Gerrvid
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Gerrvid
Image(s) |
Appearance within Travelen's Steading. Interactive map |
Gerrvid is a Durmand Priory explorer who can be found in Travelen's Steading. He initiates a series of events that culminate in completing the Forsaken Fortune achievement.
Locations[edit]
- Dredgehaunt Cliffs
- Forsaken Halls (During related events only)
- Snowslide Ravine
- Wyrmblood Lake (During related events only)
Event involvement[edit]
- Escort Gerrvid to the dwarven ruins (43)
- Help Gerrvid find the dwarven treasure (43)
- Follow Gerrvid deeper into the ruins (43)
- Help Gerrvid search the ruins for treasure (43)
Dialogue[edit]
- Can't talk. Buried horns-deep in research.
- Good-bye.
- If you try to read one of the three books nearby
- Quit peepin' at my research!
- Oops.
- Talking to him after finding the note on the Sealed Dwarven Door
- Can't talk. Buried horns-deep in research.
- I came because of your note on the dwarven door.
- Yes! Finally someone with guts. Now, I bet solving the door's riddle gets ya in. One of these books must have the answer.
- I'll start reading.
- Good-bye.
- After reading the three books
- Can't talk. Buried horns-deep in research.
- I solved the dwarven riddle.
- What? Y-you—don't joke around! I've been trying for ages! Impossible you did it so quickly.
- I saw a book about the Light of Deldrimor. I figured dwarven riddle, dwarven spell...
- Hmph. I suppose so. The dwarves used the spell to find hidden objects. Worth a try, anyway.
- Hmm, this could be interesting.
- Good luck.
- Good-bye.
- During Escort Gerrvid to the dwarven ruins
- Stay alert. We're about to enter Svanir territory. They like to kill first and sort out the details later.
- Why are you risking so much for this door?
- First I was just curious, but when you find out there's dwarven treasure at stake, you say burn it all and go for it!
- Treasure. That's all you had to say.
- Got it.
- Inside Forsaken Halls when other dialogue isn't active
- Stay close. If this light goes out, I don't wanna become a fuzzy floor stain.
- Will do.
- During Help Gerrvid find the dwarven treasure
- Find any door pieces?
- (If you have a Door Piece)
- Sure did. Here you go.
- Perfect! This'll speed up repairs.
- All right.
- Can you remind me why we need them?
- This door won't budge until we find the missing pieces, and for all we know, there's a dwarven treasure on the other side.
- (If you have a Door Piece)
- Right. Here's what I've found.
- (Otherwise)
- Okay, I'll keep looking.
- Not yet.
- During Follow Gerrvid deeper into the ruins while waiting by a door
- The door's hooked up to levers. Clearly, you need to move each one before we can go on.
- I'll get to work.
- During Help Gerrvid search the ruins for treasure, once Fleshgrazer has appeared
- Gah! Sounds worse than an angry primus. The falling chandeliers must've alerted it. We need to kill it to keep exploring.
- Agreed.
- After killing Veteran Fleshgrazer
- (sniffs) Skelk guts. Smells like victory. Too bad victory's smeared all over our treasure chest. Thanks for watching my back, <Character name>.
- It was nothing. See you around.
Quotes[edit]
- Greets
- What do you need to know?