Guild Chat - Episode 75
From Guild Wars 2 Wiki
Guild Chat - Episode 75
- The following is an unofficial, player-written transcript of the episode. The accuracy of this transcription has not been verified by ArenaNet.
The episode of Guild Chat aired on Oct 12, 2018. Host Rubi Bayer interviews some of the systems team and learns about what they've been working on.
hi everybody happy Friday and welcome to guild chat I'm your host Ruby and today we're talking to members of the ArenaNet systems team but first I want to talk to you about something else Rina net is participating in extra life again this year so I want to talk to you a little bit about that which is why I'm courteously wearing my extra life t-shirt today this is our second year in a row participating in extra life for those of you who aren't aware this is a yearly gaming marathon in support of Children's Miracle Network Hospitals this is extra life's 10th anniversary this year so we are super excited to be helping out again Children's Miracle Network Hospitals what does extra life do to support them I have a quick video that I want to show to illustrate that and we'll talk a little bit more about it [Music] [Music] [Music] [Music] you [Music] and that is what our internet is working to support this year we are really proud to be an extra life team again this year and if you would like to help us out there are a lot of ways that you can do that you can join team ArenaNet the URL should be appearing right below me yeah you can go to our page join team ArenaNet and pledge to livestream on game day which is Friday November 2nd until Saturday November 3rd Extra Life official game day is November 3rd ArenaNet we're gonna start live streaming for 24 hours at noon pacific time so right this time on Friday November 2nd you can also if you have your own team that you want to be a part of if you want to lead your own team ArenaNet partnered with Extra Life this year and I'm really proud to announce that we are a super team which means that we are able to host other smaller teams who want to be a part of our overarching goal but want to lead their own team if you want to be an extra life team with your family with your guild with your in-game group with your world versus world friends you can make that if you're part of a fan site if you follow a live streaming community you guys can make your own team and then join ArenaNet as a sub team beyond the leader Boyd's leaderboards on our page and help contribute to our overall goal to support Children's Miracle Network if you are not streaming you can always donate right there at that URL so we appreciate in advance all of the help that you guys give the kids at Children's Miracle Network via our efforts we're really proud to be one of many many companies helping out this year so thank you all in advance thank you to those of you who have donated so far we haven't even we're three weeks out and we crossed $1,000 donated the other night so our overall goal is to meet what we raised total last year which was sixteen thousand five hundred and fifty five dollars for Children's Miracle Network once we hit that goal from you guys in our community this year ArenaNet will match that dollar for dollar taking it up to 3110 so we are really excited to meet that goal and hope to get there and then blow it right out of the water all right so let's chat with the members some of the members of our systems team thank you all for taking some time to hang out today I will go to in line let you each talk about who you are and what you do on the systems team I am a designer on the systems team I'm specifically responsible for making pretty much all of the content rewards for living ruled at the moment in addition some other features like the underwater rework and I'm Carl MacLean and I am a game designer on systems team and my primary primary function right now is to is working on balance working on skills and the regular balance cadence that we do most specifically on world versus world and I'm pretty focused on the world restrictor and change that we're working on bringing out awesome so let's start by talking a little overall what is the systems team it's kind of an all encompassing lots of different people in there I think the most useful way I think of it is it's a service team for all of the aspects of the game more so like my role for example like if if a living world episode needs reward stand for it or like thought up built designed like I usually fall for me and then if there's like another like another release it is a living world they will probably also come and choose systems for rewards basically we work a little bit on pretty much every release ok yeah I'd say that like with in terms of like skills and stuff like that we work with the entire with like living world we work with fractals we rate with raids with world war what's world with PvP to try to like ensure that we have like a good idea about what's going on with it with the entire game in terms of like player skill balance and you know making sure that we can get people a little happier every time yeah the bus never stops for us oh yeah and in addition that we support you know the to kind of live game modes the competitive game modes that are not they don't follow the same kind of content release that like a living world those things like that and so all of that combined and into itself is the systems team kind of as a whole so a little bit of everything there's a lot yeah so you guys overall but you each but you have a little bit of specialization like Jessica you work on rewards and it sounds like you still need like an overall like a holistic knowledge of the game and how it works and none of you can operate in a vacuum it's definitely true and one of the cool things about kind of bringing like bring us kinda under the umbrella of the systems team is we're getting some of that cross-pollination knowledge now rather than having a bunch of people who are hyper focused we're getting more people that are starting to cross into like helping like Carl with balance right like there's a lot more communication there and that communication is very much facilitated by us basically all being on the same team and working toward those goals together hi guys I've done programming tasks but there's the skills guys yes yeah our veteran here enough to have worked on pretty much all the content types like I was originally on story as well for a while work on raids we all have pre broad knowledge of each other some some like rewards implementation and some other content modifications and implementation that kind of stuff and skills are kind of where we're I've landed yeah but I'm curious about your reward implementation reward what did you see some maps were part I was able to partially face trap question what does settlement yeah okay darn feels like and Aaron fields okay like some of the rewards in there have done some of those and a few other places in the okay our system is ideally if I were to get hit by five buses tomorrow that we would still be able oh hey Oh our team has a hit by a bus plan anything less than five we're expected to be a work the next day it's fine yeah you guys are strict most teams probably have that I'm pretty tough I mean four buses will bounce off the five that no one expects the fifth bus that was good I need to keep you away from the Transit Center it's the thing she'll just sit there waiting for the buses where are they so what does a typical work day look like for you guys we have typical work day yes like it seems to be mine is always in flux but like it's usually like come in and and like immediately it's like looking like all the feedback that's come in we got got a lot of people just get sending me messages or like reading the forum's reading reddit like seeing what's new what's new what is what is being written about that day yeah you know Ben will send me yeah a bunch of feedback and stuff like that and there's just a lot of places that it comes from so that's generally like the first the first start and then it kind of goes into you know like figuring out what's going on for the rest of the day meetings what's different so Mary yeah and kind of like Mart like marching through the day like getting through all the different goals so getting away of the land yeah is anything imploded getting the lay of the land making sure making sure you take a break yes please but yeah you know that there's there's a whole lot more specific that we I can get other than like yeah usually comes in it's it's a matter of like reading at the very start of the day sometimes actually I go into like transitioning you look played playing the game you know just like listen like I read this feedback in where this world let's go let's go experience this like this thing says is like you know like this is broken and like how does it fin then so I like Oh sometimes I'll go put that to build together and like you know start playing and playing through it yeah so getting hints on yeah getting give me the hands on and then it goes into like you know going through the rest of the day and like making sure like everything did it that needs to be done gets done yeah I think yeah one of the first things I often do in the morning is turn to Carl be like hey so people were talking about this thing in this discord that I come in like is this a thing and then we'll just talk about it from the beginning of the beginning there's a lot of conversation that has on what's to be had on like a lot of the things that that that are said you know we investigate many different areas yeah you know at some point the drinking starts and then buses so you talked about balance a little bit and that's seeing if something hey this is the thing is does this seem to be a thing for you or is this just like a few people how do you decide what I mean what if something falls out of your regular okay this is this is what I see these meetings I have these are the tasks that I'm working on oh here's this outlier oh this this happens a lot I mean we're kind of we provide you know services to everybody right and so like you know if somebody in living world has this problem with like a skill they're creating it they're making a creature and it needs to like work a certain way like it's a like they can come to us and we will be like yep this is this is I know how to work this I know or at least I can point you in the right direction to get the to get this creature functioning how how you want it to so that kind of stuff kind of pops up a lot and it gave me they can be just be like you know your your task like my task for the day might be implement on balance for the next iteration and it needs to and they but this person just making this living world stuff like this is a this is a priority as well so right you get a you get a you know divvy it out yeah it out and make sure that you think they get the help that they need okay we get the benefit of all of our tasks our high priority tasks so like it's very easy to prioritize them that way I mean it's a thing we call randomization when like something that's not actually your responsibility like lands on your plate and you've kind of got a deal with it ideally like we minimize that kind of thing but it's always gonna happen since systems is traditionally expected to be the team that has the most technical knowledge of how the game sucked up we're very scrappy we we we can we can kind of roll with those punches perhaps I wouldn't say better than other teams but like we're more experienced we're more used to it yes yes and we actually just our new producer Joby I'll give a shout-out to him he's been he's been really good about not only helping us track and identify those those kind of randomizations but helping us figure out which ones are actually like I said you know everything seems like high priority but what is actually high priority how does this fit into our normal release schedule you know like can we can we wait to help the person who needs help with the living world creature because Carl needs to get you know work on the balance patched you know first right um helping helping kind of prioritize those things and on track this stuff is really good cuz I mean being a service team we want to help the teams that we you know that we that we do service so it's it's tricky sometimes to say well actually we need to work on this other thing first yeah and if you're a service team for the entire company and everything is high priority overwhelming that's where the scrappy part comes in yeah yeah so we were talking about things that fall outside of your normal day and I'm gonna ask I'm gonna ask Carl actually because Carl gave me a note about stolen bundles and raids and I want to hear this story now because all I have are these four words oh this is a this is kind of a I guess an example of like when it when raids they came to us and they were like well I don't know if they came to us actually yeah this is part of it you didn't you didn't see thieves and raids and like that it felt like they were kind of caught out from that sorry that's side of things because they they kind of lack the utility they had decent amount of damage but their utility in terms of like they don't heal very well realize they do and they and and so this was an a one of the things that we were we decided to implement to help out thieves and raisins like these raid bosses had just normal stolen bundles on the more nun and so you know I went in there and like looked it looked at all the loot tables and stuff like that and said oh well we can let's let's make them new items so they can go and steal these cool like super functional items from these from these bosses and share them with their allies or create some other good utility for the for the thieves and that was one of that's just an example how can I fix this and not screw everything up because the thing is everything touches everything and with few exceptions which you guys would know about better than me but it is it's I hate to say it's a balance thing because it feels like I'm making a terrible pun and I'm not but I feel like I make a terrible pun a few but it feels like you have to you have to help whatever team that you're working with and still take the work of your teammates into consideration so you don't accidentally upset something else there is there's a lot I'm not I'm telling you something that you already know but it feels like one of the trickier aspects of your job because sure I can go in here and I can fix this thing without and if you're not taking anything else to consideration then maybe sure I fix this one thing and I broke 17 other things yeah I mean that's kind of a big that's a big reason why we're like we we have to QA embeds and you know for people who saw the QA streams they know that but that's is basically QA members that are on our team and focus on the things that we're working on other things that we're changing and making sure that that stuff's gonna go through you know largely without being a problem and that's a huge task because I mean you know if Carl changes a skill and that skill doesn't it doesn't have a PvP split or a wolf split like that affects three game modes now yeah and that's not it I mean Carl looks here if I don't know get to put the catalog shell-shocked he's remembering all the time great power comes please don't screw everything up yes that actually is really wise so how do you make those decisions about okay I need to fix this thing what direction do I change this him what do I add what do I take away what do I add just I mean there's a ton of discussion like I did you go to our area and you see our desks like a bunch of us are like just kind of in a loop and then there's a bunch of us and another loop we're like kind of like an eight almost yeah and like so that like the skills guys can turn around and talk to other skills guys or they're you know or the QA or Joby and like you know I'm you know when I need to talk to been PR designer on the competitive modes like he's like I can look over my shoulder and talk at him like that that communication is really is really key to for our teams and like I said I'd you know out a car like hey yeah standing up and like talking about this with leg bent and and Raymond and everybody else on that side of their we're pretty we're pretty compact it has to be so loud I'm not in there I just want to say so does that mean you get the most done or I mean maybe sure yeah that's good yeah we'll go with that it's communication within the team there is a lot of conversation that happens and a lot of like planning and sort of like you will pick it will start a conversation and say we don't have a good good resolution for this right now and then we'll just like think on it we'll stew on it for awhile but sometimes like just like a half hour later somebody will be like but wait yeah the answer nice takes longer than and like you know sometimes sometimes we get to the point where like we just got to make a decision on this and like let's let's figure out what the best option that we never now is because waiting longer is you know is is not it's not the right choice at this point right and yeah and that's you know that's kind of like you know we do skill suppose for PvP and we'll vote right like there's a there's a consideration is there is there way to affect the skill in a way that is good for all three game modes all at once yeah and so like every time we make a balance adjustment it's like we try to consider it for like where does this actually need to touch and we have a we have kind of a paradigm where there are three game modes basically like there's PvE Orvis world and PvP and where this world is like this it's like cross between the tallest one because it is it's taking all of your PvE stuff and then like but it kind of uses a PvP rule set and so we try to it's it's it's different to split oftentimes if it needs to change for PvP we try to take the try to take the change in the worldís world as well sometimes the sometimes a change doesn't do a factor of its world and like it really should just be like always we stick it on the PBE side of things like it would bringing the PvE or the PvP split would be worse for world room yeah because it's fun it functions differently and like yeah and then you go we can talk about the the kind of the spiral chaos of skill battles but like world view world has multiple ways to play world view world right coming around with the Zerg vs. solar roaming versus small squad roaming you know PPTP PK you know like all of those things want different things from the same basically the same pool of skills right in that and it becomes an incredibly difficult thing to consider do we change this which is really powerful in solar roaming but that would mess up these desert builds and so like how do we how do how do we balance that yeah and that that's all discussed like that's all discussion within within the team the biggest myths about game dev is that game devs will just make a snap decision without like weighing all the consequences it gives me hives I get I guarantee you like any decision that has ever made for our game and probably most games is also accompanied by many many many heated discussions yeah I would say one of like the most important skills to have you want to work on gave them is to be able to talk very impassioned about something very easily about something and they come out that not heat the other person afterwards right yeah yeah not personal yeah like conversations arguments have to happen like the you everybody so we've got multiple people working on skills you know and and we have different opinions about a lot of things but it's good for like we get a week we are able to kind of filter through a lot of that by of like maybe if maybe it's like bias or maybe it's just sort of like yeah I'm trying to try to think of like the actual words to put it said like we we would come at things from different angles and perspectives different perspectives and it all down and I kind of get to the get to the actual heart of what it what the problems are that we need to be solving right exactly and like and I always like to remind myself everyone here wants to make a great game like yeah no one here wants to make a not great game so Karl's coming at it from that angle it's just a different perspective on how to make a great game and that throughout my game career has made it a lot easier for me to see things from the other person side you know maybe make you know changes to the way I'm looking at things so that I can you know get a better picture for things yeah that's that's a joke that I've made before and like half-heartedly kidding saying nobody is coming in here every morning going how can I ruin someone's day because I feel like it wouldn't last very long yeah but it's everybody here wants to make a great game I need it on a throw pillow or something yeah and making games is hard that's the other that's the other hard no it's easy I hear it if I had felt like something like I thought you were save I seriously you were talking about the heated discussions and you reminded me that years back I was just I was spitballing with some friends about different episodes about different ice-cream topics we could do and some of those people worked here and I said what if we did like what if we did like let's follow the process of skill balance and how that works and he immediately said just show a video of a bar brawl okay okay all right yeah that was I mean there was no hesitation he was like just show a video of a bar brawl and say it's in a meeting room it's fine yeah it's one of the things that I would have to say is like you learning you're learning people's communication stylism it's super important some people they argue in different ways some people will just immediately just kind of Stonewall and say no this ideas is the thing no but you just but if you learn how they but that's only their initial reaction so if you'd like you know say what you got to say and then like kind of walk away for a little bit come back a couple hours later they've they've they've let it stew when they process it and then they're ready for ready for more like that plant plant the season yeah let them actually think about about what you said yeah we I would say if you can't if you don't have the ability to have your mind change probably should working game does everybody you know like everybody in this room has been wrong on a number of occasions and you know being wrong is fine as long as as a group you come out with the right answer yeah are the systems area is we have tons of whiteboards they're like we're surrounded whiteboards all around the room and everything they're there right we've written down there's like ideas of like let this do sort of things like do we need this you know like and so like that's it's it's it's funded like kind of go back and see what we've you know talked about all the conversations that we've had how it's like a visual vision how things have come along yeah but that goes back to what Jessica was saying about there aren't snap decisions it's not no one person can walk in and be like this is how it is this is now the decision everybody sit down it's not only a thing you definitely hopefully that but no one's gonna come in and try to try to make that that like command I mean good luck yeah I mean yeah definitely for sure fun fun fun trivia fact about our whiteboards so we we weren't we haven't always been in that little pod but when we moved there you know whole group moves there all at the same time written on every single whiteboard over and over and over again filling every White was praised Joko over and over and over again like hundreds of someone when you say it kind of is like no play makes Jack a dull boy yeah well praise Yoko over and over and over again it was awesome I think for Halloween I'm just gonna write help me backwards and red marker and every single whiteboard that's valid work with Eva on that because I think they can help you step it up okay so I have a question about when teams come to you like hey this thing is broken or we're doing this and we need rewards for it how involve it and maybe it just depends on the team but how involved do those other teams stay or is it just okay we'll work on this and get back to you or are they involved in that process I think we've I think we've all got different experiences yeah these are valuable I think it's important to remember we do fairly different things for rewards it tends to be I talked to them extensively over the course of whole release there's all you should see my skype window it's like thirty windows oh is it possible it'll parse but no because because rewards is trying to match up what we make to what fits best with the content it's important that we have a very close communication with the content designers also content designers will usually have a very specific thing they want so that communication make sure helps ensure that there's no like cross wires anything okay like the one thing you can't do is by telephone no like art requests and that kind of thing yeah how about you it depends sometimes it sometimes is like a like an involved process where like go back and forth and try to try to design through some stuff other times it's a matter of like I'm gonna just I'm going to make this thing for you and you know you go and and then like we're gonna have a review on it then they you can tell me what you think about it like but we've we had that initial that initial meeting and like this it might just be exactly what you're looking for when in the end of it but not that it happens that frequently though the dream is that but yeah sometimes sometimes like I don't they don't really need to be involved with like all of the development know like how you you made the that thing for them come watch me type yeah it's just a matter of like okay here's this thing you know this is how how it how it's looking is that Alright okay where do we need to put it let's put it there okay that's fair right oh yeah I would say everything that I do has to be more collaborative cuz as a programmer I don't I don't make content generally I mean some of the things I can do can be can be very content you know centric like especially like if I'm adding new UI or you know my quality of life features and stuff like that that can I guess be considered as content but if I'm adding you know some some script actions for new skill stuff like Carl's gonna have to use that stuff otherwise it is not nothing's gonna happen right so like just as a programmer like it's very it's a lot more collaborative I'm gonna do my chunk and then someone else is gonna do their chunk and then come back to me you know when I didn't do it right or something so yeah like it there's definitely a lot of back-and-forth um now with like world restructuring I'm kind of all by myself so like I mean like it's a whole world it's it's it right now it is largely programming tasks like that's what we're working on so it is it is just the programming staff working on it so it's you know like designers have feedback and design doc stuff that we're working from but like just the actual implementation of things it's very program receptor so I guess I guess it can be more central to me it makes sense so you mention you're working over world restructuring and that brings up a question that you may not be able to answer and if you guys if one of you or all of you can't answer it that's okay but I'm curious what are you working on right now that you're excited about and if you can't say that's okay I cannot emphasize that enough I'm working on a quality of life well I actually actually just finished a quality of life feature for all over the world I'm super excited about because it's something that I've wanted that's always that's always a fun thing about working in games especially on a live game I want a thing and then if everyone thinks it's a good idea I can go ahead and do that yes so that's super exciting I mean I'm really excited about world restructuring there's a lot of cool tech there that we're we're building so that stuff is uh it's pretty exciting to work on I'm getting to touch like lots of different things like I'm writing SQL and I'm doing C++ code and python code and it's all over the place and it's very exciting and that's super dirty but it's awesome you're in a building full of huge nerds for me it's hard for me to talk about really anything since I've been working so closely with living world and spoiling some from the world will cause ninjas to be sent after me finish with me so they're outta here they're behind the set your ceiling tiles right there's not even ceiling tiles except for there are nervous but it's okay but that's what a ninja would say so for me I think the other thing I'm excited about is always always always to see a player reaction to the stuff we're giving them because yeah like rewards the way I look at it is it is motivation right rewards this is the team that is responsible for motivating people to like play the content and should try and make that content for your rewarding and to see if if what you have been spending all your time on is actually like hitting the right now it's that that's that's really exciting to me it's really gratifying isn't it yeah if you can't say it's okay seriously know this so working on the next balanced iteration is one of those things that's kind of always we're always doing and like so we just got done with our with the last one we're kind of got the got our last hot fixes done and we're seeing the results of the the previous balance patch and so you know we've been gathering information and and we're looking at new kind of goals and stuff like that it's a word we're kind of springing into action to get that next the the next iteration going what that said like I've also like there's some like skill reworks I've actually got something in prototype right now and it's like basically being like in the approval process and then like I was about to ask ago which skill and I'm like oh wait of course this is why you're being vague basically it would live the next like I think Monday I'll have like the answer as to what what when this thing could go out awesome so I'm kind of excited about that one okay in addition there's some stuff that's going out Tuesday I think the next iteration ninjas this is there's a couple of just fine-tuned stuff they're balancing that we have going and I'm also trying to remember what the date of next year's there's a lot of Tuesdays from now until forever some of us are working like three weeks ahead like sometime soon with four likes just some fine teen balance stuff and then like some stuff we'd working on for world was world yeah yeah really excited about that one I think we're at right to talk about that one we're actually we were actually yeah we talked about it beforehand in case in case there was a not like an opportunity to talk about on the water stream we do what with streams every Thursday at 2:30 you watch them you guys they're good they're a ton of fun we get lots of different people it's you a whole lot on the street you know you know going back to things we're excited about like that's actually one of the you know cool things about our team being being a very very like the stuff were working on for external teams is obviously stuff we can't you know we don't we don't generally talk about but there is a lot there's more freedom for us to give to do back and forth little player base about you know feedback that are you know they're they're giving bounce ideas off of them like we you know we bounce I mean we posted the world were structuring design and asked the local community like hey is this something that you guys think would be good and what are your questions and we think this is the right move for the game the game mode and that was that was a ton of fun and it was very informative like you know there were you know there's player perspective like we talked about you know having different perspectives on the game like we're like this tiny subset of all the people that player yeah right and all of those people have their own perspectives on what's important and like there was a lot of viewpoints that we didn't even think about because unlike you know we didn't have that that that that visibility and so like bringing those people into the fold and like kind of like helping helping us think about all the different different angles we need to think is is super good and that's why I like you know we've we've got a little bit more leeway to do some of that stuff and you know we're we're definitely vague about things because we don't you know we can't promise that something's gonna come you know out on a particular release because maybe something goes wrong or we have you know we have to wait and you know we don't want to disappoint people but at the same time you know we want it we want to get that feedback and we want to be able to bounce the ideas off people that way we can make better choices overall which is actually what like why we were talking about but we were talking about changes to the way mark marked works in world versus world it was like a thing that uh that we've been talking about and iterating on and stuff like that yeah got we've got some cool stuff that's going on there and like you know when I don't know exactly when that's gonna come out but like there's there's cool stuff to working on there and if we were we were talking about like bringing it up on the stream if there was a in interaction there that was like you know something that we were we were looking at but you know it didn't it didn't come up things were kind of excited about yeah it's a small change but it's it's more of like this is this is quality of life sort of and changing the way that people will play around this sort of thing honestly a lot of times the QL changes are the things that I get really excited about because those are they just make the game better overall mmm yeah yeah you would mentioned putting world restructuring in front of the players how can players be helpful and in guiding you guys from their own perspective post on the forums yep we push you politely post on the forums I mean if I great I mean obviously obviously be polite but like I mean if you're passionate about something then that can that can come off you know aggressive sometimes but yeah it's don't see something's bad explain why you think it's bad yeah and then and then now we can now we have something to go off of don't tell ray he's bad he knows he's bad yeah I know I'm your helper it's really important to be able to get your their points across it without like you know like being inflammatory less yeah using music that kind of languages is a little bit it's kind of not constructed to what you're trying to do if you're trying to if you want to make a make an impression yeah maybe keep the end goal in mind yeah yeah and is the end goal to make the dev feel bad because they're bad thing that you feel like is messed up exactly and like I think I think this is true of the players right like we talked about us not wanting to make a bad game I don't think they want a bad game either right like they're coming at it from that same that exact same angle everyone wants a great game we all want the same thing we want an amazing game exactly there's a puzzle for us we've read so much of the forums and like we don't have a ton of time to reply to every post and so sometimes it seems like we're not you know when we're not getting that engagement but we are like we totally are oftentimes it's better to just see the the interaction between between you and your the other people who are who are similar who are also on the forum and they also have opinions about the things you're talking about yeah and sometimes like you know your of it your opinion may evolve based on what they have to say and like it that's that interaction of seeing how how you talk with one another is is impactful and it did and it kind of helps to give us perspective about how people feel yeah yeah talk to us yes and I mean I mean I don't ping me in-game I love when people say great game love what's doing that super exciting every time someone does it and then and then like I'm awkward and I don't know what to say back like thanks great playing the game like I mean because like the players are part of that a part of making the game great right absolutely especially the communities like you say thanks for raising me and we're trying to convey exactly that's a great way to say yeah like yeah it's it's a it's a ton of fun I actually had a we were playing on a German server for one of the live streams if someone someone just started whispering me like line after line of German and I'm like and they're like they're like English question mark I'm like yeah just English just two guys I'm sorry and then they they like to redid the whole thing and like it was it was it was awesome because I got to interact as a person and I felt really bad for you know not being able to speak German because like yeah they could speak English I feel like I should return the favor almost that's funny you say that because what I'm playing a lot of times I will hop over a you servers just because hey that's and especially when I'm tagged up so I want to go over there and you know when I talk to people there too and the last time I did that a couple days ago a player greeted me by running hot Bethan say chat screaming at me in German and I only recognized one word and it was a bad one and it was like he seems very passionate about this I opened up on my other monitor Google Translate I typed that entire thing into Google Translate and I was like okay you're saying something reasonable you're just very excited about it and then I was like English and we talked in English and I was like well since you asked me so nicely I will look into it but I don't actually have your answer but is very intense yeah yes he was like I'm yeah I'm just very excited very passionate yeah and but it is neat getting to talk to players from all over the world yeah that's super cool even if I have to run them through Google Translate and undo the caps lock so I lost my question I'm very sorry he's just thinking about the other player yeah we were talking about how players can help out and I actually wanted to wrap up by asking each of the favorite part of your job what is the thing that you look most forward to I'm trying not to cough I'm sorry no I think the very convenient answer is I really enjoy players seeing what I make and enjoying that but actually you know I think I'm gonna give the answer that not people a lot of people give I enjoy the discussions with colleagues I it's cool I'm gonna regret saying this right now there's such a thing as having way to make meetings which is definitely not sometimes but also I do really appreciate getting a variety of viewpoints on idea and that kind of debate and that process where you're all trying to find the best thing for the game and you've all got different ideas of how to do it and all you have like oh all you are a little bit right and like trying to like source out like just trying to to squirrel out what the right answer is that's satisfying to me like it's solving those logic puzzles with other designers is very interesting to me it's really that I like that that's like very valid well my favorite meetings actually kind of can't believe of a favorite meeting the the economy council meeting because that's a rewards person I'm part of the economy Council and we kind of just keep an eye on how the economy is doing and see what's coming up in terms of releases and how it might protect the economy and that yeah Illuminati confirmed economy council I'm seeing you're going I didn't even know we had something called that there they're definitely a cent inches after me where do you meet like in the basement the sub-basement is a sub-basement Congrats level see ya buddy yeah you just don't know I'm gonna pull that one book on the bookshelf and then the elevator I wish anyway but yeah fascinated are the discussions there are really fun for me just because like we have tons of data and that we look at and we're trying to interpret it and then we're trying to see like what is an acceptable range and what is not an acceptable range mean like what we can do what we can do to affect it in a more positive way for the player oh wow that's awesome I love that answer alright top that oh I don't know right so for me it's it's the constantly learning stuff whether it's like different ways to script things or new ways or better ways that kind of stuff or learning how to like a lot of it is like learning how to communicate with people and that is something that is I'm just feel like I'm always look I'm always trying to work at and it feels feels really great to be able to communicate better with with your colleagues and and recognize when you're when you haven't communicated to write like well and try to improve on that and so like like I don't know that to me is like I feel like I'm learning and growing and trying and finding better ways to do things and learning better ways to implement balance and it's been tested and make skills and do yeah and I think that what like doing the skill reworks is one of those things is because it's taking something we've we've kind of known and sort of held dear dear to us for these last six years and and saying okay this has lost its its value and then and it's it doesn't really fit the game anymore and like how do we like how do I take what I have what I've learned over this over the course of time what we've done and make this into something useful again Wow that's so good alright I was trying to think of like a joke answer like a little my desk you like you love whiskey Friday now nobody tells me anything drinks I'm afraid the free drinks are great except wonder 83 degrees because of frigid is that today drink sir then the drinks are hotter than the livestream room when we're doing the fridge on the right is okay they're fixing the one on the left yet no I know but I found out the hard way that the tea was warm yesterday pepper I don't know any dr. pepper you can have mine but what's your actual my real answer is I I really love like interacting with the community like that was like one of the first things I jumped on when I started here is I I'm like you know you know what do you guys do when you talk to the communion they're like oh you know you know we we talk on the forums a little bit I'm like no no we gotta I'm gonna get in there I'm gonna be post on the forums every week I'm like I am i I don't know how many discord channels I'm in for various servers because I'm all over the place and we're making an MMO right I know yeah I've like there's a quite a few discord there's so much there's so there's so many so many things like that and then of a lurker though he's here yeah I just I love interacting the players I love you know kind of and helping to in a lot of ways facilitate that communication between like our team and and the player base and stuff like that and helping helping that out you know responding the things on the forums I mean the world researching post alone had like I know something like 18 pages of replies and like you know McKenna and I just spent days just going through that and talking to each other and they're responding to feedback and I really I really loved that stuff I mean well I think both of these you know these folks answers was we're great to like interacting with the the team here this this is the best job I've had in terms of like just breadth of knowledge and being able to have mentors for all sorts of things like do we have like a rena at university where people in the studio give talks about yeah all sorts of everything everything anything you could think you know there's the designer training days where designers go off and give talks about various aspects of game design and i get to go to those and that's super cool awesome those are different from whiskey Fridays right yes i mean sometimes the same topics of conversation come up but you know no but like just so many aspects of this this company are awesome like you know we you know like jessica saying we're very interested in hearing everyone's voice um sometimes to a fault right like now there are too many people in this meeting right there are too many voices right now we don't have a we don't have a good enough handle on what we're asking here and then the meeting goes goes awry right no but at the same time like it we were striving to get that that that input from all different perspectives and that's that's supercool team like there's so many awesome things about working here and there's this misconception this general attitude that gamers and game dads are misanthropes that are very introverted and like you know shut-in and so not been my experience yeah that can't be farther from the truth i mean we were we work with huge teams different backgrounds different values different experiences different perspectives on everything and being able to try and suss out the useful parts of everyone's everyone's opinion is a very important skill and also maintaining positive relationship so everyone is a very useful skill meaning being able to interact with community and be a positive figure for the community very important scale social skills are like one of those things that don't get talked a lot about a lot in game dev but they are super important if you want to succeed in this industry it's true it's very true yeah all right well thank you guys very very much I appreciate your time you can find us in a whole bunch of different places raid even talk about the world versus world livestream and when and where people can see that real quick Thursday's 2:30 Pacific time we stream in na and he you swap data centers every week and then we plan a different world every week so if you know we haven't been on your world yet we're coming soon for you I think oh man we had given I had just I had the server's I had the server's yeah there's a super secret no one knows about it achievement for killing a dev so even if you're not on our team it you can come get that are driving buses here has to be on next week wanna see it sorry Rach I didn't mean to put you on the spot like no I think like mark can bring it up he knows he knows where that website is and now I'm going mark on the spot which is exciting leaving the room but the next the next na the next na world I know because we talked about on the stream is no anyways like I mean we posted in the live show you want to know the answer watch the live stream on Thursday um but will be it we're actually gonna be on black 8 in two weeks I've been trying to get chat to to determine my build for me oh yeah yeah if I can figure it out beforehand post on the forum they would be little nice because I live stream I have a lot of resources I can make sort of whatever build you're trying to give me to play but yeah I've got I've got quite a I got a decent amount of bills and I'm willing to try to make more try to get try to to make the thing that you would like would like me to make it just needs to be a whole weight versus world livestream what build Shekar over condi condi kala like renegade you know they was at the birthday the birthday plaster necromancer yeah I think that was it's gotta be it's gotta be somewhat viable but not like I mean maybe it's my I mean I gotta be able to use weapon skills he at least he either need to be able to he ever needs to be able to defend himself through an offensive action or have a lot of help so they can run away dance have to good when they're playing or they will never share that oh right like you got a god help their skills I think I think yeah that's true three weeks ago I jumped off of a cliff to try to kill it down and I discovered quickly than there was no nothing that I could like jump on to no he couldn't go and then I was like quick glide can't glide either this is my life down instantly dead rallied by I usually just wind up accidentally hitting my foreskin my forkie when I missed FLE and that's like I will never learn not to like that stuff like like well I'm trying to show off yeah at least specialization or some like that I'm like just not quite for not quite familiar what I'm doing I like just died it's okay I mean that's part of this dream like I mean it's part of it we're not where the stream is super super casual we can reach at and when you've respond to chat if we can all right so super good Thursdays 2:30 Pacific 2:30 Pacific yes and I'll be although to you yes yes I wasn't like but not Carl yeah I just happened to be in race I line so yeah right and Carl too so all right well I will let you get all get back to work thank you so much for your time and thank you for talking about what the systems team does a little bit of what it does yeah so feel like there's more there is just don't have enough time yes I will let you I will let you start doing it you all thank you for joining us and make sure you check out our Extra Life page and thank you again for your support thank you for spending your Friday afternoon with us bye guys you