Krewe Leader Ambr
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Krewe Leader Ambr
Krewe Leader Ambr is an asura at the lab near Magmatic Waypoint, Mon Maelstrom. She and her krewe are working on controlling the power of the volcano.
Location[edit]
Dialogue[edit]
- With great power comes great opportunity.
- I'm not sure that's how the saying goes.
- When you have a krewe of your own, you can choose to use or reword my sayings for a modest licensing price. Until then, don't bother me with your quibbling.
- What are you studying here?
- I'll keep that in mind.
- What are you studying here?
- Our good friends at Murder and Evil Inc., sometimes known as the Inquest, have set up a lab to control the power of the volcano. We're here to do it better and faster, then gloat about our success.
- You're just full of witticisms, are you?
- When you have a krewe of your own, you can choose to use or reword my sayings for a modest licensing price. Until then, don't bother me with your quibbling.
- What are you studying here?
- I'll keep that in mind.
- Interesting. Good luck!
- During Defend the Advanced Arcanomics lab, Protect the asura and their technology while they quell the unstable volcano, and Kill the megadestroyer before it blows everyone up
- Why are you here talking to me? Shouldn't you be out eliminating those destroyers? Sheesh, what do I even pay you for! Oh, wait, I don't... Hmm...
- Heh.
- During Slay destroyers, and close their fissures on the volcano's north side, Eliminate destroyer forces in the volcano's southeast cavern, and Eliminate destroyer forces on the volcano's south side
- With great power comes great opportunity. Let's just see what comes of this, then.
- OK.