Guild Chat - Episode 49
Guild Chat - Episode 49
- The following is an unofficial, player-written transcript of the episode. The accuracy of this transcription has not been verified by ArenaNet.
The 49th episode of Guild Chat aired on June 9, 2017. Host Rubi Bayer and her developer guests, McKenna Berdrow and Kyle Bash, talk about the World vs World update that was released on June 6 as a part of the June 2017 Competitive Feature Pack!
hi everybody happy Friday and welcome back to guild chat I'm your host Ruby and we are through the first part of the competitive June 2017 competitive in each pack there's so many words and there's a lot going on so a couple of our world versus world devs are in to talk about the latest update with us I'll let you guys introduce yourself and talk about what you worked on for this hi I'm McKenna Virgil I'm a game designer on world vs. world I'm Kyle Bosch I'm an environment artist and I made the legendary will be world backpack hey thank you guys all right well let's jump right back in and now that I've set back and I'm too tall for the camera evidently we lower your head um let's start let's talk about the backpack first because that is super fun to look at monstrosity so much to us my favorite comment that I've seen on Raw that was really good it was like the first one I saw it was like that thing is a monstrosity must have yes when I call it the monstrosity I don't ask me thought you will talk on me yeah well I should yeah so one of the things that you guys were telling me was that the inspiration was siege yeah um and it lent itself to a lot of rejected ideas yeah which I sort of love so I insisted that we talk about this for sure I was given a page and it was like we want a a siege themed backpack it's like that's when you think about it a siege themed backpack for a game and like what is that you know does that look like so it was it was kind of a long process yeah it'll be a good day mark can we see that you've rejected ideas page and I'll let you guys explain yourselves all right so right there at the top that's what she almost got yes that was what is happening uh that's McKenna's creation there maybe yeah yeah explain yourself so we were like I want to siege backpack and I was like I'm gonna make a siege backpack and of course we do wings so it needs to look like Wiggly speech right I just went game and took screenshots of all the Siege and then I pasted them together I created that lovely piece of art I was like hopefully this will influence some awesome things yeah some kind of crazy siege background yeah so my lead called it the scrit bag it's like if Escritt had made just kind of whatever random crap that you candle my international gathering idea my favorite part is the partial names yeah yeah it's important to have they say aerocart and flame ram in there or no you forgot there's like every piece of seats in there so I I really like yes this is the best this is the best work-in-progress thing yeah okay so what else have we got yeah so tame talking out there we've got a dull yak and that was a suggestion as well as to have a was a baby dil yak with with rockets yeah that's a lighter yeah good baby dollar rockets and we've got the golem bottom he's gonna be like a helicopter I kind of I guess helicopter through the world but that's really one thing I'm whipping around yes yeah more theme not like what the glider would look like than an actual backpack that's kinda like going back to it you needed like I really didn't want to do something with wings I think we're gonna talk about this later but yeah mainly because it's a backpack first and it's a glider second so I kind of wanted to portray that so I really focused on like what would a cool backpack look like and something a little bit different because players waited a long time for this one so it's like I knew the pressure was on to make something that's kind of different kind of cool maybe something I don't know I do like so you've got maybe the Golem hanging off your back like the sloth yeah oh yeah that's another option there another artist that works here quickly put together an idea for kind of like a we do have a image of this but kind of you almost look like a fighter jet as like a jet pack jet thing like okay that's not doing that one but yeah this is a long process to try and think about like what you do with something like this like but I wanted to do something that fit the siege theme so like if you just Google you no fantasy siege art or whatever you're going to find a bunch of images you're going to see like a castle like in flames you're going to see like banners that are like burned and falling and flying and it's just that's a very common theme of like the idea of like raising a castle or raising a fortress so that's kind of where I kind of wanted to stay with with the the whole fiery theme on it not to mention you know Guild Wars and Balthazar he's the God of War so fire this all that kind of yeah works together but alright so there was there were some suggestions of like keep tower looking back past but we ended up with I really like the progression of what we did end up with I think we actually have that too so we can see from first part all the way to we're bring her and then the spike Legend area spike everyone every world is a spike right so legendary spike had to be part I mean it's still part of the curve by hack it's an item you need but I'm really excited for large huggie yeah yeah I mean this is like a quick like five minute mock-up of what a spike backpack might look like um ignore the taller guy in the middle you know I have to say I didn't notice that he was freakishly tall until you pointed it out earlier and I was like wow that's awesome I just really quickly rough together images that's just the nordguy and then though yeah that's it yeah next special effects as you get taller when you only looked at the profile I like it so it so we can go for its legendary spike but yeah I like the way legendary spike was actually implemented I think that worked out a little bit better than this huge Hedgehog portrait I mean it looks like it hurts like dangers have to just fall backwards into people yeah and char IOU I like the current backpack on char too because when they run yeah spikes are out in front that would have been too this was yeah like a little spool on the chart right I'm all for an incredibly deadly battery yeah yeah it looks like they should be spiking people when they run so it's amazing sometimes char gets the short end of the stick but for this backpack when they run it's like yeah hey she knows all right so let's see the final product because I kind of dig hey and like I mentioned this before I don't know if people have seen what the glider looks like but there it is tonight so you ended up with a good progression I mean you've got something that looks pretty awesome to start with it's not like hey here's this yeah here's this little nothing of a backpack and eventually burst into flames yeah well you make something like this you actually work in Reverse so you would just start you just make the coolest one and then you just kind of just take it down until there's a nice progression all right that works yeah and it's war bringer we're bringing air yeah yeah you guys how did you how did you get to war bringer yeah so we uh I'm leading you but I don't care yeah this is great oh so we have a good team chat thing and so I basically went in there first and was like guys we have to come up with a bunch of names for like gifts in the backpack like what what should we call this thing on and we didn't think of monstrosity unfortunately but I'm telling you missed the boat uh so we're going through it and it was actually I think war bringer was suggested I think maybe we had a bunch of names that were like war or something and then something else was bringer but then I just combined them um but eventually it led to me like going on a metal name generator website too because I always describe the backpacks like badass cuz that's what I think when I see the backpack but uh can we consider badass monstrosity yeah I mean a little bit it would have been and so many ways I was on a metal name generator and I don't think we'd actually took anything from there but it was still fun to use that and almost there's a gang of it yeah there's good stuff on there so I don't know I mean you can assume there's a name generator for most things but I didn't know there was a metal band they generator and now you know I decided to play with it now yeah that's interesting I'll never need a metal band name the web the Internet's got you covered you know I usually come up with it based on just absurd things that people sing around and like up that's my bad name now honestly monstrosity seems like it I think it seemed a little priyad but more bringer or bringer works I like it it fits the theme yeah missed war so yeah so are you happy with it I'm very happy with it and like the player reception for it has been way better to expect to be honest I was like well this thing's a little weird it's different you know like people I knew it was gonna be kind of polarizing any that people were you're gonna love it or they're gonna absolutely hate it which is pretty much describe that game yeah I got ya I knew it wouldn't be ton of middle ground there and I'm okay with that because I mean it wasn't meant most of people that hate it like this thing is ugly and it's too big and things like that it's like well it's supposed to be big it's you know like the commander should be wearing it and you should see it from far away and be like that guy's gonna kill me yeah so that was lousy and tensioner and uh I don't know that's that is it's must be big and brutal and like scary and like that was kinda what I was going for yeah I'm honestly just impressed with how well you conveyed that I mean you've got the siege theme you've got you can see it from far away and it's kind of terrifying yeah I'm really happy with how you ended up with the glider too because you were saying you didn't want more wings I mean we talked about that earlier but yeah so nothing works I think it's wings like players yeah you go delete your wings after this is cool wings are cool wings aren't for me personally as a player you know I was a player of this game before I was an artist here so I kind of like want to bring in so my desire is like well we've got enough wings in the games like wings was really more of a fallback option for me if I just could not come up with something that was cool but I wanted to mainly just be just a cool backpack and it's going to have a cool glider but it wasn't going to be just walking around with like a glider on your back like that was just it's not going to do that yeah the change the change works it's you've got the spikes and the chains and the flames and the banners that change really I confess I spent way too much time in lions are just like jumping off a ledge and squinting at it okay where is every single piece coming from you made it work yeah yeah I mean yeah like the the spikes along the spine actually I'll shoot out and that and there's a puff of flame magic and it was like where am I going to keep this thing is like if I can't have it on it's magic it's magic fire that creates a cool red glider for you but yeah this is the the spikes on the back shoot out and you've got your chains and your dangle in there it's cool I like the audio like chain effects are awesome too for the backpacks as always our audio team yeah izing it really good job is not really cool so yeah thank you so much for war bringing a ring I love bringing or bring the war the whole war contained in this back on our back right well let's talk about the rest of well not the rest that would be a long show some of the other changes to world versus world cuz there were a lot of improvements made yep um you want to start with the lfg improvements since that's one of the smaller ones but necessary yeah so it's really common or it was really common before the release for people to go out and be the team shot and be like hey where's like the commander's our where where are the players on so we basically just wanted to improve that so some making it easier to find people to play with because you know a lot a lot of people like to group up in world versus world um and so the L of G now when you go into a map or when you Waypoint will pop up on the side and suggest people in squad play or party play there in world versus world for you to join yeah just to your world yeah in just your world like like I said I've seen some confusion there where it's it's only your world and the world's you're linked with so you won't see like enemy team squads to join or anything like it doesn't work like that um so yeah if you're on black 8 you'll only see black 8 people so it's just easier to find people and it's something players will kind of have to adopt and stop using team shot for but hopefully we'll see that and get it's a good place for new players or inexperienced players like find people to play with too well and it's nice to have the actual function there that is meant to do the thing instead of having to work okay yeah chat you know yeah like they were making it work but we we wanted to improve that right so that's where they'll achieve always you can think yep always good so skirmishes in general I mean we've added this whole system in there yeah and of a lot happening yeah talk about it can we talk about pips for yeah there's a there's a whole lot going on there yeah how are they earned a new world versus world players yeah and so when you go into world versus world if you open if you hit B which is the normal unless you keep buying it to something else that brings up the world versus world panel on the second tab you'll now see this track along the bottom which is the skirmish track and that track is progressed earning pips and then once you've earned a certain amount of pips you'll get a chest and then the chests gradually get like or the things in the chest gradually get better and better as you earn more pipes and you earn pips well the real intention behind skirmishes was to make worse for matter and to make the skirmish time chance matter because matches they tend to get blown out and so like people start winning early in the week and then they continue to win yeah I think you just go in knowing okay yeah you're like I'm gonna play because it's fun but we might not necessarily win and so we did want to make more of that competition and focus on more of those two hour time chunks because it's a lot more digestible and a lot more like you're more likely to see the score change in that time and so that is the main the main pips are for winning or second place or third place like so you'll always earn pips but if you're winning you're going to earn 3 pips if you're in second you learn to pips and if we're in third you'll earn one pip okay so that was the primary goal and then we kind of added these bonus pips onto it as well to sort of incentivize a lot of the things we've been wanting to like reward but just haven't been able to in the past she like outnumbered yeah and so outnumbered is one of them you know just kind of it sucks to be outnumbered right like you're losing but Elise in this like ease the pain yeah and it's sort of supposed to be like a self solving problem of like hey if you're outnumbered didn't get pips they're like more people will show up and then you won't be outnumbered but like the game will be more fun because there's more people there right and you get more stuff yeah exactly um tilers i we wanted to reward commanders because they're kind of the lifeblood of world versus world and also they're you know good teachers for people and a good place to learn new things so we wanted to do commanding but you have top five people at least in your squad so not just everyone's can throw up a commander tacket program by yourself there yeah so there's that and then there's there's rank up as well because we've had world versus world ranks in for a while and we there was not um you get ability points from rank ups but then after a while you don't really get a whole lot but we wanted to reward players who have been playing world versus world for so long right and haven't been getting a lot of stuff so that's where the rank up pips come from and then lastly we have the loyalty tips which has sparked some discussion the past few days especially amongst the team let's have discussion now that yeah so the loyalty pipe currently OnLive says you get it for not like for speed on the same server for three weeks which wasn't the most accurate description it was supposed to be you have passed wood division or earned about a hundred pips for three weeks in a row and then and then you would start earning this loyalty bonus but there's been xin feedback right that like three weeks it sets of you on vacation or something right just then you just have to like play three weeks again to get that bonus and so we're going to end up changing the name to the commitment bonus because it was supposed to be that bonus pip is for players who play world versus world like on a weekly basis right we wanted to reward that for the people who play a lot and don't you know only hopping every once in a while right um but we're going to change it so it's only one week so you have to eat password division for a week or a hundred or a hundred pips for one week and then you'll get the bonus the next week so if you go on vacation you still miss out on like a week but it's a lot easier to catch up right you can come back yes that's good with summer coming up and yeah a lot of people will be traveling yeah exactly yeah so we feel like that's still rewarding what we wanted to reward but it's not as punishing as it was okay um and this will go into effect on the 20th so until then it's still the 100 pips for three weeks saying they don't week wise I think by the time the 20th is generated days yeah it's not that far off so I actually just second-guess myself I was like a living it yes yeah I was like I was like there's three weeks then so no one will be earning it until the 20th and then by then the name change and this functionality change will be in as well okay cool that's that's awesome taking that feedback yeah seeing okay what can we do about it yep sweet all right so I mean I'm glad you said June 20th because I can't see chat but I know what it looks like right now and it's the word when 800,000 times yeah yeah so it's that's a good answer yep okay good so that's good to hear that Louis pips will be commitment pips yep and how the functionality changes a little bit yep awesome do you wanna talk about scrimmage tickets yeah so earlier I kind of talked to you earn pips and then when you earn a certain amount of pips I kind of berries for each division you get a chest in the chest there's skirmish tickets which word tournament tickets so we renamed them basically and then reflection them to be now be around skirmishes instead of tournaments so players who had tournament tickets yeah it just became skirmish tickets okay so you know they look they kind of had a head start on like the backpack and things right because they had these tickets um from before but yeah so they became skirmish tickets and then with them you can buy the tier 2 weapons and armor and now we have the tier 3 armor which is the miss Ford triumphant heroes those names got really long but uh yeah so and and more there's like the Doleac mini and memories of battle gobbler and much of other extra things on that vendor too so one of the things we were talking about feedback and just different different things that players we're talking about was that you've got the scrimmage tickets but rewards seem some of the rewards seem kind of expensive and it's going to take a long time but that's kind of again like you were saying before for long time players who've been doing this yeah and who have that commitment and will be playing hardcore for a long time yeah so when we're initially about balancing like the track right uh it was kind of like hey can you find you know asking analytics like how long do world versus role players like on average a week right and then basically they came back and were like that's impossible to really do because we have some people who play a ton and then some people who play like a decent amount like basically we had to break it break it up into chunks and so when I was designing the track I wanted to make sure that the people who play a lot still have a goal so it was more of functionality of like hey diamond and like those last two tracks that take a long time or more for the people who play a lot right so they don't not earn rewards for a week or like max out the track and then feel like they should stop playing because we didn't want to have that be something that happens right and then more the a lot of people who play like a decent amount will more reach like gold around that area and then the other people will be earning less you know but it will be tracking like that information right - and there's always adjustments that can happen in the future but well it's not all or nothing either I mean very decent rewards all the way along the way yeah like mr. coins which yeah some of us are personally excited about as players yeah which is why right we put mystic coins and gold because we expect like a decent amount of people to reach gold right but then if you're a hardcore player you're going to learn a little bit more mystic coins as well and the diamond chest but yeah I think these things yep these are good so yeah having having a long-term goal because it's not fun if you're just like okay I I got every reward there is to get and it's been two weeks and now yeah like now bored again yeah which is what we didn't want to happen at all and that's also why a lot of the armor pieces and weapons build off of themselves you actually have to have tier 1 to get tier 2 to get to your 3 you know we did we wanted the system to be like you know it to take some time to and I think it makes it more prestigious to write like hey I had to do a lot of work to get this thing so well and with those tears again you get something along the way you're not just right I have I have nothing yeah until I get to the very end exit rack there yeah there's good stuff to be had along the way actually I want to talk about the armor a little bit yeah because I did I'm hesitating because this is such a personal preference thing I mean that's like you're talking about the backpack you either love it or you hate it I'm kind of in love with the armour tears yeah all of them yeah but I do one of the things that you were talking about when we were discussing this before it took a while to get it in and there were some roadblocks like with the effect yeah coming in I was gonna be talking about that because it's such a great day yeah well so yeah medium armor Zod trench coat so yeah uh yeah no trench coats I know that's a goal for some medium are people yeah so the the third armor has effect on it which isn't done pretty much anywhere besides legendary armor in the game yeah and so trying to do a bunch of really weird issues with the like tenderly wing effect that plays when you enter combat on the tier 3 armor and like at one point I attached it to a bone and then when I use like a certain animation it like went down the players arm and like played from their wrists and I was like ah that looks weird that is not right yeah I wish I almost wish I could have seen it because in my head it's this amazing effect we're like brah yeah I mean when I did yeah but this is not all what you wanted yeah um and then so because it's basically there's a bone issue right like a what bone on the character rig we attached it to so at one point we're like oh maybe we shouldn't have it play off a bone maybe it should be an infusion instead but if you make it an infusion then it doesn't work when you enter combat which we thought was really cool I wanted to do and then people are like I don't want the effect so that's why when you get the chest piece you get two skins one with the effect one without in case you don't want it because it can like you know mess up some people's backpacks and stuff which is totally valid and personal preference yeah exactly and so again we decide on a skin but eventually with the artist like going back and forth and I felt bad because I had to keep bugging them like no it does this like it's clipping here I'm back yeah we finally got yeah exactly we finally got like a bone to attach it to and then got it so it doesn't clip on char other races and it's still it still looked good but it was like in a while yeah yeah was it coming out of weird places on your body anymore so yeah those thank you for persevering it yeah it's like going back to the artists like it's broken in a different way now yeah he's helped yeah I do I do like it though I feel like it was worth the wait as somebody who looks at the awesome tier 3 going I'm probably never can admire it from afar I'd appreciate all of the work that you guys put into that so yeah hopefully it's like I said it was supposed to be the prestige reward for world versus world so hopefully a lot of those people who are the crazy high ranks really really liked that armor so yes yeah awesome alright so let's see what else did we add I've got like there was a really long list you guys don't list it so thank you yeah um match history tabs for players who want that and I don't have to work around yeah um so there's a lot of external websites that display a lot of like really cool information because we track it all on the API but we don't display it in-game anywhere and so the match history tab was an effort for us to kind of get that information and game especially like kill/death uh plus now sometimes kill death is track they're really on different websites so people would brag using one numbers and then like different websites so this way everyone can brag using same information um or not Brad yeah we're not brag yeah be like oh we're okay that and then we want to do a bunch of scoring stuff in there part of it is our scoring is sort of complicated right we have war score that is every two hours that resets and then depending on what you get on that you get a skirmish point so it's a little complicated especially for new players and so this way if you go to match history tab you can kind of see a breakdown of that which I think makes it more understandable and also if we have decide to like adjust that score a little bit it allows us to do better things because we can display it better to people right so those were the main goals we were trying to really hit with a match history yeah all right even those even those little improvements can make enormous difference yeah so I don't know all right erna Bowl upgrades are one of the last things I wanted to cover because there was no changes it's not so scribing and expensive yeah so for in the skirmish Chester just skirmish skirmishes in general besides making the tournament tickets available or the term it rewards available again we wanted to make role versus world kind of has this upfront cost like I need a buy siege and I need to have a scribe to make these tactics and stuff like that we wanted to instead sort of reward this as you played world versus world and so skirmishes were a good place to do that and so now you can get the app boxes of like C's or boxes of the tactics and improvements so you and those are the things you slot into objectives in world versus world so we have like the airship that's still missed and like chillin Fogg got towers and stuff like that we want to make those erna bowl and so you also you don't feel the need as much to have a scribe that needs to just craft all these things for you we want to lower that cost and then also we added like guild decorations the siege decorations doing that for guild halls because guilds skills are important to role versus role and there's a lot of them so it's a good place to give guild rewards as well yeah extra decorations are always fun yeah I always like seeing when we've added a few more in there yeah having them related to world versus world yeah good stuff on yeah I've been I've seen several people ask for the siege for a while so oh good yeah I'm glad I could get that in somewhere you have to get in there and play with that yeah all right and I lied there is one more thing I want to talk about yeah did she you're looking at me like aha me I thought she forgot yeah can we talk about queues oh yeah geez ah you mean I thought you're gonna say QQ yeah we were telling him QQ no I was just gonna be nice just to Q's yeah to Q's right now yep I mean there's cues the release had a lot of hype around it and got a lot of new people in there which is good overall um but I world linkings coming at the end of the month which means we'll kind of look at populations then we might be breaking apart some world so queues won't be as bad right there won't be as many people all playing on that those maps anymore and so it'll be more spread out so more people should be able to get in and yeah one of the things that we were talking about earlier I had likened it to the initial rush whenever we drop a big game update when I'm looking at player reactions right as the patch hits it's a there's just that rush there's that flood of people going in to get the thing and I always have maybe 20 30 minutes of people saying this the updates aren't working the updates aren't working and like well that's there's a billion of you hammering on the sir very same thing just go refill your drink and then come back yeah this isn't probably quite as quick as refilling the drink but it's the same thing as there's that huge initial rush where everybody comes in and I I've been saying this week I can understand how it's a little bit it can be frustrating yeah for players who have been in there for world versus world and suddenly there's a queue and you feel like you know people who don't care about this game mode as much as me are getting ahead of me which may or may not be the case yeah but it's new players in world versus world so we like that yeah it's kind of a it's a hard trade-off right like you you want to get new blood and you want new people to be in because the game is more fun with more players right it is it and they take off your spot thank you sometimes but yeah I you know give it give it some time it's some time it'll quiet down a little bit having new players is good it was like acknowledge how great it is how people are like going in for the first time to try yeah I've seen a lot of people talking about like well I've never tried I'm gonna give it a try this I'm gonna give it a shot and I feel like I don't like it but it's just it's really cool to see people trying and it's the perfect opportunity for like if you're scared about PvP or yeah that good like this is the time to learn yeah because you've got so many other new player is with you yeah and one of the things that we've talked about before just internally and I've talked about with other players is that you pretty much have no matter what map here on no matter where you are you've got a pretty good shot of having someone who's in there for the very first time and yes you've been doing this for years and it's really easy to default to how can you not how can you do that how can you not know what is wrong with you well because I've been playing this game for 24 hours I have no idea what you're talking about dodge how do you dodge let me take you to this circle one of the starter Maps um but I've seen a couple of just advice lists for new players like don't touch the tact evaders just to see what they do yeah please don't do that and here is why but I wanted to kind of get that from you guys if somebody's going in there for the very first time what what do they need to know what can they do what can they yeah I'm either fine to learn so they're not just ruining everything yeah like so red it's been awesome really with a lot of a lot of people who written up like really great posts right um we've sticky it a few posts on the world vs. world forums like on the official Guild Wars 2 forums - yeah that's jackal explained new things I know Mehta battles been like updating bill to role versus world - which will help so you're not as squishy and get instantly killed by people I'm making fun of me yeah you know just making sure it happens to the best of us it uh but yeah I mean and even though there's all those rayji posts of grumpy people there's there's always every map I've been on - or like I've always seen people with like hey if you have questions like you know feel free to message me if you're too afraid to ask also I mean those people are serious take them up on family we have a lot of really great nice players - it's not it's not all full of angry people like some people it's well it is it for it's easy for the negative TOEFL to get whole focus that there it's easy to pull focus just you just need to go find the helpful people there and you'll be less of a target and I mean you can always say like hey like I know I know the other day to some people were like I'm afraid to go on siege um which is understandable if you don't know it it does like my tip is what I told players like if no one's on the siege it's better for someone to be on there's no one that frustrates commanders a lot when they play season no one gets on because I do think people are afraid um yeah but yeah because now you feel like a focal point - yeah what if I do it wrong and some people have ability line so their siege does more damage uh yeah like I said I think reading and and asking people there's generally someone who will actually explain stuff to you like there even though there's a handful of angry people there's also a lot of good people out there so but get in there and play and listen to what the commander or whoever is leading your group we don't know what they're saying pay attention ask questions especially if someone says message me privately if you're afraid to ask public yeah that is like the most valuable thing because I think we all get that nobody wants to be that person in map chat going I don't understand yeah because you can you feel like you're the only one yeah that's totally okay team speaks helpful to like you don't most players get on voice chat yeah they are sorry they get you guys well I have strong feelings about that yeah I mean but they don't ever expect you to have a microphone either right they mostly they just want you to be there so when they say like hey we're going this way you don't run the wrong direction and it helps like it helps you learn - yeah you don't have to talk but listening being able to listen is so helpful cuz I play at work all the time and I don't use my mic at work so like I don't talk Bible it's super awkwardly yeah when you're playing at work it's super awkward when your own voice chat and I'm like yeah I'm like I can't be all boy shot because people around me are allowed so room yeah a whole room is gonna hear what I'm saying to you so yeah it's not really thing I went and if you're a veteran player if you're a commander just be okay with giving giving advice giving instructions if somebody's doing something stupid there's probably a reason for it and it's not that they're stupid yeah they just say - you seem to learn what it is yeah this is your opportunity to help cultivate the game mode some more yep exactly so anything else you guys want to cover now that we've told everybody to play nice don't mess with the guy with the spikes and fire on his bag let's turn around round yeah he's really good at the game don't mess with the guy with the spikes on fire and spikes and fire spears again they're actually they're actually ballista bolts from an herbalist services wait seriously yeah everyone's like what are these spikes or Spears like their list of bolts max oh my gosh use that same model and just kind of updated it yeah that's awesome I had no idea sweet all right CJ CJ that's that's a part of the bestest each part all right thank you guys so much I know you have a lot to do I'll let you get to work thank you guys for hanging out with us and everybody go play some world versus world yeah nicely that's nice as you pop as nice as you possibly can be some some polite soft cruel world versus world thank you guys we'll see you again soon