Dynamic level adjustment

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A character is scaled down for PvE.

Dynamic level adjustment alters the level and attributes of a character based on the area they are in. For example, a character with an actual level of 50 in a level ten area will have their attributes reduced to an effective level roughly equal to a level ten character. Effective level is shown as a green number in brackets next to the actual level on the experience bar and is stated under the actual level on the hero panel. Changes to attributes are also seen on the hero panel in green next to the actual attribute values.

Contents

[edit] Player versus Environment

In PvE, a character's effective level and attributes are automatically reduced based on the area they are in. They retain access to all of their skills and equipment so the area is easier because of this, but should still be challenging to play.

The benefits of this are:

  • high level characters are prevented from killing enemies too easily and depriving low level characters of rewards.
  • low level content doesn't become obsolete once a character reaches a higher level.

A scaled down character continues to receive experience and loot appropriate to their real level, but it is somewhat less efficient for obtaining experience and items than playing level-appropriate content.[1]

[edit] World versus world

In WvW, characters will have their effective level boosted to 80 but do not receive any new abilities or gear, and experience must still be gained to unlock them. Therefore, higher level characters will still be more powerful than lower level characters, despite both having the same effective level. Levels gained in WvW are kept and a player may level to the maximum 80 entirely within WvW.

[edit] Structured PvP

In structured PvP characters are boosted to level 80 and given all level 80 items and skills required to compete. Glory is given for scoring during PvP matches which can be used for improving PvP gear and abilities.

[edit] Notes

  • In early beta builds, a character's effective level could be increased by joining a party with a higher level character. This has been removed and dynamic level adjustment now only scales characters down in level.[2]

[edit] References

  1. ^ Guild Wars 2 panel,44:08 - PAX Prime 2011 in Seattle, WA
  2. ^ EU Fan Day Q & A session, Attached To Keyboard
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