Superior Rune of Divinity/history
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August 22, 2023
- 6th bonus adjusted with introduction of Relic system.
“Double-click to apply to a piece of armor.
- (1): +8 to All Stats
- (2): +10 to All Stats
- (3): +12 to All Stats
- (4): +14 to All Stats
- (5): +16 to All Stats
- (6): +18 to All Stats
— In-game description
March 05, 2019
- Runes labeled as granting "all stats" now include concentration and expertise among those stats
July 24, 2018
- Superior Rune of Divinity: Added +10% Maximum Health.
“Double-click to apply to a piece of armor.
— In-game description
April 15, 2014
- All rune sets have been reworked and rebalanced. The bonuses have been updated to be much more consistent for each bonus slot. A lot of the power on each rune set has been shifted toward the later bonus slots to promote wearing a full set of runes. Below is the list of the superior version of every rune set, as they were all changed. Please note the following about major and minor runes:
- All major runes have 60% of the stats and proc chances of the superior version of the rune.
- All minor runes have 40% of the stats and proc chances of the superior version of the rune.
- Superior Rune of Divinity:
- Changed the critical damage bonus to a ferocity bonus.
- Rearranged the stat bonuses to increase with more runes applied.
“Double-click to apply to a piece of Armor.
- (1): +8 to All Stats
- (2): +10 to all stats
- (3): +12 to All Stats
- (4): +14 to All Stats
- (5): +16 to All Stats
- (6): +18 to All Stats
— In-game description
October 07, 2012
Fixed a bug with Rune of Divinity that was causing it to do 50% more critical damage than listed.
Original version
“Double-click to apply to a piece of Armor.
- (1): +10 to All Stats; +2% Critical Damage
- (2): +10 to All Stats; +2% Critical Damage
- (3): +10 to All Stats; +2% Critical Damage
- (4): +10 to All Stats; +2% Critical Damage
- (5): +10 to All Stats; +2% Critical Damage
- (6): +10 to All Stats; +2% Critical Damage
— In-game description