cast hits for 1 and causes burning and then it hits 8x after that. However, it appears that only the 8x hits apply any condition duration modifiers. This means that the initial cast causes 1 second of burning followed by 8x of whatever your burning duration is. So, on a build that increases burning duration by 100%, this skill would give 17s, and thus 17 ticks, of burn damage (1s + 8x2s). --MushaUser Musha Sigc.png 00:42, 5 December 2013 (UTC)

I was misunderstanding how condition duration actually works. The previous wording on the Condition Duration page made it sound like actual duration was rounded to the nearest 1/4 second instead of just the tooltip display. I have adjusted the wording on that page for better clarification. Regardless, this skill actually hits for 9x. --MushaUser Musha Sigc.png 02:21, 5 December 2013 (UTC)