Talk:Armorsmith
Needs a Table[edit]
Fairly new at wiki'ing, but this page is only going to grow and desperately needs some organisation. Playing around with table ideas, but layout is a bit harder when there's six versions of almost every item. Anyone got any better ideas, ways to easily add material icons perhaps? Desdenova 14:09, 30 April 2012 (UTC)
- Check out the leatherworker page for a table. Maybe we can combine some ideas. The leatherworking table has a template used that makes it easy to enter in items. Template:Crafting/Item Markus Ireleus 19:34, 30 April 2012 (UTC)
- Have taken the leatherworking template and added all the information on this page to a similar table, but it has far too many parser calls to let me actually make the edit. The leatherworking page is over too, so I assume there's a way around the 100-call restriction, but not that I know of. Let me know if you want the leatherworking-style table though, the work is done at least Desdenova 02:28, 1 May 2012 (UTC)
I took one look at the crafting components page and tried to do something in my sandbox page. All I did was divide them by rank (Bronze(unknown rank)-->Iron(Unknown rank)-->Steel(Initiate)--->etc. I'm fairly new to wiki-ing, let me know what y'all think. Armorsmithing Crafting Components----Dozla T
Stance on armor variations (Festering Gauntlets, Vital Gauntlets, etc.)?[edit]
Should these be listed on their respective pages (such as Chain Boots) or given their own slot in the list? We know they exist, organizing them is just the issue. --Vaught 21:58, 1 May 2012 (UTC)
- That's something I was playing around with at first, having a layout similar to runes in that each got its own listing in a split row, but changed over to the far neater template that Markus Ireleus (I think) put up for leatherworker. Ideally each item would link to a page like Seeker's Mask where all the variations are shown; either that or link it to a disambiguation page like we've got with Jute Insignia showing the variations. I think the template works alright at the moment, but there's definitely room for improvement.
- We could perhaps split into six rows on the "Variations" column of the template, showing the name and recipe of each variant instead of just how many variants there are. If anyone a bit more skilled at template editing than me wanted to try that I think it could work, but it's still pretty good in the current form Desdenova 01:43, 2 May 2012 (UTC)
- Assuming for the moment that we get a new set of recipes, with variations, for every 25 levels of skill, all the way up to level 400, that's going to be a huge table -- roughly 16 sets for each item type. For armor, that's 16 * gloves, boots, shoulder bits, chest piece, leggings, and headpiece. Then tack on n variations per each object...
- I'd instead favor seeing:
- Boots
Item | Difficulty | Variations | Ingredient | ||||||
---|---|---|---|---|---|---|---|---|---|
Chain Boots (Simple) | 0 | type1, type2, type3, type4, type5, type6 |
|
- That I've seen, the variations all involve the inclusion of an extra ingredient, one which makes the nature of the final product fairly obvious.
- One could list here what the particular prefix/suffix the variation has, with a link to the full page for that variation that lists the full ingredients for it. 97.118.203.172 08:20, 6 May 2012 (UTC)
- Yeah, we are setting up the pages like Seeker's Gloves where it shows all 6 variations on one page so we don't have a huge list going for these. And you are right the variations differ just depending on which insignia is used which is why we set up the Jute Insignia type pages so we can point to them in these tables. You can see what Prefix each version has as well as it's unique description/stats on the item page. I was the one who set up the variations for the tables and thought the number for variations was simplest to get set up for people to use and then you would see the variations on the item's own page. While I don't mind changing it if someone comes up with a better idea, we need to make sure that it remains easy to understand for someone reading the tables and also not throw up a wall of text in the table. Could use your idea except have the icons for the different insignias instead of listing the different prefixes. Then maybe we could put like "Mighty Chain Boots" as the tooltip for the Mighty variation insignia icon. If we do that though we should probably wait until next beta since many of the insignia icons looked to be placeholders as there were multiple insignias that would use the same icon.
- The Simple variations need to be double-checked. I tried making a different variation of the Simple with Leatherworking and it didn't work. Need to see if maybe I just did it wrong, or if maybe not all 6 variations can make Simple versions, then see if the Simple is just for the first set as a beginner's instruction guide or if there is a Simple version for all sets. 23:52, 7 May 2012 (UTC)
Wool Insignias[edit]
I was copying the wool insignias over to Leatherworker and noticed that the trophies for some of them are different. Can someone confirm that Pillaging=Small Claw, Ravaging=Small Venom Sac, and Vigorous=Bone Shard for armorsmith. Surely they are not different between the 2 disciplines. Then can someone check the other three wool variants? I didn't get that high so can't confirm those and on Leatherworker I had just switched the trophies to get Pillaging and Vigorous right so there is a chance that Hearty and Honed are wrong on the Leatherworker page atm. Thanks. 04:49, 5 May 2012 (UTC)
- It may be possible that different disciplines use different materials. Rune of Life for example appears to have a different number of jute and leather depending on which discipline is used to create it. --Thervold 05:17, 5 May 2012 (UTC)
- I'm pretty certain that both would use the same trophy for the same class of insignia, and should be consistent across both pages. I edited in the orignal wool insignia, but don't have a screenshot to confirm unfortunately, so if you have more solid evidence, please go with that. All I based that on was me writing down the following the last hour of beta; if someone has screenshots or something better, please ignore this.
- Strong - blood - Power + Precision
- Pillaging - totem - Precision + Magic Find
- Honed - claw - Precision + Vitality
- Hearty - scale - Vitality + Toughness
- Vigorous - bone - Power + Vitality
- Ravaging - venom - Precision + Condition damage
- If anyone can confirm this with any better evidence than the incoherent scrawlings of someone very tired, that would be great... especially as I realised I did indeed get Hearty/Vigorous mixed up when I typed them in... aargh Desdenova 06:48, 5 May 2012 (UTC)
- That's why I didn't change anything since Rune of Life is different, but since all of the other insignias are the same it seemed weird that now there would be just a couple that were different. Sounds like the only ones that need to be double-checked then are Pillaging and Honed, which is alright. We can document them as we have them now and try to double-check them next BWE. 17:20, 5 May 2012 (UTC)
- Oh, for Hearty, Honed, and Strong which stat is +4 and which is +5? Well, which is higher since not all the armor is 4 and 5? 19:41, 5 May 2012 (UTC)
- Honestly I'd just record them based on the leatherworking page at the moment, more likely to be correct than my record. As for actual numerical stats, in that list above the first attribute listed was the one with the highest number. I don't think they were all +4/+5 though, you're right, and seeing as almost every number in the game seems to vary at some point I didn't record them; they could change with crafting level or player level for all I know. Desdenova 01:34, 6 May 2012 (UTC)
Duplicate Icons[edit]
What do we do with icons for say (Master) or (Simple) gear when ingame icons for those are exactly the same as for "normal" version of item of same tier (think Scale not Chain) and make. On Leatherworking page guys seemed to have uploaded shed tons of duplicates - or is it just me being crosseyed ? =P Biz 09:42, 17 May 2012 (UTC)
- Simple Gear uses the raw material as opposed to the insignia. Example: Simple Vital Gauntlets use Vials of Weak Blood as one of their materials while Masterwork uses Embroidered Vital Jute Insignia. The difference in stats also exist! --Vaught 02:25, 11 June 2012 (UTC)
- At least for Tailor, some of the Master gear gets different icons than the non-master gear. —Torrenal 18:21, 29 July 2012 (UTC)
Renamed items?[edit]
In BWE3, I skimmed the market for crafting items... it looks like the cloth components for Armorsmith got renamed from 'Jute xyz' to 'Bronze xyz', can anyone confirm this? (i've not got access to any BWE3 Armorsmith recipes). —Torrenal 18:23, 29 July 2012 (UTC)
- Yes, they did. I've made all the changes that I've come across in Tailor, but I haven't gone searching for others. Wombatt 00:52, 6 August 2012 (UTC)
Who can Equip Crafted Armor?[edit]
Do we know if there is any crafted armor that can't be worn by anyone except the crafter themselves? If anything, I'd assume it would be only the top most crafting gear. I'm aware that most crafted items can be traded and equiped by not only other characters, but also other accounts.
NOTE: Reason I ask is to know if I can make one character my armorer to craft both medium and heavy armor. For example, a ranger, who would only be able to wear medium armor, but could supply my Warrior with armor as well. Then my warrior could craft both melee and ranged weapons to supply both of them. Sure I could make the Warrior craft melee weapons and heavy armor, but that just seems so cookie-cutter to have a warrior do those two (though maybe cookie cutter for a reason). But more so, it would just be easier for me to go to one character for most (he wouldn't have light armor) of my armor needs. If this is going to be a restriction, the convenience/rp-theme isn't worth the loss of accessibility. --Mooseyfate 16:08, 5 August 2012 (UTC)
- I highly doubt that any crafted items (except maybe from the Mystic Forge) will be soulbound-on-craft, as that would be completely contrary to the point of crafting. —Dr Ishmael 16:33, 5 August 2012 (UTC)
- In BWE3 I used one character as Tailor/Artificer and another as Jeweler and used my vault to transfer useful items (potions, jewelry, etc) between the two of them. I got over lvl 150 in all three disciplines this time, and Huntsman and Leatherworker in BWE2, and never came across anything that was bound on creation. I agree with Ish, I would be very surprised if there was anything. Wombatt 00:54, 6 August 2012 (UTC)
- Yeah, I'm familiar with giving items to other characters (same way as GW1). And I was sure the low level stuff was all tradeable. Thanks for the caveat on Mystic Forge. I agree with Ishmael there, but fortunately that doesn't pertain to anything you dedicate crafting time towards. I believe in WoW, some of the highest level crafting stuff was soulbound (or whatever the word for "only that crafting character can wear"). I never got far in WoW before getting utterly bored, so I could be mistaken. I agree that this would be a bad thing, but it's GW's first go at a crafting system, so who knows. But I will say, they've done everything as well if not better than any other crafting system I've seen. So high hopes. Guess we need more time to be sure though, unless someone heard them officially say something about it. Thanks for throwing out your 2 cents! --Mooseyfate 02:50, 6 August 2012 (UTC)
Armor and Bag Reorganization[edit]
I'm working on the Tailor page at the moment, but the ideas I have there would work here and in Leatherworker and I would like to know if anybody supports these ideas. Rather than try and explain them in great detail I made the reworks and put them up in my --Sandbox--. Basically, I feel like the armour section is too large and would benefit greatly from collapsible tables. The Intricate Recipies are still something I'm working on, but at the very least it needed to be removed from the list of pieces they have up there now. The bags are alright, but I feel like we can do better. I'd like to hear your thoughts. --Eidelion 22:24, 16 October 2012 (UTC)
Pictures?[edit]
Should we try to include some images of all of the crafted items for the sake of completion? Granted not on this page but perhaps on the individual pages we can just have a screen of the piece itself or is there already something similar? Just wanting to figure this out here before i try adding a crap-ton of pictures. Shmyt 23:30, 24 October 2012 (UTC)
Kindly ignore my fail...Internet failed to load the bottom of the page... —The preceding unsigned comment was added by Shmyt (talk) at 23:39, 24 October 2012 (UTC).
Crusader Jerrick[edit]
Does Crusader Jerrick exist? I've tried to find him in the Astrozintli Forelands on 3 servers (Dragonbrand, Sanctum of Rall, and Jade Quarry) and cannot find him. There is only an armorsmithing station. --Rhokk 01:54, 16 February 2013 (UTC)
Master Runes?[edit]
I noticed this, as I was trying to compile a hardcopy armorsmith guide, for quick reference during play. The list of upgrade components/runes on this page is much longer than it has to be.
Why not make two Difficulty and Materials sub headings, under main headings: Basic and Master?
That way you end up with two extra columns in your table, and shorten the list considerably, by not having to separately list basic and master versions of minor/major runes, which have the exact same names. —The preceding unsigned comment was added by 24.36.85.208 (talk) at 01:15, 4 June 2013 (UTC).
- Minor Rune of the Warrior (basic)
- Minor Rune of the Warrior (master)
- There's not much difference. Then again, maybe I'm seeing things incorrectly. —The preceding unsigned comment was added by 24.36.85.208 (talk) at 23:45, 4 June 2013 (UTC).
Boxes of Armour?[edit]
Where are the recipes to make Boxes of Armour? I know they exist. And it's along the lines of Chest Piece, Elonian Wine, Mystic Coins and Crystals. But none of the pages I've been looking on has had any actual numbers. 86.25.7.1 19:17, 20 July 2013 (UTC)