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Tango icons: 2025 edition Electric Boogaloo[edit]

See also: Guild_Wars_2_Wiki_talk:Community_portal/Archive_24#Tango_icons

(I want to start with that it's currently late and I am not healthy so I will keep this brief for now)

It has been recently brought up again that we should move from tango icons to ingame ones, this time not for profession icons but for events. I personally agree that we should use ingame assets when possible, but we need to take into question consistency across formats, templates, and pages. As visible from the See also link, the previous discussion took over a year to reach a consensus and thus it's not just a simple matter of "we should do it." Looking at the Template:Event icon page, it does seem that for most of the event icons we already use the non-tango versions as the default ones. Thus, in my opinion, making the ingame icons the default ones for the rest would help with consistency and better reflect the game. ~Sime 00:46, 20 February 2025 (UTC)

When clear enough to use, mirroring the in-game appearance sounds good to me. Could we bot edit places where they are not used? Adeira Tasharo (talk) 00:54, 20 February 2025 (UTC)
My take is same as before that we should be using more of the actual icons where applicable. I did previously update and change many of those icons back in 2021 too before it got reverted. I'd also like to bring up the {{Dialogue icon}} template and this example for it. --Dak393 (talk) 02:11, 20 February 2025 (UTC)
Concur, will also bring up icons used by {{Tango icon sizes}} should be using ingame variants. --ItVictor (talk) 02:27, 20 February 2025 (UTC)
Tagging User:Caeldom, since their edits is what prompted this discussion. ~Sime 12:53, 20 February 2025 (UTC)
I prefer the tango icons. They're much clearer/visually cleaner to read than the in game icons which were made to be readable in game and not so much for a wiki heh. - Doodleplex 14:43, 20 February 2025 (UTC)
Event star (tango icon).pngEvent star (map icon).png0No Event shield (tango icon).pngEvent shield (map icon).pngEvent shield (overhead icon).png 0NoEvent wrench (map icon).png0No Event swords (tango icon).pngEvent swords (map icon).png0No 0NoEvent search (map icon).pngEvent search (overhead icon).png Event collect (tango icon).pngEvent collect (map icon).pngEvent collect (overhead icon).png Event flag (tango icon).pngEvent flag (map icon).pngEvent flag (overhead icon).png Event cog (tango icon).pngEvent cog (map icon).pngEvent cog (overhead icon).png 0NoEvent gather (map icon).pngEvent gather (overhead icon).png 0NoEvent hand (map icon).png0No 0NoEvent rescue (map icon).pngEvent rescue (overhead icon).png 0NoEvent dialogue (map icon).pngEvent dialogue (overhead icon).png Event fist (tango icon).pngEvent fist (map icon).png0No Event boss (tango icon).pngEvent boss (map icon).png0No 0NoEvent boss 2 (map icon).png0No
(reset indent) putting the comparison table here for reference (tango/map/overhead) in 20px size.
Shrinking the in-game icons probably not the answer, the tango icons look better in 20px size. but I would love to see some adjustments: recolor to match the in-game palate, redesign some of them (the boss icon come to mind), and make them complete—this is the real issue for tango icons, and we only have 8 of them in orange variant only. --𝙏ᴇʀʏ 18:04, 20 February 2025 (UTC)
Yep that's one of the issues, some of the icons are tango and many are ingame, so we should try to achieve consistency in one way or the other. ~Sime 19:27, 20 February 2025 (UTC)
It's also worth a mention that we can crop many of thee icons like we've done in the past. Take this one for example Event shield (tango icon).pngEvent shield (map icon).pngEvent shield (overhead icon).pngUser Dak393 Event shield (map icon).png Same as above but cropped in game for last icon. --Dak393 (talk) 20:41, 20 February 2025 (UTC)