Guild Chat - Episode 12
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Guild Chat - Episode 12
- Title
- @TwitchCon, Legendary Journey
- Host
- Rubi Bayer
- Guests
- Mike Zadorojny
Colin Johanson - Date
- October 2, 2015
- Official video
- YouTube
The following is an unofficial, player-written transcript of the episode. The accuracy of this transcription has not been verified by ArenaNet.
The 12th episode of Guild Chat aired on October 2, 2015. Mike Z, Rubi and Colin cover the topic of the "Legendary Journey" in depth live from TwitchCon on September 25-26 2015!
Transcription[edit]
this is a segment that I know a lot of you have been super excited about we are going to talk about the legendary journey in Gil Wars to hard of thorns Mike is like let's go let's do this all right so Colin why don't you I'm going to put you on the spot since Z's driving um why don't you give us a quick rundown of what legendary weapons are for those who are new so uh Legendary Weapons yes for those of you who are new turning into the legendary uh legendary weapons are sort of the ultimate uh achievement in Guild Wars 2 of building an item out that you can show off to everybody else in the game um statistically they are not more powerful than the other top tier of items ascended um but they change the look of your character um they allow you to do things like if there's a bow that lets you literally shoot rainbow unicorns uh there is a a a hammer that uh we'll be talking about very shortly here that actually turns your entire character kind of into Quick Silver and leaves little Footprints behind um a lot of the legendaries leave Footprints they change the look of your character um they're really really just awesome pieces of art that uh change up the way everything looks about your character when you're playing with them yeah they are they are pretty great they represent this they represent this journey through Guild Wars 2 through the entire game so it's it's kind of a big thing to get one and it takes quite a bit of time the problem that we ran into though because we wanted it to represent Mastery of the entire game but we ran into this we were running into this random element that was kind of a hard blocker yeah uh I think you know when when you think about a legendary weapon it should be a legendary journey uh to go acquire it uh and un this is an area that we could really improve the game uh and that's why we're showing this here today uh you know the uh the whole process of you go to the Mystic Forge currently was your best chance of building a precursor by throwing items Into the Mystic Forge or as some players like to call it the Mystic toilet uh and every now and then something magical comes out of it and a a precursor can be that um there's also the very lucky chance that one might drop for you out in the world and this is the key component to building your legendary it's the most important part it's kind of the weapon for the legendary uh and then when you have your precursor you can combine it together with all these other components that um you go out in the world and that allows you to actually build your legendary we felt like that process of acquiring your precursor of throwing things into the Mystic Forge or hoping to get lucky or buying one off the Trading Post uh it wasn't the real vision of what we think a legendary weapon should be we think it should be a legendary journey that you get to go on uh and so our our awesome rewards team took on the challenge of saying let's build a legendary journey but let's not just build one let's build one for every single weapon that we've ever made for legendary really really good I actually you know you were talking about running into throwing things into the Mystic Forge and while we were talking about this before it reminded me I have two guildmates that I play with fairly often that both got their legendaries one of them threw things in the Mystic Forge for months and months and months because you could also Farm up a ton of gold buy it off the trading post and he didn't want it to do that he wanted this is mine this is part of my legendary journey so he kept throw so he didn't want a secondhand one was the thing threw things in the Forge for months finally got it and was just worn out by the time and then we have the other guy we were doing a World versus World run and he got it off of a random guard that we just killed on the way it took him something like 10 minutes to even realize what was in his bag those are those were the two ways to get them yeah it's it's it puts a lot of extremes and it's not something that is like the journey aspect of it it's not something that you can you can make progress towards and have kind of like a checklist like every other aspect of the building the legendary weapon involves you going to the various aspects of the game whether it's World versus World whether it's going and uh defeating the world bosses whether it's going and doing jumping puzzles and combining all these elements together in order to really kind of have something that you can show off to everyone and say hey look how cool everything that I've done has been so uh the rewards seem took it on themselves to kind of what's let's create a new paradigm how do we change this up that makes it so that you have this element of hey I want to do this really cool thing it should feel like uh the reward of the precursor is justified by all of this um and also kind of allow you to to tie it into the lore of the world and the lore of the weapon um so that it kind of again continues to ground itself in in the experience of what gu Wars 2 is yeah the collections are thematic to the weapon so we thought what would be really cool to do today is take a legendary weapon that you're already familiar with if you've been playing Guild Wars 2 and let you see how they're formed y so Mike why don't you take it away all right so one of the things we're adding with uh Heart Of Thorns is the Mastery system and this is supposed to be your progression once you hit Level 80 this is what's going to allow you to do more cool things and unlock more types of gameplay and one of these masteries is legendary crafting let take a peek at your desktop then yes uh so you already have all these things unlocked you've been cheating so legendary crafting is a new Mastery that players will be able to unlock uh and uh through using experience points or and master uh points to delve into to actually unlock different tiers of these collections that they're going to be contributing to um the very basic one uh the first one starts is always going to be a a lore-based um uh collection the for the The Legend that we're going to use as an example for this is going to be the Colossus which leads into the Juggernaut uh and so the first one is talking about uh going to all of these Giants or statues of prominent figures that are big in Tyrion lore and in Gil Wars 2 and either you know pondering before them kneeling before them this is literally just a a world tour of uh you know where to go with and celebrate kind of the concept of what a juggernaut is in Guild Wars 2 right you're sticking with that theme so what kind of things do we have so like one of them is pondering uh in front of the Statue of Jorah um out in wer foot hills some of them will take to elements of uh like or uh cleansing one of the cathedrals in or uh and pondering before it some of them are kneeling uh before the Colossus in the Cliffside fractal like this starts bringing in all various elements of the world of tyria and having players come uh and you know start this journey so to speak uh and finishing this collection gives you a reward that basically is the recipe for completing the first tier of the Colossus so uh all new legendary or all precur cers come in three tiers the first one is very lore based very kind of grounded in it and then you'll actually kind of build a not so Splendid looking version of the precursor uh and then once you've done that that unlock automatically will unlock the second collection uh which col do you want to talk about that sure yes so the the second collection uh is for most precursor weapons uh is relatively similar um this this one is mostly focused on uh collection of materials and collection of uh uh of currencies around the game World um this is the one where the first and the third collection are the most distinct and unique to each precursor um the second one is mostly the same uh concept uh although the items that come out of each of those is different in theme to The the thing you're building um each of these different items uh are things that you actually you work with a merchant uh generally in the world uh you go talk to and they will tell you what you need to do to acquire this item for them so for example one might say uh go collect 400 GEOS uh in return to turn this in and in return I will give you this item that you need for your collection uh this one is uh you know it's really important as part of adding these items uh these ability to build your own precursor that we maintain some of the value in the economy uh of all the uh total value that a precursor currently has in the game today um and so this second phase is in particular aimed at making sure um there's a time value and a gold value in each one of these precursors that helps kind of maintain the value of precursors across the game um but it's broken up into really small digestible chunks and I think that's a huge difference when you think about an Epic Journey uh is you want to go on this amazing journey to eventually get your precursor but you don't want to have to think of I have to do all these things all at the same time um you want to say today this is the thing I'm going to work on okay I'm going to go work on geod and while I'm doing it maybe I'm going to get mithil and that will help me accomplish another one with Mythril ingots in here too um but it's it's very one piece at a time so you can feel like you're getting progression and going through yeah and so much of this you're playing the game as you're getting it which is really a thing that we want to happen it's not just okay stop the game play that I'm doing and go out and do this other thing this is just part of the progression so these two Merchants I've been hanging out with here in Lions Arch uh grandmas uh Craftsman Hobbs and the scholar next to him start kind of this the second tier and they'll also give you the the first collection uh for your legendary but they'll also involve like the master weapon Smith so it goes back to hey look you're building a hammer let's go talk to these guys and see what you can do to help their War efforts uh and and trying to build these things this is in Lion's Arch by the way when you start looking for this guy after heart of thorns that's where he is yes and and some of these Merchants they'll send you to are not just these ones in La although these are the most conveniently located ones um you'll also be sent around the world to talk to famous characters around the world who are great Crafters as well um and they'll help guide you through being able to build this stuff um and Mike can show you here uh where the where the volumes uh to begin your entire Journey uh kick off once you've unlocked uh the Mastery line that allows you to to uh to purchase and so this once you have the first tier Mastery allows you to come by the first book which starts that first collection you'll need to kind of uh progress your Mastery tiers to further down to be able to go uh you know T part of the second collection and then finally the third one as well so the third tier uh after we've kind of built the actual Hammer aspect of it um deals again is more of a thematic one so this usually will happen uh more about like the artistic elements of what's going on with the the legendary weapon so with the um the Juggernaut it basically turn to Silver as Colin was mentioning and so the way that you actually do that is that first you need to build uh this terrarium that will house all these oozes that you're going to go and collect around the world e uh and so you'll the fortunately the Craftsman right here will actually sell you the recipe of this terrarium that you need to build and then from there you're going to be going and defeating these oozes combining them to create kind of a chromatic ooze inside this terrarium and that's just the first te so you already are going to do some more exploration about this and find out where all the various uses areia and then you're going to start feeding it various uh chromatic uh or ooze type beverages or Foods uh to kind of help grow your your chromatic ooze inside the terrarium there was a lot of thought that went into each one of these of what if someone really was going to make this legendary what exactly in our world would they have to go out and build and what little components should they put together and this one you know like Mike said because of that chromatic feel that it adds it's like well ooze clearly somebody stuffed a whole bunch of ooze into this hammer and that's how this whole thing works obviously I I mean it was everybody knows that but this here we are now able to do the same thing ourselves but you know really I've gone through some of the testing of the other legendaries that I'm not going to tell about right now but that was the thing that struck me is how much preparation and how much planning went into making these fit each legendary and it works so well yeah this was a lot of work from the rewards guys and and they they really put put their heads together they came up with what the initial Paradigm of what we wanted to do legendary journey moving forward and we're talking about a weapon here today but this is exactly like what we're doing moving forward with pretty much every legendary that we're doing um so like we talked a little bit briefly uh about fractals back in the uh couple months ago or a month ago now about how there's going to be a legendary backpack there and it's going to fit a very similar Paradigm of you're going through this journey you're going to have multiple things happening in different Collections and different tiers and kind of give people kind of check boxes that they can say okay today I'm done this um and give you your kind of um smaller goals to accomplish something big like you know a precursor and the legendary after it I think just a kicking off point too you know of like it's so daunting to think about how to go about this entire process Uh current you know currently in game until the system arrives it's a lot it's it's it's a huge read through of Wiki Pages buried in Wiki pages with more Wiki pages and those Wiki pages are amazing shout out to whoever put those together also to the app the legendary guide app is amazing as well um but you know having this in game where it's exposed to players where they can open up their achievement panel and see all of this learn it through a Mastery line uh and be able to say okay now I know all the things that I need to do just to get started on this thing that sounds cool wow a legendary journey uh I think that's a huge addition for us as well the percentage of people who are aware of what you needed to do to move all the way through this process uh I think it was very small in the grand scheme of Guild Wars 2 players and we're really hoping having a system like this will allow a lot more people to feel like a legendary is a goal they can achieve and they have a clear path to get there uh and that path involves oo for this one yep you can absolutely do it and it's it's going to be a little clearer it's going to be a lot clearer yeah so can we get a peek at what else we have to do on this collection yeah I'm I'm like pushing for spoilers here but I'm not even a little bit sorry so uh the final step after you've kind of fed up your chromatic goes you're actually going to be kind of coding yourself with it and then you're going to go take various uh damage from places around the world like the one I'm highlighted right now is going into the lava in the heart of Mount melstrom uh and wall coage you know if you want to dance in the lava so to speak um but it's again kind of training your ooze to be able to you uh take this damage weather this damage so that when you actually Infuse your final legendary weapon it's something that will be there uh with you the entire time I feel is like working out do you want to give some of the examples us some of the things that you do with specifically in in that collection with some of them there's like a there's a falling damage one right or you actually have to jump off of a high place with your ooze I believe that is right yeah that is a weird thing to say I just want to point out that jump off of a high thing with your ooze is maybe something nobody's ever said before well your ooze might be afraid of heights and for it to fit into your legendary weapon it has to conquer that fear get over that what what other fears yeah so like you talk about lasers from Spec's laboratory from the jumping puzzle um there's the one here's the one uh falling for 10 seconds without touching the ground uh you know it's all sorts of things that we're just going to allow our players to kind of have fun with and help uh kind of train their ooze how to train your ooze uh as this journey goes on uh yeah so like some of it's going to come from various fights like the Risen ore uh priest uh some of it's going to come from environmental damage some of it's going to come from experimentation y uh and and then uh finally it's just purchasing the uh the the Juggernaut volume 3 from Hobs our Craftsman here who will actually kind of bring this all together uh and that again will finish off your collection which then allows you to kind of go to um over to your weapon smithing stations and now there's a new section in here as I go hide all this for legendary components so like the Colossus for the first tier actually has an Essence that comes from colle from finishing the the first collection and you will Al also get this uh from salvaging your precursor as you're upgrading it cuz it's actually you're building one and then you're going to go do the collection you're going to salvage your initial precursor that or tier one precursor oh that's going to hurt yep use that as a component for your tier 2 one and carry that in as you're going from tier to tier until you actually build your your full legendary so it's it's basically just taking your first weapon and making it cooler and adding more things to it and ultimately adding the like the Ooze aspect of it in that final step that brings it into the legendary and kind of ties everything a thematically together and this is this is a good time to point out too that actually not just you know Lindsay and Andy on the reward team played a huge part in building this but it's taken a long time for them to put this whole thing together uh this was a lot of work for the art team as well because they ended up going back and making a unique skin for every single tier of precursor weapon so tier one unlocks a tier you Salvage that to get a second tier precursor to get a third tier and then you've got your precursor um and then there's new art for the precursors as well as part of all of this so there's a ton of new artwork and all these different weapons that you can unlock for uh for your wardrobe um and multiply that times every legendary and new legendaries in the jungle work yes uh so yeah some of this is going to be actual going in and crafting using uh like shards of Glory uh that you earn through PVP Roar track and daes cuz again we still wanted to have the elements of going and doing you know bringing more elements of Guild Wars to from like PVP PVE World versus World and kind of bringing it all together so you are proving that you have Mastery over the entire aspect of the game and again it's not being able to excel at these things but just go in there participate get some rewards have kind of those tracks that you're kind of working towards and just doing them and those goals and Mike you can do this for one for every precursor in the game correct you're not limited to having to pick one specific precursor y right uh basically going back to our initial our vendor will allow you to purchase whichever one you want to start with uh if you want to you could work on multiple these at a time and go through any of them or as many of them as you want just try them all at once if you're feeling incredibly ambitious and you don't like sleep so I do want to mention something that I think you and I talked about it's been like a year but we talked about mudrey and how that was that helped us figure out how all of this works yeah you know uh I'll I'll uh I'll first say I stuck my foot in my mouth on this one a couple years ago uh and yeah we published a Blog saying this is these are the next big steps for Guild Wars 2 uh and just about everything in that blog you know we ended up doing in that year uh this was one of the things where at the time our plan was to add a system to the game that allowed you to acquire a precursor weapon um and to make that much easier to do uh and as we designed and and kind of started building out the system that we originally planed to have we just didn't love it it didn't feel legendary it didn't feel cool um and this concept of collection was born out of a lot of those discussions uh of what can we do to truly have epic Legendary Journeys in a game that doesn't have quests you know we don't other than your personal story or Living World there isn't really a traditional Quest system um so we don't have the the big give you this step and then this step and then this step uh and collections were born out of that uh but we really needed to do some test runs to see is this going to be successful um what is it going to feel like to break up a big epic journey into a bunch of Min steps in a collection uh and Madre was definitely a big experiment for us to to see what that's like uh I think the uh the the skins and silver waste also to build out your armor set man uh that was another time for us to test and iterate on this uh and everything we've learned from that and all the great feedback we've got from all of you guys uh about those collections allowed us to build this system out uh and really get this right uh and and have something I think people are really going to enjoy you know I don't think that so much sticking your foot in your mouth is as this is game development and we had high standards for this and we got there and thought okay we we can do better yeah I mean that's that's the tough part of saying anything about like hey here's the next thing this is something that we're we're going to deliver something that we're working on uh is you you definitely run to this point of sometime in development sometimes weeks before it's supposed to be done you might realize this thing isn't working we need to throw it out and do it all over again and that's happened before we we've built entire systems that we've completely thrown out and said this is not the right thing for the game let's do something different are you telling me everything does not go exactly as planned and we can't tell the future would be amazing that is outrageous that it doesn't work like that I I think one of the things I'm most proud about about this expansion and features like this um is I think a lot of time of the first couple years of Guild Wars I A lot of it was experiments it was a chance for us to really we were trying to figure out what a live game in this world could be um what systems we really want to use to grow and expand the game um you know we did things like um we put in the antitoxin spray as a new way to buy skills for spending uh you know the old skill point system uh and it just wasn't that cool it didn't it didn't feel like a meaningful way to add skills and traits to the game we added some new traits and the new system that let you go out in the world and gather traits and it just wasn't that cool it it didn't feel like a true meaningful system for how we allow those parts of the game to progress uh and I would say what I love most about this expansion and this feature in particular is indicative of this is everything that we have here our systems that we believe fundamentally are exactly where we want to go with the game in the future and we don't have to do anything else with any of these we we really have a clear path that in the future all we're going to do is add to these you know we're going to add new legendaries using this system um we're going to add new skills and traits using the elite specialization system um progression for PVE in the form of masteries PVP leaks is a form of competition for PVP all of these systems really are you know they're they work for the goals that we have and it means that we don't have to spend any more time trying to figure out exactly what the live experience for Guild Wars I should be we know exactly what all of it is and now we just can build on it and I I think for our players who've been on this three-year Journey along with us I think that's probably really heartening for really exting for them to hear as well because I think we've definitely heard that feedback of like hey figured out what are we going to do uh and we recognize that and we agree um but I think sometimes you have to fail to succeed uh and you have to stand up and cheer when you fail and say look at all these awesome things we learned that's how we're going to do great in the future yeah and that's how we keep making it better and better and bringing really really cool things to the game and that's how amazing shows like guilt chat are boring as well is that was smooth thank you yes we we iterate and grow and now how many episodes in 2 days I have lost track i' I think we're on like seven so it's a lot but really it's all kind of a blur today but seriously that was really good can I bring this all back this is all stuff that players going to be able to get into you know in October 23rd when the when har Thor launches everyone's going to have access to the system this is all part of like things that players will be able to do within the game um and just one more kind of bonus reward or progression system that we now have that players can actually work towards these these epic moments and and we know that one thing you guys are all really excited about finding more more about are the new legendaries as well uh and that is something that you everyone has to look forward to sometime between now and the launch of the expans sometime between now and launch uh Lindsay and I are going to do a legendary weapon live stream we have promised this for so long and Lindsay and I have been working together on this since I think last March when she wrote that blog post we have been trying to make this happen and that's like you said game development things happen and we pull it back and the teams behind the scenes have been working on this for so long we are just about ready to show so yeah before Heart Of Thorns launches in 27 days Lindsay and I will be on Guild chat together and we were going to show off a new legendary weapon and some of the collection pieces I think uh one one really cool thing about the new legendaries too and the new precursors uh is all of them are a count bound y uh and I'll say if I could go back in time and change some you know something about the reward system one of the things I would love for us to do is if all of the legendaries had been a countown from the start um cuz I think to truly have an Epic Journey it should feel like you did all the you did most of it yourself right this is mine this is the thing that I got I created and we we felt like we're at a point we just can't go back and do that with the existing ones there's too much there's too much baggage coming along with that there's too many of them for sale in the trading post to try to fix that uh but every new legendary in the game uh and not just legendary weapons but you know the backpacks that you talked about Mike uh legendary armor uh via raids uh all of that legendary content uh is account bound so you have to play the content you you get to play the content and go on these epic Journeys uh and if somebody is wearing uh any of that gear if they have that legendary weapon if they have that precursor you know they actually went and did it you know they personally accomplished that goal uh and I think that means the new legendaries are going to have an additional uh tier of prestige probably over even the existing ones today making it worth it yeah which means you have to go get them all now I do yeah all right thank you guys so much for showing this off thank you guys for spending some time with us and we will see you on the next Guild chat e