Escort the Vigil squad to the ancient ruins
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Escort the Vigil squad to the ancient ruins
- Location
- Savage Rise
(Draconis Mons) - Event type
- Dynamic event
- Level
- 80
- Followed by
- Defend the ruins while the Vigil investigate
- API
- API
Interactive map |
Interactive map (Surface) |
Escort the Vigil squad to the ancient ruins is a level 80 event that occurs in Savage Rise.
Objectives[edit]
- Vigil Squad Leader
Rewards[edit]
Reward tier | Experience | Karma | Coin |
---|---|---|---|
Gold | 26,670 | 378 | 88 |
Silver | 20,003 | 284 | 66 |
Bronze | 13,335 | 189 | 44 |
These are the expected rewards for a level 80 player.
NPCs[edit]
Allies[edit]
Foes[edit]
- Pocket Raptor
- Rolling Devil
- Veteran Rolling Devil (Only when upscaled)
- Elite Rolling Devil (Only when upscaled)
- Champion Rolling Devil (Only when upscaled)
Dialogue[edit]
- When the NPCs spawn at Scout's Clearing
- Vigil Huntsman: Sir, scouts have reported strange ruins deeper inland. They're saying the whole area merits investigation.
- Squad Leader Perun: Good. We'll assemble a team to investigate and secure it. Prepare. We'll be heading that way shortly.
- If the event hasn't started yet
- Squad Leader Perun: We're still looking for volunteers. We need to secure the ruins area on our flank.
- Event start
- Vigil Huntsman: Sir, the squad is ready and eager to get underway. We have to secure the ruins before we lose any more crew.
- Squad Leader Perun: Excellent. Stay sharp, everyone. We don't know what we may encounter out there.
- West up the hill from Scout's Clearing
- Vigil Marksman: Shhh. You hear that? I heard something.
- Vigil Huntsman: What? I didn't hear anything. What'd you hear?
- First Pocket Raptors ambush
- Scout Leader Perun: Well, they've undoubtedly heard you. How about a little silent running, eh? We're not out of the danger zone yet.
- After defeating them
- Vigil Marksman: Bleh, lizards. Lizards give me the heebie-jeebies.
- Vigil Huntsman: Not me. I've always been fond of lizards. They appeal to the cold-blooded killer in me.
- Scout Leader Perun: Less talk. More action.
- Second ambush
- Vigil Hunstman: Oh, look. New friends!
- Vigil Marksman: You really need to make better friends.
- After defeating them
- Squad Leader Perun: That's the last of them. Let's continue.
- Two groups of rolling devils appear
- Vigil Marksman: First raptors, then rolling devils! We may as well be back in the jungle.
- Squad Leader Perun: Hostiles spotted! Ready weapons, everyone.
- After defeating them
- Vigil Marksman: We're almost there. I think I spotted what looks like ruins ahead.
- Squad Leader Perun: About time. I thought we'd never get there and I'd be stuck listening to you two yammer me to death.
- Approaching the Eternal Pool
- Squad Leader Perun: Good work, squad! We made it.
- Vigil Marksman: Sir, I sense a great deal of nature magic at this site.
- Squad Leader Perun: Well, we are in nature. Is there something special about it?
- Vigil Marksman: I think so. I encountered this once before, in the jungle. It feels...druidic.
- Squad Leader Perun: That's ancient magic. Don't anyone let your guard down.
- At Scout's Clearing
- Vigil Scout: We're heading up to some ruins our scouts found. Got an open spot. Anyone game?
- Vigil Scout: Need volunteers to help secure a section of perimeter! Step right up!
Notes[edit]
- This event becomes available five minutes after the Greater Wardbough has been defeated at the end of the [Group Event] Kill the greater spirit of nature (80) event at Eternal Pool.
- If Scout Leader Perun is defeated during the escort, players have 2:00 to revive him before the event fails. The Vigil Huntsman and Marksman can be defeated without affecting the status of the event and will be revived by Perun after all enemies have been defeated.