Living World Season 3 content

Escort the Vigil squad to the ancient ruins

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Escort the Vigil squad to the ancient ruins

Interactive map

Interactive map (Surface)

Escort the Vigil squad to the ancient ruins is a level 80 event that occurs in Savage Rise.

Objectives[edit]

  • Vigil Squad Leader
  • Event bar.jpg Event shield (tango icon).png

Rewards[edit]

Reward tier Experience Karma Coin
Gold 26,670 Experience.png 378 Karma 88 Copper coin
Silver 20,003 Experience.png 284 Karma 66 Copper coin
Bronze 13,335 Experience.png 189 Karma 44 Copper coin
These are the expected rewards for a level 80 player.

NPCs[edit]

Allies[edit]

Foes[edit]

Dialogue[edit]

When the NPCs spawn at Scout's Clearing
Vigil Huntsman: Sir, scouts have reported strange ruins deeper inland. They're saying the whole area merits investigation.
Squad Leader Perun: Good. We'll assemble a team to investigate and secure it. Prepare. We'll be heading that way shortly.
If the event hasn't started yet
Squad Leader Perun: We're still looking for volunteers. We need to secure the ruins area on our flank.
Event start
Vigil Huntsman: Sir, the squad is ready and eager to get underway. We have to secure the ruins before we lose any more crew.
Squad Leader Perun: Excellent. Stay sharp, everyone. We don't know what we may encounter out there.
West up the hill from Scout's Clearing
Vigil Marksman: Shhh. You hear that? I heard something.
Vigil Huntsman: What? I didn't hear anything. What'd you hear?
First Pocket Raptors ambush
Scout Leader Perun: Well, they've undoubtedly heard you. How about a little silent running, eh? We're not out of the danger zone yet.
After defeating them
Vigil Marksman: Bleh, lizards. Lizards give me the heebie-jeebies.
Vigil Huntsman: Not me. I've always been fond of lizards. They appeal to the cold-blooded killer in me.
Scout Leader Perun: Less talk. More action.
Second ambush
Vigil Hunstman: Oh, look. New friends!
Vigil Marksman: You really need to make better friends.
After defeating them
Squad Leader Perun: That's the last of them. Let's continue.
Two groups of rolling devils appear
Vigil Marksman: First raptors, then rolling devils! We may as well be back in the jungle.
Squad Leader Perun: Hostiles spotted! Ready weapons, everyone.
After defeating them
Vigil Marksman: We're almost there. I think I spotted what looks like ruins ahead.
Squad Leader Perun: About time. I thought we'd never get there and I'd be stuck listening to you two yammer me to death.
Approaching the Eternal Pool
Squad Leader Perun: Good work, squad! We made it.
Vigil Marksman: Sir, I sense a great deal of nature magic at this site.
Squad Leader Perun: Well, we are in nature. Is there something special about it?
Vigil Marksman: I think so. I encountered this once before, in the jungle. It feels...druidic.
Squad Leader Perun: That's ancient magic. Don't anyone let your guard down.
At Scout's Clearing
Vigil Scout: We're heading up to some ruins our scouts found. Got an open spot. Anyone game?
Vigil Scout: Need volunteers to help secure a section of perimeter! Step right up!

Notes[edit]

  • This event becomes available five minutes after the Greater Wardbough has been defeated at the end of the Event boss (tango icon).png [Group Event] Kill the greater spirit of nature (80) event at Eternal Pool.
  • If Scout Leader Perun is defeated during the escort, players have 2:00 to revive him before the event fails. The Vigil Huntsman and Marksman can be defeated without affecting the status of the event and will be revived by Perun after all enemies have been defeated.